X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=f86383d552ba2daa9b73eb4989af439b399a95cf;hb=be4473640666bbdb9e7c002945699ed54a2546ed;hp=eda54ae6db68a2ace43c7def87bea8b1f73a09f7;hpb=298e8d0b4c7529ee4ad35005ad9bb9295def1086;p=plomrogue2-experiments
diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py
index eda54ae..f86383d 100755
--- a/new/plomrogue/game.py
+++ b/new/plomrogue/game.py
@@ -185,19 +185,22 @@ class Game:
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
+ def send_thing(offset, thing):
+ offset_pos = (thing.position[1][0] - offset[0],
+ thing.position[1][1] - offset[1])
+ self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+ self.io.send('THING_POS %s %s' % (thing.id_,
+ stringify_yx(offset_pos)))
+
self.io.send('TURN ' + str(self.world.turn))
visible_map = self.world.player.get_visible_map()
- self.io.send('MAP ' + stringify_yx([0,0]) + ' ' + stringify_yx(visible_map.size))
+ offset = self.world.player.get_surroundings_offset()
+ self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size))
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
- visible_things, offset = self.world.player.get_visible_things()
+ visible_things = self.world.player.get_visible_things()
for thing in visible_things:
- offset_pos = (thing.position[1][0] - offset[0],
- thing.position[1][1] - offset[1])
- self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.io.send('THING_POS %s %s %s' % (thing.id_,
- stringify_yx(thing.position[0]),
- stringify_yx(offset_pos)))
+ send_thing(offset, thing)
if hasattr(thing, 'health'):
self.io.send('THING_HEALTH %s %s' % (thing.id_,
thing.health))
@@ -208,10 +211,7 @@ class Game:
self.io.send('PLAYER_INVENTORY ,')
for id_ in self.world.player.inventory:
thing = self.world.get_thing(id_)
- self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.io.send('THING_POS %s %s %s' % (thing.id_,
- stringify_yx(thing.position[0]),
- stringify_yx(thing.position[1])))
+ send_thing(offset, thing)
self.io.send('GAME_STATE_COMPLETE')
def proceed(self):