X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=fbda79717ec87c7ba607c3af1506cfcda7aaa9ea;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue
diff --git a/TODO b/TODO
index ceea7b4..abed3b2 100644
--- a/TODO
+++ b/TODO
@@ -2,32 +2,25 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- make config files format more readable / self-explanatory
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
+- pythonize Python code
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- only send "ITEM_HERE" query to server when the dependent window is open
-- simplify get_keyname_to_keycode()
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)