X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=8b3edb16127cf184886cca687412832326a2f15b;hb=750eb29e8a84e9846bb6b568745b8de453788f58;hp=ccd51dcc1b363e1d6e1cb46428dd96b61ad023cb;hpb=f36e981a4b9e123bbab8b0ec288e426b8a5f3316;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index ccd51dc..8b3edb1 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -64,6 +64,7 @@ class Game(GameBase): self.portals = {} self.player_chars = string.digits + string.ascii_letters self.player_char_i = -1 + self.admin_passwords = [] self.terrains = { '.': 'floor', 'X': 'wall', @@ -119,12 +120,18 @@ class Game(GameBase): def get_map_geometry_shape(self): return self.map_geometry.__class__.__name__[len('MapGeometry'):] + def get_player(self, connection_id): + if not connection_id in self.sessions: + return None + player = self.get_thing(self.sessions[connection_id]['thing_id']) + return player + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" self.io.send('TURN ' + str(self.turn)) for c_id in self.sessions: - player = self.get_thing(self.sessions[c_id]) + player = self.get_player(c_id) visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), @@ -146,6 +153,12 @@ class Game(GameBase): target_yx = player.fov_stencil.target_yx(big_yx, little_yx) portal = self.portals[big_yx][little_yx] self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id) + for big_yx in self.annotations: + for little_yx in [little_yx for little_yx in self.annotations[big_yx] + if player.fov_test(big_yx, little_yx)]: + target_yx = player.fov_stencil.target_yx(big_yx, little_yx) + annotation = self.annotations[big_yx][little_yx] + self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): @@ -157,7 +170,7 @@ class Game(GameBase): connection_id_found = True break if not connection_id_found: - t = self.get_thing(self.sessions[connection_id]) + t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) self.things.remove(t) @@ -171,11 +184,11 @@ class Game(GameBase): t.proceed() except GameError as e: for connection_id in [c_id for c_id in self.sessions - if self.sessions[c_id] == t.id_]: + if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('GAME_ERROR ' + quote(str(e)), connection_id) except PlayError as e: for connection_id in [c_id for c_id in self.sessions - if self.sessions[c_id] == t.id_]: + if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: self.turn += 1 @@ -192,9 +205,9 @@ class Game(GameBase): return p def cmd_TASK_colon(task_name, game, *args, connection_id): - if connection_id not in game.sessions: + t = self.get_player(connection_id) + if not t: raise GameError('Not registered as player.') - t = game.get_thing(game.sessions[connection_id]) t.set_next_task(task_name, args) def task_prefixed(command_name, task_prefix, task_command): @@ -253,6 +266,8 @@ class Game(GameBase): for tile_class in self.map_control_passwords: write(f, 'MAP_CONTROL_PW %s %s' % (tile_class, self.map_control_passwords[tile_class])) + for pw in self.admin_passwords: + write(f, 'ADMIN_PASSWORD %s' % pw) for t in [t for t in self.things if not t.type_ == 'Player']: write(f, 'THING %s %s %s %s' % (t.position[0], t.position[1], t.type_, t.id_))