X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hb=b4e81c08c1b229cac545f38a8f1fc3c08da91d83;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue
diff --git a/TODO b/TODO
index 414e155..df3ec7f 100644
--- a/TODO
+++ b/TODO
@@ -1,22 +1,27 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-- maps are always as wide as high, so only use one of the two values
+- expand use of hardcoded_strings module(s)
+
+BOTH SERVER/CLIENT:
+
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
-- is it actually useful to define map object action ids in the config file?
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
+
+- ensure atomic re-writing of savefile
CLIENT:
@@ -24,4 +29,6 @@ CLIENT:
- make log scrollable
-- repair single window interface config files (fix double use of keycode 100)
+- do something about a growing log slowing down the client
+
+- enable auto-focus of map view on player