X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hb=b4e81c08c1b229cac545f38a8f1fc3c08da91d83;hp=edd205df2f0e40eaab5c9e57a9eb3e11d55530cd;hpb=710fcd42bb436bd74fcf8c064c434aff800c3496;p=plomrogue diff --git a/TODO b/TODO index edd205d..df3ec7f 100644 --- a/TODO +++ b/TODO @@ -1,23 +1,27 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- check for return values of *printf() + +- be more strict and humble when allocating memory from the stack + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- save confserver/world data in record and save file, too; handle them like god + commands -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +- ensure atomic re-writing of savefile CLIENT: @@ -25,4 +29,6 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h +- do something about a growing log slowing down the client + +- enable auto-focus of map view on player