X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=e79d14101a8d863f132ecf6bce09b202bcd79401;hb=c31d3a8d3f993a2cfcc8c5e438283e3a693d5b27;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=6578cd2cba8e7f9cb4b8dd99b4670aaeccb337a7;p=plomrogue diff --git a/TODO b/TODO index 5438e49..e79d141 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,16 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- handle crashes on OS X: - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- fix memory leakin draw_wins module