X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=bb54d85113c81676b86669f970b516a1ede5146c;hb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue diff --git a/TODO b/TODO index 16d126b..bb54d85 100644 --- a/TODO +++ b/TODO @@ -9,25 +9,21 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack -- may err_line store the processed line internally as it does the line count +- maps are always as wide as high, so only use one of the two values SERVER: -- implement field of view / line of sight and obstacles for those on the map +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - CLIENT: - enable toggling of window borders - make log scrollable -- implement server-config-file-like parsing for client-config-files, too +- repair single window interface config files (fix double use of keycode 100)