X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Ftasks.py;h=4cf8700b1f5b93473fabb70c3acedf471167667d;hb=1101707a5518de54204fb2f856bdc540ae622991;hp=d42aa4deb232de0a17dcaebaa838dc20e10a01c9;hpb=9f83e41901f23e282737e7344c84e8a692d05ef0;p=plomrogue2 diff --git a/plomrogue/tasks.py b/plomrogue/tasks.py index d42aa4d..4cf8700 100644 --- a/plomrogue/tasks.py +++ b/plomrogue/tasks.py @@ -42,11 +42,33 @@ class Task_MOVE(Task): raise PlayError('blocked by impassable tile') def do(self): + if self.thing.type_ == 'Player' and not self.thing.standing: + self.thing.standing = True + self.thing.send_msg('CHAT "You get up."') self.thing.game.record_change(self.thing.position, 'other') if self.thing.blocks_light: self.thing.game.record_change(self.thing.position, 'fov') self.thing.position = self._get_move_target() + for t in [t for t in self.thing.game.things + if t.type_ == 'Player' and not t == self.thing + and t.position == self.thing.position]: + self.thing.send_msg('CHAT %s' % + quote('You get awkwardly close to %s.' % t.name)) + for c_id in self.thing.game.sessions: + if self.thing.game.sessions[c_id]['thing_id'] == t.id_: + t.send_msg('CHAT %s' % + quote('%s gets awkwardly close to you.' % + self.thing.name)) + break self.thing.game.record_change(self.thing.position, 'other') + terrain = \ + self.thing.game.maps[self.thing.position[0]][self.thing.position[1]] + if terrain in self.thing.game.terrains: + terrain_type = self.thing.game.terrains[terrain] + if 'sittable' in terrain_type.tags: + self.thing.standing = False + self.thing.send_msg('CHAT "You sink into the %s."' + % terrain_type.description) self.thing.invalidate('fov') if self.thing.blocks_light: self.thing.game.record_change(self.thing.position, 'fov') @@ -165,6 +187,13 @@ class Task_DROP(Task): class Task_DOOR(Task): + def check(self): + action_radius = list(self.thing.game.map_geometry. + get_neighbors_yxyx(self.thing.position).values()) + if len([t for t in self.thing.game.things if + t.type_ == 'Door' and t.position in action_radius]) == 0: + raise PlayError('not standing next to a door to open/close') + def do(self): action_radius = list(self.thing.game.map_geometry. get_neighbors_yxyx(self.thing.position).values()) @@ -195,6 +224,7 @@ class Task_INTOXICATE(Task): self.thing.carrying.full = False self.thing.carrying.empty() self.thing.send_msg('CHAT "You are drunk now."') + self.thing.need_for_toilet += 10000 self.thing.drunk = 10000 self.thing.invalidate('fov') self.thing.game.record_change(self.thing.position, 'other')