X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fio.py;h=8cba18d7a483664047b3601890fec3df2c4490a9;hb=a0937c1f3712d61831911075c7dacedcb616a261;hp=252fac18d3c3fba5a5f6308f535e165746f20b7d;hpb=df9a8d0a788b29913dae3eec4ef8113e2d8e9a41;p=plomrogue2 diff --git a/plomrogue/io.py b/plomrogue/io.py index 252fac1..8cba18d 100644 --- a/plomrogue/io.py +++ b/plomrogue/io.py @@ -17,19 +17,22 @@ class GameIO(): """Handle commands coming through queue q, run game, send results back. As basic flood protection, Only accepts one command per connection per - 1/100 of a second. + 1/100 of a second (currently commented out). """ import time potential_flooders = {} while True: try: - command, connection_id = q.get(timeout=0.001) - if connection_id in potential_flooders: - if int(time.time() * 100) == potential_flooders[connection_id]: - continue - potential_flooders[connection_id] = int(time.time() * 100) - self.handle_input(connection_id, command) + connection_id, command = q.get(timeout=0.001) + + # FIXME: this would catch the init command flood + #if connection_id in potential_flooders: + # if int(time.time() * 100) == potential_flooders[connection_id]: + # continue + #potential_flooders[connection_id] = int(time.time() * 100) + + self.handle_input(command, connection_id) except queue.Empty: self.game.run_tick() @@ -38,8 +41,20 @@ class GameIO(): The game loop works sequentially through game commands received via self.queue from connected servers' clients.""" + self.queue = queue.Queue() + + # optionally use this for main thread profiling: + # import cProfile + # class ProfiledThread(threading.Thread): + # def run(self): + # profiler = cProfile.Profile() + # profiler.runcall(threading.Thread.run, self) + # print('profiled thread finished') + # profiler.dump_stats('profile') + # c = ProfiledThread(target=self.loop, args=(self.queue,)) c = threading.Thread(target=self.loop, args=(self.queue,)) + c.start() def start_server(self, port, server_class, certfile=None, keyfile=None):