X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=ff761556e0da3f4299411ad0ae27051db7957a3f;hb=31951696faf591c6d92236c70a9637c7620111e5;hp=453ee30dd84f968b6f3555b09f6d428722bb31c3;hpb=018bb0242ebd2b7e9fde170fae830376dea55e16;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 453ee30..ff76155 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -203,7 +203,23 @@ class Game(GameBase): """Send out game state data relevant to clients.""" self.io.send('TURN ' + str(self.turn)) - for c_id in self.sessions: + from plomrogue.mapping import FovMap + import multiprocessing + pool = multiprocessing.Pool() + players = [] + c_ids = [c_id for c_id in self.sessions] + for c_id in c_ids: + players += [self.get_player(c_id)] + player_fovs = [] + for player in players: + player.prepare_multiprocessible_fov_stencil() + player_fovs += [player._fov] + new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) + for i in range(len(players)): + players[i]._fov = new_fovs[i] + pool.close() + pool.join() + for c_id in c_ids: player = self.get_player(c_id) visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)