X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=072f2513ce9a11a56e86c92828cbfde3cb1f594b;hb=9f83e41901f23e282737e7344c84e8a692d05ef0;hp=0d17d3c029469713ed25305d20433467a847b6d2;hpb=9c9475a01bbbd18b69056a9564768df6bff36539;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 0d17d3c..072f251 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -20,7 +20,9 @@ class ThingBase: class Thing(ThingBase): - blocking = False + blocks_movement = False + blocks_sound = False + blocks_light = False portable = False protection = '.' commandable = False @@ -68,9 +70,7 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound - obstacles = [t.position for t in self.game.things - if t.blocking and t.type_ != 'Player'] + obstacles = [t.position for t in self.game.things if t.blocks_sound] sound_blockers = self.game.get_sound_blockers() dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, self.position, largest_audible_distance, @@ -146,16 +146,20 @@ class Thing_DoorSpawner(ThingSpawner): class Thing_Door(Thing): symbol_hint = 'D' - blocking = False + blocks_movement = False portable = True installable = True def open(self): - self.blocking = False + self.blocks_movement = False + self.blocks_light = False + self.blocks_sound = False del self.thing_char def close(self): - self.blocking = True + self.blocks_movement = True + self.blocks_light = True + self.blocks_sound = True self.thing_char = '#' def install(self): @@ -166,6 +170,18 @@ class Thing_Door(Thing): +class Thing_Psychedelic(Thing): + symbol_hint = 'P' + portable = True + + + +class Thing_PsychedelicSpawner(ThingSpawner): + symbol_hint = 'P' + child_type = 'Psychedelic' + + + class Thing_Bottle(Thing): symbol_hint = 'B' portable = True @@ -185,7 +201,7 @@ class Thing_Bottle(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - obstacles = [t.position for t in self.game.things if t.blocking] + obstacles = [t.position for t in self.game.things if t.blocks_light] fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() @@ -405,8 +421,9 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): - blocking = True + blocks_movement = True drunk = 0 + tripping = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -438,16 +455,6 @@ class ThingAnimate(Thing): return task def proceed(self): - self.drunk -= 1 - if self.drunk == 0: - for c_id in self.game.sessions: - if self.game.sessions[c_id]['thing_id'] == self.id_: - # TODO: refactor with self.send_msg - self.game.io.send('DEFAULT_COLORS', c_id) - self.game.io.send('CHAT "You sober up."', c_id) - self.invalidate('fov') - break - self.game.changed = True if self.task is None: self.task = self.get_next_task() return @@ -466,7 +473,7 @@ class ThingAnimate(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - obstacles = [t.position for t in self.game.things if t.blocking] + obstacles = [t.position for t in self.game.things if t.blocks_light] self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) @@ -559,6 +566,22 @@ class Thing_Player(ThingAnimate): super().__init__(*args, **kwargs) self.carrying = None + def proceed(self): + super().proceed() + self.drunk -= 1 + if self.drunk == 0: + self.send_msg('CHAT "You sober up."') + self.invalidate('fov') + self.game.changed = True + self.tripping -= 1 + if self.tripping == 0: + self.send_msg('DEFAULT_COLORS') + self.send_msg('CHAT "You sober up."') + self.game.changed = True + elif self.tripping > 0 and self.tripping % 250 == 0: + self.send_msg('RANDOM_COLORS') + self.game.changed = True + def send_msg(self, msg): for c_id in self.game.sessions: if self.game.sessions[c_id]['thing_id'] == self.id_: