X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=fc087fbe7434a4cc6966b773f123da07425909d4;hb=e91c0688ee0d273d7f106e837e1ad52009d79350;hp=ed7d3ddeb2b041181a14fdd3ef29f09d50d9b3f1;hpb=f0f0c01c001fef0bdc6bf8d60da329e4c7b55223;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index ed7d3dd..fc087fb 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -1,13 +1,11 @@ from plomrogue.misc import quote from plomrogue.errors import GameError -from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap # TODO: instead of sending tasks, thing types etc. on request, send them on connection def cmd_TASKS(game, connection_id): - tasks = [] game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) cmd_TASKS.argtypes = '' @@ -24,10 +22,11 @@ def cmd_TERRAINS(game, connection_id): cmd_TERRAINS.argtypes = '' def cmd_ALL(game, msg, connection_id): + from plomrogue.mapping import DijkstraMap def lower_msg_by_volume(msg, volume, largest_audible_distance): import random - factor = largest_audible_distance / 8 + factor = largest_audible_distance / 4 lowered_msg = '' for c in msg: c = c @@ -41,16 +40,15 @@ def cmd_ALL(game, msg, connection_id): lowered_msg += c return lowered_msg - if not connection_id in game.sessions: + speaker = game.get_player(connection_id) + if not speaker: raise GameError('need to be logged in for this') - speaker = game.get_thing(game.sessions[connection_id]) largest_audible_distance = 20 - dijkstra_map_class = game.map_geometry.dijkstra_map_class - dijkstra_map = dijkstra_map_class(game.map, speaker.position, - largest_audible_distance) + dijkstra_map = DijkstraMap(game.things, game.maps, speaker.position, + largest_audible_distance, game.get_map) for c_id in game.sessions: - listener = game.get_thing(game.sessions[c_id]) - target_yx = dijkstra_map.target_yx(listener.position, True) + listener = game.get_player(c_id) + target_yx = dijkstra_map.target_yx(*listener.position, True) if not target_yx: continue listener_distance = dijkstra_map[target_yx] @@ -66,30 +64,95 @@ def cmd_ALL(game, msg, connection_id): c_id) cmd_ALL.argtypes = 'string' +def cmd_SPAWN_POINT(game, big_yx, little_yx): + if little_yx.y >= game.map_geometry.size.y or \ + little_yx.x >= game.map_geometry.size.x: + raise GameError('illegal spawn point') + game.spawn_point = big_yx, little_yx +cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg' + def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') - if connection_id in game.sessions: + if game.get_player(connection_id): raise GameError('cannot log in twice') t = game.thing_types['Player'](game) - t.position = YX(game.map.size.y // 2, game.map.size.x // 2) + t.position = game.spawn_point game.things += [t] # TODO refactor into Thing.__init__? - t.player_char = game.get_next_player_char() - game.sessions[connection_id] = t.id_ + t.thing_char = game.get_next_player_char() + game.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } game.io.send('LOGIN_OK', connection_id) t.name = nick game.io.send('CHAT ' + quote(t.name + ' entered the map.')) game.io.send('PLAYER_ID %s' % t.id_, connection_id) + for s in [s for s in game.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break game.changed = True cmd_LOGIN.argtypes = 'string' +def cmd_BECOME_ADMIN(game, password, connection_id): + player = game.thing_types['Player'](game) + if not player: + raise GameError('need to be logged in for this') + if password in game.admin_passwords: + game.sessions[connection_id]['status'] = 'admin' + game.io.send('ADMIN_OK', connection_id) + else: + raise GameError('wrong password') +cmd_BECOME_ADMIN.argtypes = 'string' + +def cmd_ADMIN_PASSWORD(game, password): + game.admin_passwords += [password] +cmd_ADMIN_PASSWORD.argtypes = 'string' + +def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + map_control = game.get_map(big_yx, 'control') + map_control[little_yx] = control_char + game.changed = True +cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char' + +def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char + game.changed = True +cmd_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + if tile_class == '.': + raise GameError('tile class "." must remain unprotected') + game.map_control_passwords[tile_class] = password + game.changed = True +cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string' + def cmd_NICK(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') - if not connection_id in game.sessions: + t = game.get_player(connection_id) + if not t: raise GameError('can only rename when already logged in') - t_id = game.sessions[connection_id] - t = game.get_thing(t_id) old_nick = t.name t.name = nick game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) @@ -100,20 +163,20 @@ def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -#def cmd_QUERY(game, target_nick, msg, connection_id): -# if not connection_id in game.sessions: -# raise GameError('can only query when logged in') -# t = game.get_thing(game.sessions[connection_id], False) -# source_nick = t.name -# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: -# for c_id in game.sessions: -# if game.sessions[c_id] == t.id_: -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) -# return -# raise GameError('target user offline') -# raise GameError('can only query with registered nicknames') -#cmd_QUERY.argtypes = 'string string' +# def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.name +# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +# cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -124,92 +187,137 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id]) - source_yx = player.fov_stencil.source_yx(yx) - if not player.fov_test(source_yx): + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + if not player.fov_test(big_yx, little_yx): raise GameError('cannot annotate tile outside field of view') - if not game.can_do_tile_with_pw(source_yx, pw): + if not game.can_do_tile_with_pw(big_yx, little_yx, pw): raise GameError('wrong password for tile') if msg == ' ': - if source_yx in game.annotations: - del game.annotations[source_yx] + if big_yx in game.annotations: + if little_yx in game.annotations[big_yx]: + del game.annotations[big_yx][little_yx] else: - game.annotations[source_yx] = msg + if big_yx not in game.annotations: + game.annotations[big_yx] = {} + game.annotations[big_yx][little_yx] = msg game.changed = True cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string' def cmd_PORTAL(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id]) - source_yx = player.fov_stencil.source_yx(yx) - if not player.fov_test(source_yx): + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + if not player.fov_test(big_yx, little_yx): raise GameError('cannot edit portal on tile outside field of view') - if not game.can_do_tile_with_pw(source_yx, pw): + if not game.can_do_tile_with_pw(big_yx, little_yx, pw): raise GameError('wrong password for tile') if msg == ' ': - if source_yx in game.portals: - del game.portals[source_yx] + if big_yx in game.portals: + if little_yx in game.portals[big_yx]: + del game.portals[big_yx][little_yx] else: - game.portals[source_yx] = msg + if big_yx not in game.portals: + game.portals[big_yx] = {} + game.portals[big_yx][little_yx] = msg game.changed = True cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' -def cmd_GOD_ANNOTATE(game, yx, msg): - game.annotations[yx] = msg +def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg): + if big_yx not in game.annotations: + game.annotations[big_yx] = {} + game.annotations[big_yx][little_yx] = msg game.changed = True -cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string' +cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string' -def cmd_GOD_PORTAL(game, yx, msg): - game.portals[yx] = msg +def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): + if big_yx not in game.portals: + game.portals[big_yx] = {} + game.portals[big_yx][little_yx] = msg game.changed = True -cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string' +cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GET_ANNOTATION(game, yx, connection_id): - player = game.get_thing(game.sessions[connection_id]) - source_yx = player.fov_stencil.source_yx(yx) - annotation = '(unknown)'; - if player.fov_test(source_yx): - annotation = '(none)'; - if source_yx in game.annotations: - annotation = game.annotations[source_yx] + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + annotation = '(unknown)' + if player.fov_test(big_yx, little_yx): + annotation = '(none)' + if big_yx in game.annotations: + if little_yx in game.annotations[big_yx]: + annotation = game.annotations[big_yx][little_yx] game.io.send('ANNOTATION %s %s' % (yx, quote(annotation))) cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg' -def cmd_MAP_LINE(game, y, line): - game.map.set_line(y, line) -cmd_MAP_LINE.argtypes = 'int:nonneg string' +def cmd_MAP_LINE(game, big_yx, y, line): + map_ = game.get_map(big_yx) + map_.set_line(y, line) +cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP(game, geometry, size): - map_geometry_class = globals()['MapGeometry' + geometry] + from plomrogue.mapping import MapGeometryHex, MapGeometrySquare + map_geometry_class = MapGeometrySquare + if geometry == 'Hex': + map_geometry_class = MapGeometryHex game.new_world(map_geometry_class(size)) cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' -def cmd_MAP_CONTROL_LINE(game, y, line): - game.map_control.set_line(y, line) -cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string' +def cmd_MAP_CONTROL_LINE(game, big_yx, y, line): + map_control = game.get_map(big_yx, 'control') + map_control.set_line(y, line) +cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP_CONTROL_PW(game, tile_class, password): game.map_control_passwords[tile_class] = password cmd_MAP_CONTROL_PW.argtypes = 'char string' -def cmd_THING(game, yx, thing_type, thing_id): - if not thing_type in game.thing_types: +def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): + if thing_type not in game.thing_types: raise GameError('illegal thing type %s' % thing_type) - if not game.map.inside(yx): - raise GameError('illegal position %s' % yx) + _ = game.get_map(big_yx) t_old = None if thing_id > 0: t_old = game.get_thing(thing_id) - t_new = game.thing_types[thing_type](game, id_=thing_id, position=yx) + t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx, + little_yx)) if t_old: game.things[game.things.index(t_old)] = t_new else: game.things += [t_new] game.changed = True -cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg' +cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' + +def cmd_THING_NAME(game, thing_id, name, pw, connection_id): + # TODO check if thing in FOV + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not game.can_do_thing_with_pw(t, pw): + raise GameError('wrong password for tile') + t.name = name + game.changed = True +cmd_THING_NAME.argtypes = 'int:pos string string' -def cmd_THING_NAME(game, thing_id, name): +def cmd_GOD_THING_NAME(game, thing_id, name): t = game.get_thing(thing_id) if not t: raise GameError('thing of ID %s not found' % thing_id) t.name = name -cmd_THING_NAME.argtypes = 'int:pos string' +cmd_GOD_THING_NAME.argtypes = 'int:pos string' + +def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char +cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_THING_DOOR_CLOSED(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Door': + raise GameError('thing of ID %s not door' % thing_id) + t.blocking = True + t.portable = False + t.thing_char = '#' +cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'