X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=3a33660da10dcae09b6a82fe95c24ba252e1668e;hb=d9c9b5b7d5cac2469ac075010c4d729e1adf0cc4;hp=7eaa28bb2e5339015de1ac4ce6d049756a1f26a1;hpb=73607030fbd5ae9ebb98ceaefa973c98924ce61b;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 7eaa28b..3a33660 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -44,8 +44,8 @@ class Game(GameBase): self.tasks = {} self.thing_types = {} self.sessions = {} - self.map = Map(self.map_geometry.size) - self.map_control = Map(self.map_geometry.size) + self.maps = {} + self.map_controls = {} self.map_control_passwords = {} self.annotations = {} self.portals = {} @@ -62,6 +62,7 @@ class Game(GameBase): 'o': 'sink', 'O': 'toilet' } + self.new_world(self.map_geometry) if os.path.exists(self.io.save_file): if not os.path.isfile(self.io.save_file): raise GameError('save file path refers to non-file') @@ -81,8 +82,9 @@ class Game(GameBase): print("FILE INPUT LINE %5s: %s" % (i, line), end='') self.io.handle_input(line, god_mode=True) - def can_do_tile_with_pw(self, yx, pw): - tile_class = self.map_control[yx] + def can_do_tile_with_pw(self, big_yx, little_yx, pw): + map_control = self.get_map(big_yx) + tile_class = map_control[little_yx] if tile_class in self.map_control_passwords: tile_pw = self.map_control_passwords[tile_class] if pw != tile_pw: @@ -110,24 +112,27 @@ class Game(GameBase): self.io.send('TURN ' + str(self.turn)) for c_id in self.sessions: player = self.get_thing(self.sessions[c_id]) - visible_terrain = player.fov_stencil_map(self.map) + visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), - self.map_geometry.size, + player.fov_stencil.geometry.size, quote(visible_terrain)), c_id) - visible_control = player.fov_stencil_map(self.map_control) + visible_control = player.fov_stencil_map('control') self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) - for t in [t for t in self.things - if player.fov_stencil[t.position] == '.']: - self.io.send('THING %s %s %s' % (t.position, t.type_, t.id_), c_id) + for t in [t for t in self.things if player.fov_test(*t.position)]: + target_yx = player.fov_stencil.target_yx(*t.position) + self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id) if hasattr(t, 'name'): self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) if hasattr(t, 'player_char'): self.io.send('THING_CHAR %s %s' % (t.id_, quote(t.player_char)), c_id) - for yx in [yx for yx in self.portals - if player.fov_stencil[yx] == '.']: - self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id) + for big_yx in self.portals: + for little_yx in [little_yx for little_yx in self.portals[big_yx] + if player.fov_test(big_yx, little_yx)]: + target_yx = player.fov_stencil.target_yx(big_yx, little_yx) + portal = self.portals[big_yx][little_yx] + self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): @@ -218,24 +223,40 @@ class Game(GameBase): write(f, 'TURN %s' % self.turn) map_geometry_shape = self.get_map_geometry_shape() write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,)) - for y, line in self.map.lines(): - write(f, 'MAP_LINE %5s %s' % (y, quote(line))) - for yx in self.annotations: - write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx]))) - for yx in self.portals: - write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx]))) - for y, line in self.map_control.lines(): - write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line))) + for yx in self.maps: + for y, line in self.maps[yx].lines(): + write(f, 'MAP_LINE %s %5s %s' % (yx, y, quote(line))) + for big_yx in self.annotations: + for little_yx in self.annotations[big_yx]: + write(f, 'GOD_ANNOTATE %s %s %s' % + (big_yx, little_yx, quote(self.annotations[big_yx][little_yx]))) + for big_yx in self.portals: + for little_yx in self.portals[big_yx]: + write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx, + quote(self.portals[big_yx][little_yx]))) + for yx in self.map_controls: + for y, line in self.map_controls[yx].lines(): + write(f, 'MAP_CONTROL_LINE %s %5s %s' % (yx, y, quote(line))) for tile_class in self.map_control_passwords: write(f, 'MAP_CONTROL_PW %s %s' % (tile_class, self.map_control_passwords[tile_class])) for t in [t for t in self.things if not t.type_ == 'Player']: - write(f, 'THING %s %s %s' % (t.position, t.type_, t.id_)) + write(f, 'THING %s %s %s %s' % (t.position[0], + t.position[1], t.type_, t.id_)) if hasattr(t, 'name'): write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name))) + def get_map(self, big_yx, type_='normal'): + if type_ == 'normal': + maps = self.maps + elif type_ == 'control': + maps = self.map_controls + if not big_yx in maps: + maps[big_yx] = Map(self.map_geometry) + return maps[big_yx] + def new_world(self, map_geometry): self.map_geometry = map_geometry - self.map = Map(self.map_geometry.size) - self.map_control = Map(self.map_geometry.size) + self.maps[YX(0,0)] = Map(self.map_geometry) + self.map_controls[YX(0,0)] = Map(self.map_geometry) self.annotations = {}