X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fmapping.py;h=2b19f565378d278303a4b772bd599f4f94b9f4e8;hb=0f7053c69a136af83d0517aa1241caa5b9c0268c;hp=99924bc599bdf396c68115463fafbe4fba23eb99;hpb=d9c9b5b7d5cac2469ac075010c4d729e1adf0cc4;p=plomrogue2 diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index 99924bc..2b19f56 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -21,6 +21,7 @@ class MapGeometry(): def __init__(self, size): self.size = size self.neighbors_i = {} + self.directions = self.get_directions() def get_directions(self): directions = [] @@ -32,13 +33,13 @@ class MapGeometry(): def get_neighbors_yxyx(self, yxyx): neighbors = {} - for direction in self.get_directions(): + for direction in self.directions: neighbors[direction] = self.move_yxyx(yxyx, direction) return neighbors def get_neighbors_yx(self, pos): neighbors = {} - for direction in self.get_directions(): + for direction in self.directions: neighbors[direction] = self.move_yx(pos, direction) return neighbors @@ -195,7 +196,7 @@ class Map(): if width_line != width_map: raise ArgError('map line width %s unequal map width %s' % (width_line, width_map)) self.terrain = self.terrain[:y * width_map] + line +\ - self.terrain[(y + 1) * width_map:] + self.terrain[(y + 1) * width_map:] def get_position_index(self, yx): return yx.y * self.geometry.size.x + yx.x @@ -206,12 +207,12 @@ class Map(): yield (y, self.terrain[y * width:(y + 1) * width]) + class SourcedMap(Map): - def __init__(self, source_maps, source_center, radius, get_map): - self.source_maps = source_maps + def __init__(self, things, source_maps, source_center, radius, get_map): self.radius = radius - example_map = get_map(YX(0,0)) + example_map = get_map(YX(0, 0)) self.source_geometry = example_map.geometry size, self.offset, self.center = \ self.source_geometry.define_segment(source_center, radius) @@ -219,6 +220,20 @@ class SourcedMap(Map): for yx in self: big_yx, _ = self.source_yxyx(yx) get_map(big_yx) + self.source_map_segment = '' + obstacles = {} + for yxyx in [t.position for t in things if t.blocking]: + if yxyx == source_center: + continue + if yxyx[0] not in obstacles: + obstacles[yxyx[0]] = [] + obstacles[yxyx[0]] += [yxyx[1]] + for yx in self: # TODO: iter and source_yxyx expensive, cache earlier? + big_yx, little_yx = self.source_yxyx(yx) + if big_yx in obstacles and little_yx in obstacles[big_yx]: + self.source_map_segment += 'X' + else: + self.source_map_segment += source_maps[big_yx][little_yx] def source_yxyx(self, yx): absolute_yx = yx + self.offset @@ -242,18 +257,20 @@ class SourcedMap(Map): class DijkstraMap(SourcedMap): def __init__(self, *args, **kwargs): + # TODO: check potential optimizations: + # - do a first pass circling out from the center + # - somehow ignore tiles that have the lowest possible value (we can + # compare with a precalculated map for given starting position) + # - check if Python offers more efficient data structures to use here + # - shorten radius to nearest possible target super().__init__(*args, **kwargs) self.terrain = [255] * self.size_i self[self.center] = 0 shrunk = True - source_map_segment = '' - for yx in self: - big_yx, little_yx = self.source_yxyx(yx) - source_map_segment += self.source_maps[big_yx][little_yx] while shrunk: shrunk = False for i in range(self.size_i): - if source_map_segment[i] == 'X': + if self.source_map_segment[i] in 'X=': continue neighbors = self.geometry.get_neighbors_i(i) for direction in [d for d in neighbors if neighbors[d]]: @@ -261,16 +278,16 @@ class DijkstraMap(SourcedMap): if self.terrain[j] < self.terrain[i] - 1: self.terrain[i] = self.terrain[j] + 1 shrunk = True - #print('DEBUG Dijkstra') - #line_to_print = [] - #x = 0 - #for n in self.terrain: - # line_to_print += ['%3s' % n] - # x += 1 - # if x >= self.size.x: - # x = 0 - # print(' '.join(line_to_print)) - # line_to_print = [] + # print('DEBUG Dijkstra') + # line_to_print = [] + # x = 0 + # for n in self.terrain: + # line_to_print += ['%3s' % n] + # x += 1 + # if x >= self.geometry.size.x: + # x = 0 + # print(' '.join(line_to_print)) + # line_to_print = [] @@ -280,15 +297,22 @@ class FovMap(SourcedMap): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.terrain = '?' * self.size_i #self.size.y * self.size.x + self.terrain = '?' * self.size_i self[self.center] = '.' self.shadow_cones = [] + #self.circle_out(self.center, self.shadow_process) + + def init_terrain(self): + # we outsource this to allow multiprocessing some stab at it, + # and return it since multiprocessing does not modify its + # processing sources self.circle_out(self.center, self.shadow_process) + return self - def throws_shadow(self, big_yx, little_yx): - return self.source_maps[big_yx][little_yx] == 'X' + def throws_shadow(self, yx): + return self.source_map_segment[self.get_position_index(yx)] == 'X' - def shadow_process(self, yx, source_yxyx, distance_to_center, dir_i, dir_progress): + def shadow_process(self, yx, distance_to_center, dir_i, dir_progress): # Possible optimization: If no shadow_cones yet and self[yx] == '.', # skip all. CIRCLE = 360 # Since we'll float anyways, number is actually arbitrary. @@ -301,7 +325,7 @@ class FovMap(SourcedMap): def in_shadow_cone(new_cone): for old_cone in self.shadow_cones: if old_cone[0] <= new_cone[0] and \ - new_cone[1] <= old_cone[1]: + new_cone[1] <= old_cone[1]: return True # We might want to also shade tiles whose middle arm is inside a # shadow cone for a darker FOV. Note that we then could not for @@ -328,16 +352,16 @@ class FovMap(SourcedMap): if in_shadow_cone(cone): return self[yx] = '.' - if self.throws_shadow(*source_yxyx): + if self.throws_shadow(yx): unmerged = True while merge_cone(cone): unmerged = False if unmerged: self.shadow_cones += [cone] - step_size = (CIRCLE/len(self.circle_out_directions)) / distance_to_center + step_size = (CIRCLE / len(self.circle_out_directions)) / distance_to_center number_steps = dir_i * distance_to_center + dir_progress - left_arm = correct_arm(step_size/2 + step_size*number_steps) + left_arm = correct_arm(step_size / 2 + step_size * number_steps) right_arm = correct_arm(left_arm + step_size) # Optimization potential: left cone could be derived from previous @@ -359,7 +383,6 @@ class FovMap(SourcedMap): # and skip evaluation of already shaded tile. (This only works if tiles # shading implies they completely lie in existing shades; otherwise we # would lose shade growth through tiles at shade borders.) - circle_in_map = True distance = 1 yx = YX(yx.y, yx.x) while distance <= self.radius: @@ -368,12 +391,12 @@ class FovMap(SourcedMap): for dir_progress in range(distance): direction = self.circle_out_directions[dir_i] yx = self.circle_out_move(yx, direction) - source_yxyx = self.source_yxyx(yx) - f(yx, source_yxyx, distance, dir_i, dir_progress) + f(yx, distance, dir_i, dir_progress) distance += 1 + class FovMapHex(FovMap): circle_out_directions = ('DOWNLEFT', 'LEFT', 'UPLEFT', 'UPRIGHT', 'RIGHT', 'DOWNRIGHT')