X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=c37c5c23f141ee9aa39ae727c73295f68edf6e2c;hb=647fb261547da8aeeb92ca0ba995b36b4a7c8dfb;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=ef04cd096599eba243b40c5d40da38398adc7785;p=plomrogue diff --git a/TODO b/TODO index 640bbf9..c37c5c2 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,14 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping