X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=e79d14101a8d863f132ecf6bce09b202bcd79401;hb=c31d3a8d3f993a2cfcc8c5e438283e3a693d5b27;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=6578cd2cba8e7f9cb4b8dd99b4670aaeccb337a7;p=plomrogue
diff --git a/TODO b/TODO
index 5438e49..e79d141 100644
--- a/TODO
+++ b/TODO
@@ -1,27 +1,16 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- handle crashes on OS X:
-
-SERVER:
-
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- fix memory leakin draw_wins module