X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=new2%2Fplomrogue%2Fgame.py;h=d90aa0b0f8a47350536244d7f3fab39ffdb01fce;hb=61e7b58cf8be7a0c24d78a1336e54fdbf088deea;hp=406d96d2675ca00930d7999fed48fd648d62ac15;hpb=f7f11798a90187ab83d038f737368317a99e15b0;p=plomrogue2-experiments diff --git a/new2/plomrogue/game.py b/new2/plomrogue/game.py index 406d96d..d90aa0b 100755 --- a/new2/plomrogue/game.py +++ b/new2/plomrogue/game.py @@ -1,9 +1,9 @@ from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_FLATTEN_SURROUNDINGS) -from plomrogue.errors import GameError +from plomrogue.errors import GameError, PlayError from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING, cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION, - cmd_ANNOTATE) + cmd_ANNOTATE, cmd_GET_GAMESTATE) from plomrogue.io import GameIO from plomrogue.misc import quote from plomrogue.things import Thing, ThingPlayer @@ -50,6 +50,7 @@ class Game(GameBase): 'TURN': cmd_TURN, 'MAP_LINE': cmd_MAP_LINE, 'GET_ANNOTATION': cmd_GET_ANNOTATION, + 'GET_GAMESTATE': cmd_GET_GAMESTATE, 'ANNOTATE': cmd_ANNOTATE, 'MAP': cmd_MAP, 'PING': cmd_PING} @@ -93,13 +94,18 @@ class Game(GameBase): def run_tick(self): to_delete = [] for connection_id in self.sessions: - if not connection_id in self.io.server.clients: + connection_id_found = False + for server in self.io.servers: + if connection_id in server.clients: + connection_id_found = True + break + if not connection_id_found: t = self.get_thing(self.sessions[connection_id], create_unfound=False) self.things.remove(t) to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] - self.changed = True + self.changed = True for t in [t for t in self.things]: if t in self.things: try: @@ -108,6 +114,10 @@ class Game(GameBase): for connection_id in [c_id for c_id in self.sessions if self.sessions[c_id] == t.id_]: self.io.send('GAME_ERROR ' + quote(str(e)), connection_id) + except PlayError as e: + for connection_id in [c_id for c_id in self.sessions + if self.sessions[c_id] == t.id_]: + self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: self.turn += 1 self.send_gamestate()