X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=c6623da4ddf03a19c52db310a12cb1e684a275a2;hb=0438f2fc5df337e4264103a86c1765ace9c6565a;hp=008cc102d05daf7acfef15439cee6723ac768ffa;hpb=38df31dd79b289ab9b8f484033529cc3a51abfe0;p=plomrogue diff --git a/TODO b/TODO index 008cc10..c6623da 100644 --- a/TODO +++ b/TODO @@ -2,35 +2,24 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate - check for return values of *printf() -SERVER: - -- implement field of view / line of sight and obstacles for those on the map +- be more strict and humble when allocating memory from the stack -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +SERVER: -- remove score +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files + CLIENT: - enable toggling of window borders -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use - -- does get_n_of_keybs() really need to be its own function? (only used once) - -- transform Keybindings struct series from a linked list into an array +- make log scrollable