X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=d5f8430bb677f9c343cff0f5bca3258f28c71f17;hb=af8fcb03dfec27571cf6c79127a326caa2348bba;hp=47f09d161ceff332b2e8ad43f086161d9ad75854;hpb=88c8acab582aeb25735d86b78defe28441439cba;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 47f09d1..d5f8430 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -117,6 +117,7 @@ class Game(GameBase): def __init__(self, save_file, *args, **kwargs): super().__init__(*args, **kwargs) self.changed = True + self.changed_tiles = [] self.io = GameIO(self, save_file) self.tasks = {} self.thing_types = {} @@ -183,6 +184,8 @@ class Game(GameBase): def get_string_options(self, string_option_type): if string_option_type == 'direction': return self.map_geometry.directions + elif string_option_type == 'direction+here': + return ['HERE'] + self.map_geometry.directions elif string_option_type == 'char': return [c for c in string.digits + string.ascii_letters + string.punctuation + ' '] @@ -209,6 +212,24 @@ class Game(GameBase): return '/O O\\' + '| oo |' + '\\>-- 0: + t_old = self.get_thing(id_) + t = self.thing_types[type_](self, id_=id_, position=position) + if t_old: + self.things[self.things.index(t_old)] = t + else: + self.things += [t] + self.record_fov_change(t.position) + return t + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" @@ -216,34 +237,45 @@ class Game(GameBase): self.io.send('TURN ' + str(self.turn)) from plomrogue.mapping import FovMap import multiprocessing - pool = multiprocessing.Pool() - players = [] c_ids = [c_id for c_id in self.sessions] - for c_id in c_ids: - players += [self.get_player(c_id)] + # Only recalc FOVs for players with ._fov = None player_fovs = [] - for player in players: + player_fov_ids = [] + for c_id in c_ids: + player = self.get_player(c_id) + if player._fov: + continue player.prepare_multiprocessible_fov_stencil() player_fovs += [player._fov] - new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) - for i in range(len(players)): - players[i]._fov = new_fovs[i] - pool.close() - pool.join() + player_fov_ids += [player.id_] + new_fovs = [] + single_core_until = 16 # since multiprocess has its own overhead + if len(player_fovs) > single_core_until: + pool = multiprocessing.Pool() + new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) + pool.close() + pool.join() + elif len(player_fovs) <= single_core_until: + for fov in player_fovs: + new_fovs += [fov.init_terrain()] + for i in range(len(player_fov_ids)): + id_ = player_fov_ids[i] + player = self.get_thing(id_) + player._fov = new_fovs[i] for c_id in c_ids: player = self.get_player(c_id) - visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), player.fov_stencil.geometry.size, - quote(visible_terrain)), c_id) - visible_control = player.fov_stencil_map('control') - self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) - for t in [t for t in self.things if player.fov_test(*t.position)]: + quote(player.visible_terrain)), c_id) + self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id) + seen_things = [t for t in self.things + if player.fov_test(*t.position)] + for t in seen_things: target_yx = player.fov_stencil.target_yx(*t.position) - self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_, - quote(t.protection), - t.id_, int(t.portable)), + self.io.send('THING %s %s %s %s %s %s' + % (target_yx, t.type_, quote(t.protection), t.id_, + int(t.portable), int(t.commandable)), c_id) if hasattr(t, 'name'): self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) @@ -256,10 +288,15 @@ class Game(GameBase): if hasattr(t, 'thing_char'): self.io.send('THING_CHAR %s %s' % (t.id_, quote(t.thing_char)), c_id) - if hasattr(t, 'carrying') and t.carrying: - self.io.send('THING_CARRYING %s' % (t.id_), c_id) if hasattr(t, 'installable') and not t.portable: self.io.send('THING_INSTALLED %s' % (t.id_), c_id) + if hasattr(t, 'design'): + self.io.send('THING_HAT %s %s' % (t.id_, + quote(t.design)), c_id) + for t in [t for t in seen_things if t.carrying]: + # send this last so all carryable things are already created + self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_), + c_id) for big_yx in self.portals: for little_yx in [little_yx for little_yx in self.portals[big_yx] if player.fov_test(big_yx, little_yx)]: @@ -275,6 +312,11 @@ class Game(GameBase): quote(annotation)), c_id) self.io.send('GAME_STATE_COMPLETE') + def record_fov_change(self, position): + big_yx, little_yx = position + self.changed_tiles += [self.map_geometry.undouble_yxyx(big_yx, + little_yx)] + def run_tick(self): to_delete = [] for connection_id in self.sessions: @@ -287,7 +329,7 @@ class Game(GameBase): t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) - self.things.remove(t) + self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] @@ -307,11 +349,32 @@ class Game(GameBase): if self.changed: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons - # re-calculating each player's FOV, so don't send it out too often + # re-calculating players' FOVs, so don't send it out too often if self.last_send_gamestate < \ datetime.datetime.now() -self.send_gamestate_interval: + if len(self.changed_tiles) > 0: + for t in [t for t in self.things if t.type_ == 'Player']: + fov_radius = 12 # TODO: un-hardcode + absolute_position =\ + self.map_geometry.undouble_yxyx(t.position[0], + t.position[1]) + y_range_start = absolute_position.y - fov_radius + y_range_end = absolute_position.y + fov_radius + x_range_start = absolute_position.x - fov_radius + x_range_end = absolute_position.x + fov_radius + # TODO: refactor with SourcedMap.inside? + for position in self.changed_tiles: + if position.y < y_range_start\ + or position.y > y_range_end: + continue + if position.x < x_range_start\ + or position.x > x_range_end: + continue + t.invalidate_map_view() + break self.send_gamestate() self.changed = False + self.changed_tiles = [] self.save() self.last_send_gamestate = datetime.datetime.now()