X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=e79d14101a8d863f132ecf6bce09b202bcd79401;hb=c31d3a8d3f993a2cfcc8c5e438283e3a693d5b27;hp=b90cb760869500a4469917c237421ae5bf691744;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;p=plomrogue diff --git a/TODO b/TODO index b90cb76..e79d141 100644 --- a/TODO +++ b/TODO @@ -1,37 +1,16 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- in textfield_width(), handle too large lines somehow - -- use select() polling where possible for server-client communication - -- may err_line store the processed line internally as it does the line count - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? - CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- implement server-config-file-like parsing for client-config-files, too +- fix memory leakin draw_wins module