X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=c0428f70e62b06ebbf16bd972032addb58934cb2;hb=d6a2a824be91db6a18f6e7ed9e6953770c19c3ae;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue
diff --git a/TODO b/TODO
index 58a6a6b..c0428f7 100644
--- a/TODO
+++ b/TODO
@@ -5,25 +5,18 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- pythonize Python code
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
-
-- make config file define to which map object type the player belongs
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- only send "ITEM_HERE" query to server when the dependent window is open