X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=client.py;h=c32c62f2da9263a168d34442fc7150c0aafb9955;hb=3c28c76381a634dd23642abeb4f03a92ec4f1f94;hp=9092fe644bcd9618bb6b97e3e9f380a54dff972e;hpb=c54df60b10ad8eec9eb216b3ffc6c6692c3975cb;p=plomrogue2-experiments diff --git a/client.py b/client.py index 9092fe6..c32c62f 100755 --- a/client.py +++ b/client.py @@ -1,20 +1,124 @@ #!/usr/bin/env python3 - import urwid import plom_socket_io import socket import threading +from parser import ArgError, Parser + + +class Game: + turn = 0 + log_text = '' + map_size = (5, 5) + terrain_map = ('?'*5+'\n')*4+'?'*5 + things = [] + + class Thing: + def __init__(self, position, symbol): + self.position = position + self.symbol = symbol + + def log(self, msg): + """Prefix msg plus newline to self.log_text.""" + self.log_text = msg + '\n' + self.log_text + + def cmd_THING(self, type_, yx): + """Add to self.things at .position yx with .symbol defined by type_.""" + symbol = '?' + if type_ == 'TYPE:human': + symbol = '@' + elif type_ == 'TYPE:monster': + symbol = 'm' + self.things += [self.Thing(yx, symbol)] + cmd_THING.argtypes = 'string yx_tuple:nonneg' + + def cmd_MAP_SIZE(self, yx): + """Set self.map_size to yx, redraw self.terrain_map as '?' cells.""" + y, x = yx + self.map_size = (y, x) + self.terrain_map = '' + for y in range(self.map_size[0]): + self.terrain_map += '?' * self.map_size[1] + '\n' + self.terrain_map = self.terrain_map[:-1] + cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg' + + def cmd_TURN_FINISHED(self, n): + """Do nothing. (This may be extended later.)""" + pass + cmd_TURN_FINISHED.argtypes = 'int:nonneg' + + def cmd_NEW_TURN(self, n): + """Set self.turn to n, empty self.things.""" + self.turn = n + self.things = [] + cmd_NEW_TURN.argtypes = 'int:nonneg' + + def cmd_TERRAIN(self, terrain_map): + """Reset self.terrain_map from terrain_map.""" + lines = terrain_map.split('\n') + if len(lines) != self.map_size[0]: + raise ArgError('wrong map height %s' % len(lines)) + for line in lines: + if len(line) != self.map_size[1]: + raise ArgError('wrong map width') + self.terrain_map = terrain_map + cmd_TERRAIN.argtypes = 'string' + + +class WidgetManager: + + def __init__(self, socket, game): + """Set up all urwid widgets we want on the screen.""" + self.game = game + edit_widget = self.EditToSocketWidget(socket, 'SEND: ') + self.map_widget = urwid.Text('', wrap='clip') + self.turn_widget = urwid.Text('') + self.log_widget = urwid.Text('') + map_box = urwid.Padding(self.map_widget, width=50) + widget_pile = urwid.Pile([edit_widget, map_box, self.turn_widget, + self.log_widget]) + self.top = urwid.Filler(widget_pile, valign='top') + + def draw_map(self): + """Draw map view from .game.terrain_map, .game.things.""" + whole_map = [] + for c in self.game.terrain_map: + whole_map += [c] + for t in self.game.things: + pos_i = t.position[0] * (self.game.map_size[1] + 1) + t.position[1] + whole_map[pos_i] = t.symbol + return ''.join(whole_map) + + def update(self): + """Redraw all non-edit widgets.""" + self.turn_widget.set_text('TURN: ' + str(self.game.turn)) + self.log_widget.set_text(self.game.log_text) + self.map_widget.set_text(self.draw_map()) + + class EditToSocketWidget(urwid.Edit): + """Extends urwid.Edit with socket to send input on 'enter' to.""" + def __init__(self, socket, *args, **kwargs): + super().__init__(*args, **kwargs) + self.socket = socket -class UrwidSetup(): + def keypress(self, size, key): + """Extend super(): on Enter, send .edit_text, and empty it.""" + if key != 'enter': + return super().keypress(size, key) + plom_socket_io.send(self.socket, self.edit_text) + self.edit_text = '' - def __init__(self, socket): + +class PlomRogueClient: + + def __init__(self, game, socket): """Build client urwid interface around socket communication. Sets up all widgets for writing to the socket and representing data - from it. Sending via a self.EditToSocket widget is straightforward; - polling the socket for input from the server in parallel to the urwid - main loop not so much: + from it. Sending via a WidgetManager.EditToSocket widget is + straightforward; polling the socket for input from the server in + parallel to the urwid main loop not so much: The urwid developers warn against sharing urwid resources among threads, so having a socket polling thread for writing to an urwid @@ -23,113 +127,76 @@ class UrwidSetup(): mechanism instead: using a pipe from non-urwid threads into a single urwid thread. We use self.recv_loop_thread to poll the socket, therein write socket.recv output to an object that is then linked to by - self.server_output (which is known the urwid thread), and then use the + self.server_output (which is known to the urwid thread), then use the pipe to urwid to trigger it pulling new data from self.server_output to - handle via self.InputHandler. (We *could* pipe socket.recv output + handle via self.handle_input. (We *could* pipe socket.recv output directly, but then we get complicated buffering situations here as well - as in the urwid code that receives the pipe output. It's much easier to - just tell the urwid code where it finds a full new server message to - handle.) + as in the urwid code that receives the pipe output. It's easier to just + tell the urwid code where it finds full new server messages to handle.) """ + self.game = game + self.parser = Parser(self.game) self.socket = socket - self.main_loop = urwid.MainLoop(self.setup_widgets()) - self.server_output = [''] - input_handler = getattr(self.InputHandler(self.reply_widget, - self.map_widget, - self.server_output), - 'handle_input') - self.urwid_pipe_write_fd = self.main_loop.watch_pipe(input_handler) + self.widget_manager = WidgetManager(self.socket, self.game) + self.server_output = [] + self.urwid_loop = urwid.MainLoop(self.widget_manager.top) + self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self. + handle_input) self.recv_loop_thread = threading.Thread(target=self.recv_loop) - def setup_widgets(self): - """Return container widget with all widgets we want on our screen. + def handle_input(self, trigger): + """On input from recv_loop thread, parse and enact commands. - Sets up an urwid.Pile inside a returned urwid.Filler; top to bottom: - - an EditToSocket widget, prefixing self.socket input with 'SEND: ' - - self.reply_widget, a urwid.Text widget printing self.socket replies - - a 50-col wide urwid.Padding container for self.map_widget, which is - to print clipped map representations - """ - edit_widget = self.EditToSocket(self.socket, 'SEND: ') - self.reply_widget = urwid.Text('') - self.map_widget = urwid.Text('', wrap='clip') - map_box = urwid.Padding(self.map_widget, width=50) - widget_pile = urwid.Pile([edit_widget, self.reply_widget, map_box]) - return urwid.Filler(widget_pile) - - class EditToSocket(urwid.Edit): - """Extends urwid.Edit with socket to send input on 'enter' to.""" - - def __init__(self, socket, *args, **kwargs): - super().__init__(*args, **kwargs) - self.socket = socket - - def keypress(self, size, key): - """Extend super(): on Enter, send .edit_text, and empty it.""" - if key != 'enter': - return super().keypress(size, key) - plom_socket_io.send(self.socket, self.edit_text) - self.edit_text = '' + Serves as a receiver to urwid's watch_pipe mechanism, with trigger the + data that a pipe defined by watch_pipe delivers. To avoid buffering + trouble, we don't care for that data beyond the fact that its receival + triggers this function: The sender is to write the data it wants to + deliver into the container referenced by self.server_output, and just + pipe the trigger to inform us about this. - class InputHandler: - """Delivers data from other thread to widget via message_container. - - The class only exists to provide handle_input as a bound method, with - widget and message_container pre-set, as (bound) handle_input is used - as a callback in urwid's watch_pipe – which merely provides its - callback target with one parameter for a pipe to read data from an - urwid-external thread. + If the message delivered is 'BYE', quits Urwid. Otherwise tries to + parse it as a command, and enact it. In all cases but the 'BYE', calls + self.widget_manager.update. """ - - def __init__(self, widget1, widget2, message_container): - self.widget1 = widget1 - self.widget2 = widget2 - self.message_container = message_container - - def handle_input(self, trigger): - """On input from other thread, either quit or write to widget text. - - Serves as a receiver to urwid's watch_pipe mechanism, with trigger - the data that a pipe defined by watch_pipe delivers. To avoid - buffering trouble, we don't care for that data beyond the fact that - its receival triggers this function: The sender is to write the - data it wants to deliver into the container referenced by - self.message_container, and just pipe the trigger to inform us - about this. - - If the message delivered is 'BYE', quits Urbit. - """ - if self.message_container[0] == 'BYE': - raise urwid.ExitMainLoop() - return - self.widget1.set_text('SERVER: ' + self.message_container[0]) - self.widget2.set_text('loremipsumdolorsitamet ' - 'loremipsumdolorsitamet' - 'loremipsumdolorsitamet ' - 'loremipsumdolorsitamet\n' - 'loremipsumdolorsitamet ' - 'loremipsumdolorsitamet') + msg = self.server_output[0] + if msg == 'BYE': + raise urwid.ExitMainLoop() + try: + command = self.parser.parse(msg) + if command is None: + self.game.log('UNHANDLED INPUT: ' + msg) + else: + command() + except ArgError as e: + self.game.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) + self.widget_manager.update() + del self.server_output[0] def recv_loop(self): - """Loop to receive messages from socket and deliver them to urwid. + """Loop to receive messages from socket, deliver them to urwid thread. - Writes finished messages from the socket to self.server_output[0], - then sends a single b' ' through self.urwid_pipe_write_fd to trigger - the urwid code to read from it. + Waits for self.server_output to become empty (this signals that the + input handler is finished / ready to receive new input), then writes + finished message from socket to self.server_output, then sends a single + b' ' through self.urwid_pipe_write_fd to trigger the input handler. """ import os for msg in plom_socket_io.recv(self.socket): - self.server_output[0] = msg + while len(self.server_output) > 0: # Wait until self.server_output + pass # is emptied by input handler. + self.server_output += [msg] os.write(self.urwid_pipe_write_fd, b' ') def run(self): - """Run in parallel main and recv_loop thread.""" + """Run in parallel urwid_loop and recv_loop threads.""" self.recv_loop_thread.start() - self.main_loop.run() + self.urwid_loop.run() self.recv_loop_thread.join() -s = socket.create_connection(('127.0.0.1', 5000)) -u = UrwidSetup(s) -u.run() -s.close() +if __name__ == '__main__': + game = Game() + s = socket.create_connection(('127.0.0.1', 5000)) + p = PlomRogueClient(game, s) + p.run() + s.close()