X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fio.py;h=8cba18d7a483664047b3601890fec3df2c4490a9;hb=a0937c1f3712d61831911075c7dacedcb616a261;hp=252fac18d3c3fba5a5f6308f535e165746f20b7d;hpb=df9a8d0a788b29913dae3eec4ef8113e2d8e9a41;p=plomrogue2
diff --git a/plomrogue/io.py b/plomrogue/io.py
index 252fac1..8cba18d 100644
--- a/plomrogue/io.py
+++ b/plomrogue/io.py
@@ -17,19 +17,22 @@ class GameIO():
"""Handle commands coming through queue q, run game, send results back.
As basic flood protection, Only accepts one command per connection per
- 1/100 of a second.
+ 1/100 of a second (currently commented out).
"""
import time
potential_flooders = {}
while True:
try:
- command, connection_id = q.get(timeout=0.001)
- if connection_id in potential_flooders:
- if int(time.time() * 100) == potential_flooders[connection_id]:
- continue
- potential_flooders[connection_id] = int(time.time() * 100)
- self.handle_input(connection_id, command)
+ connection_id, command = q.get(timeout=0.001)
+
+ # FIXME: this would catch the init command flood
+ #if connection_id in potential_flooders:
+ # if int(time.time() * 100) == potential_flooders[connection_id]:
+ # continue
+ #potential_flooders[connection_id] = int(time.time() * 100)
+
+ self.handle_input(command, connection_id)
except queue.Empty:
self.game.run_tick()
@@ -38,8 +41,20 @@ class GameIO():
The game loop works sequentially through game commands received
via self.queue from connected servers' clients."""
+
self.queue = queue.Queue()
+
+ # optionally use this for main thread profiling:
+ # import cProfile
+ # class ProfiledThread(threading.Thread):
+ # def run(self):
+ # profiler = cProfile.Profile()
+ # profiler.runcall(threading.Thread.run, self)
+ # print('profiled thread finished')
+ # profiler.dump_stats('profile')
+ # c = ProfiledThread(target=self.loop, args=(self.queue,))
c = threading.Thread(target=self.loop, args=(self.queue,))
+
c.start()
def start_server(self, port, server_class, certfile=None, keyfile=None):