X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=c37c5c23f141ee9aa39ae727c73295f68edf6e2c;hb=9b7e49d3fb4c1ca2c1d2502a6c3dc3963bd5d6e1;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue
diff --git a/TODO b/TODO
index 46a647e..c37c5c2 100644
--- a/TODO
+++ b/TODO
@@ -1,27 +1,14 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
-
-SERVER:
-
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping