X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=09dc4b678a066ba83f475250a8f205ac7ab4ec90;hb=faf760cf585b035e207e5bc80ec4fce720685c23;hp=072f2513ce9a11a56e86c92828cbfde3cb1f594b;hpb=9f83e41901f23e282737e7344c84e8a692d05ef0;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 072f251..09dc4b6 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -48,7 +48,6 @@ class Thing(ThingBase): def lower_msg_by_volume(msg, volume, largest_audible_distance, url_limits = []): - import random factor = largest_audible_distance / 4 lowered_msg = '' in_url = False @@ -139,16 +138,26 @@ class Thing_SpawnPoint(Thing): +class ThingInstallable(Thing): + portable = True + installable = True + + def install(self): + self.portable = False + + def uninstall(self): + self.portable = True + + + class Thing_DoorSpawner(ThingSpawner): child_type = 'Door' -class Thing_Door(Thing): +class Thing_Door(ThingInstallable): symbol_hint = 'D' blocks_movement = False - portable = True - installable = True def open(self): self.blocks_movement = False @@ -162,12 +171,6 @@ class Thing_Door(Thing): self.blocks_sound = True self.thing_char = '#' - def install(self): - self.portable = False - - def uninstall(self): - self.portable = True - class Thing_Psychedelic(Thing): @@ -194,7 +197,6 @@ class Thing_Bottle(Thing): self.full = False def spin(self): - import random all_players = [t for t in self.game.things if t.type_ == 'Player'] # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil # and ThingPlayer.fov_test @@ -422,8 +424,6 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): blocks_movement = True - drunk = 0 - tripping = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -561,6 +561,9 @@ class ThingAnimate(Thing): class Thing_Player(ThingAnimate): symbol_hint = '@' + drunk = 0 + tripping = 0 + need_for_toilet = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -568,12 +571,26 @@ class Thing_Player(ThingAnimate): def proceed(self): super().proceed() - self.drunk -= 1 + if self.drunk >= 0: + self.drunk -= 1 + if self.tripping >= 0: + self.tripping -= 1 + if self.need_for_toilet > 0: + self.need_for_toilet += 1 + terrain = self.game.maps[self.position[0]][self.position[1]] + if terrain in self.game.terrains: + terrain_type = self.game.terrains[terrain] + if 'toilet' in terrain_type.tags: + self.send_msg('CHAT "You use the toilet. What a relief!"') + self.need_for_toilet = 0 + if 10000 * random.random() < self.need_for_toilet / 100000: + self.send_msg('CHAT "You need to use a toilet."') if self.drunk == 0: self.send_msg('CHAT "You sober up."') self.invalidate('fov') self.game.changed = True - self.tripping -= 1 + self.need_for_toilet *= 2 + self.need_for_toilet += 1 if self.tripping == 0: self.send_msg('DEFAULT_COLORS') self.send_msg('CHAT "You sober up."')