X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=b0233b327574dba4ee8fe946395c68066a8e9130;hb=9bf1355e17e7903212d439fe718ae18939466962;hp=0fc486796232a1e5c95f102847e5ea59147eb2ba;hpb=ed297e4e19f8a83872d6345b86321e10aec019d4;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 0fc4867..b0233b3 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -117,6 +117,7 @@ class Game(GameBase): def __init__(self, save_file, *args, **kwargs): super().__init__(*args, **kwargs) self.changed = True + self.changed_tiles = [] self.io = GameIO(self, save_file) self.tasks = {} self.thing_types = {} @@ -206,9 +207,25 @@ class Game(GameBase): if t.name in self.faces: return self.faces[t.name] else: - return 'O O' + ' v ' + '>-<' + return '/O O\\' + '| oo |' + '\\>-- 0: + t_old = self.get_thing(id_) + t = self.thing_types[type_](self, id_=id_, position=position) + if t_old: + self.things[self.things.index(t_old)] = t + else: + self.things += [t] + self.record_fov_change(t.position) + return t + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" @@ -216,29 +233,38 @@ class Game(GameBase): self.io.send('TURN ' + str(self.turn)) from plomrogue.mapping import FovMap import multiprocessing - pool = multiprocessing.Pool() - players = [] c_ids = [c_id for c_id in self.sessions] - for c_id in c_ids: - players += [self.get_player(c_id)] + # Only recalc FOVs for players with ._fov = None player_fovs = [] - for player in players: + player_fov_ids = [] + for c_id in c_ids: + player = self.get_player(c_id) + if player._fov: + continue player.prepare_multiprocessible_fov_stencil() player_fovs += [player._fov] - new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) - for i in range(len(players)): - players[i]._fov = new_fovs[i] - pool.close() - pool.join() + player_fov_ids += [player.id_] + new_fovs = [] + single_core_until = 8 # since multiprocess has its own overhead + if len(player_fovs) > single_core_until: + pool = multiprocessing.Pool() + new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) + pool.close() + pool.join() + elif len(player_fovs) <= single_core_until: + for fov in player_fovs: + new_fovs += [fov.init_terrain()] + for i in range(len(player_fov_ids)): + id_ = player_fov_ids[i] + player = self.get_thing(id_) + player._fov = new_fovs[i] for c_id in c_ids: player = self.get_player(c_id) - visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), player.fov_stencil.geometry.size, - quote(visible_terrain)), c_id) - visible_control = player.fov_stencil_map('control') - self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) + quote(player.visible_terrain)), c_id) + self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id) for t in [t for t in self.things if player.fov_test(*t.position)]: target_yx = player.fov_stencil.target_yx(*t.position) self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_, @@ -275,6 +301,11 @@ class Game(GameBase): quote(annotation)), c_id) self.io.send('GAME_STATE_COMPLETE') + def record_fov_change(self, position): + big_yx, little_yx = position + self.changed_tiles += [self.map_geometry.undouble_yxyx(big_yx, + little_yx)] + def run_tick(self): to_delete = [] for connection_id in self.sessions: @@ -287,7 +318,7 @@ class Game(GameBase): t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) - self.things.remove(t) + self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] @@ -307,11 +338,31 @@ class Game(GameBase): if self.changed: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons - # re-calculating each player's FOV, so don't send it out too often + # re-calculating players' FOVs, so don't send it out too often if self.last_send_gamestate < \ datetime.datetime.now() -self.send_gamestate_interval: + if len(self.changed_tiles) > 0: + for t in [t for t in self.things if t.type_ == 'Player']: + fov_radius = 12 # TODO: un-hardcode + absolute_position =\ + self.map_geometry.undouble_yxyx(t.position[0], + t.position[1]) + y_range_start = absolute_position.y - fov_radius + y_range_end = absolute_position.y + fov_radius + x_range_start = absolute_position.x - fov_radius + x_range_end = absolute_position.x + fov_radius + for position in self.changed_tiles: + if position.y < y_range_start\ + or position.y > y_range_end: + continue + if position.x < x_range_start\ + or position.x > x_range_end: + continue + t.invalidate_map_view() + break self.send_gamestate() self.changed = False + self.changed_tiles = [] self.save() self.last_send_gamestate = datetime.datetime.now() @@ -403,6 +454,9 @@ class Game(GameBase): write(f, 'THING_INSTALLED %s' % t.id_) if t.type_ == 'Door' and t.blocking: write(f, 'THING_DOOR_CLOSED %s' % t.id_) + elif t.type_ == 'Hat': + write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, + quote(t.design))) elif t.type_ == 'MusicPlayer': write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))