X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=5e206b9c8c289155a59aa7700dd9306ea4e05e79;hb=4d2cf315344ec4a376ffb3f49f02674e4b5facb6;hp=7d4103da3d793078d65554607a259b15ba31b7f1;hpb=2bc91772ca3d5056eb5a252869d8dff33c586da5;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 7d4103d..5e206b9 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -121,6 +121,8 @@ class Game(GameBase): self.tasks = {} self.thing_types = {} self.sessions = {} + self.faces = {} + self.hats = {} self.maps = {} self.map_controls = {} self.map_control_passwords = {} @@ -199,6 +201,14 @@ class Game(GameBase): player = self.get_thing(self.sessions[connection_id]['thing_id']) return player + def get_face(self, t): + if t.type_ == 'Player': + if t.name in self.faces: + return self.faces[t.name] + else: + return 'O O' + ' v ' + '>-<' + return None + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" @@ -237,11 +247,19 @@ class Game(GameBase): c_id) if hasattr(t, 'name'): self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) + if t.type_ == 'Player' and t.name in self.hats: + hat = self.hats[t.name] + self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id) + face = self.get_face(t) + if face: + self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id) if hasattr(t, 'thing_char'): self.io.send('THING_CHAR %s %s' % (t.id_, quote(t.thing_char)), c_id) if hasattr(t, 'carrying') and t.carrying: - self.io.send('THING_CARRYING %s' % (t.id_)) + self.io.send('THING_CARRYING %s' % (t.id_), c_id) + if hasattr(t, 'installable') and not t.portable: + self.io.send('THING_INSTALLED %s' % (t.id_), c_id) for big_yx in self.portals: for little_yx in [little_yx for little_yx in self.portals[big_yx] if player.fov_test(big_yx, little_yx)]: @@ -369,14 +387,25 @@ class Game(GameBase): self.map_control_passwords[tile_class])) for pw in self.admin_passwords: write(f, 'ADMIN_PASSWORD %s' % pw) + for name in self.faces: + write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name), + quote(self.faces[name]))) + for name in self.hats: + write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name), + quote(self.hats[name]))) for t in [t for t in self.things if not t.type_ == 'Player']: write(f, 'THING %s %s %s %s' % (t.position[0], t.position[1], t.type_, t.id_)) write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection))) if hasattr(t, 'name'): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) + if hasattr(t, 'installable') and (not t.portable): + write(f, 'THING_INSTALLED %s' % t.id_) if t.type_ == 'Door' and t.blocking: write(f, 'THING_DOOR_CLOSED %s' % t.id_) + elif t.type_ == 'Hat': + write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, + quote(t.design))) elif t.type_ == 'MusicPlayer': write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))