X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=bb54d85113c81676b86669f970b516a1ede5146c;hb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue
diff --git a/TODO b/TODO
index 16d126b..bb54d85 100644
--- a/TODO
+++ b/TODO
@@ -9,25 +9,21 @@ BOTH SERVER/CLIENT:
- be more strict and humble when allocating memory from the stack
-- may err_line store the processed line internally as it does the line count
+- maps are always as wide as high, so only use one of the two values
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
CLIENT:
- enable toggling of window borders
- make log scrollable
-- implement server-config-file-like parsing for client-config-files, too
+- repair single window interface config files (fix double use of keycode 100)