X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=720adc0ec64f0c432ec0f8e9ecbb3d5ecb29a413;hb=ea5ddf2c37571f3fb0ed486cd4a4294b82c54b54;hp=1c99737c039390938804d467d8e9a490e2dc2a67;hpb=d56384f9b6c88bab666162a0f97d7e64f2b3951c;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 1c99737..720adc0 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,4 +1,4 @@ -from plomrogue.errors import GameError +from plomrogue.errors import GameError, PlayError from plomrogue.mapping import YX @@ -128,17 +128,22 @@ class Thing_Door(Thing): symbol_hint = 'D' blocking = False portable = True + installable = True def open(self): self.blocking = False - self.portable = True del self.thing_char def close(self): self.blocking = True - self.portable = False self.thing_char = '#' + def install(self): + self.portable = False + + def uninstall(self): + self.portable = True + class Thing_Bottle(Thing): @@ -189,69 +194,69 @@ class Thing_MusicPlayer(Thing): self.game.changed = True def interpret(self, command): + msg_lines = [] if command == 'HELP': - msg = 'available commands:\n' - msg += 'HELP – show this help\n' - msg += 'PLAY – toggle playback on/off\n' - msg += 'REWIND – return to start of playlist\n' - msg += 'LIST – list programmed songs, durations\n' - msg += 'SKIP – to skip to next song\n' - msg += 'REPEAT – toggle playlist repeat on/off\n' - msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"' - return msg + msg_lines += ['available commands:'] + msg_lines += ['HELP – show this help'] + msg_lines += ['PLAY – toggle playback on/off'] + msg_lines += ['REWIND – return to start of playlist'] + msg_lines += ['LIST – list programmed songs, durations'] + msg_lines += ['SKIP – to skip to next song'] + msg_lines += ['REPEAT – toggle playlist repeat on/off'] + msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'] + return msg_lines elif command == 'LIST': - msg = 'playlist:' + msg_lines += ['playlist:'] i = 0 for entry in self.playlist: - msg += '\n' minutes = entry[1] // 60 seconds = entry[1] % 60 if seconds < 10: seconds = '0%s' % seconds selector = 'next:' if i == self.playlist_index else ' ' - msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0]) + msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])] i += 1 - return msg + return msg_lines elif command == 'PLAY': self.playing = False if self.playing else True self.game.changed = True if self.playing: - return 'playing' + return ['playing'] else: - return 'paused' + return ['paused'] elif command == 'REWIND': self.playlist_index = 0 self.next_song_start = datetime.datetime.now() self.game.changed = True - return 'back at start of playlist' + return ['back at start of playlist'] elif command == 'SKIP': self.next_song_start = datetime.datetime.now() self.game.changed = True - return 'skipped' + return ['skipped'] elif command == 'REPEAT': self.repeat = False if self.repeat else True self.game.changed = True if self.repeat: - return 'playlist repeat turned on' + return ['playlist repeat turned on'] else: - return 'playlist repeat turned off' + return ['playlist repeat turned off'] elif command.startswith('ADD '): tokens = command.split(' ', 2) if len(tokens) != 3: - return 'wrong syntax, see HELP' + return ['wrong syntax, see HELP'] length = tokens[1].split(':') if len(length) != 2: - return 'wrong syntax, see HELP' + return ['wrong syntax, see HELP'] try: minutes = int(length[0]) seconds = int(length[1]) except ValueError: - return 'wrong syntax, see HELP' + return ['wrong syntax, see HELP'] self.playlist += [(tokens[2], minutes * 60 + seconds)] self.game.changed = True - return 'added' + return ['added'] else: - return 'cannot understand command' + return ['cannot understand command'] @@ -285,26 +290,20 @@ class ThingAnimate(Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.next_tasks = [] - self.set_task('WAIT') + self.next_task = [None] + self.task = None self._fov = None - def set_task(self, task_name, args=()): - task_class = self.game.tasks[task_name] - self.task = task_class(self, args) - self.task.check() # will throw GameError if necessary - def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] - self.next_tasks += [task_class(self, args)] + self.next_task = [task_class(self, args)] def get_next_task(self): - if len(self.next_tasks) > 0: - task = self.next_tasks.pop(0) + if self.next_task[0]: + task = self.next_task[0] + self.next_task = [None] task.check() return task - else: - return None def proceed(self): self.drunk -= 1 @@ -313,6 +312,7 @@ class ThingAnimate(Thing): if self.game.sessions[c_id]['thing_id'] == self.id_: self.game.io.send('DEFAULT_COLORS', c_id) self.game.io.send('CHAT "You sober up."', c_id) + break self.game.changed = True self._fov = None if self.task is None: @@ -320,24 +320,37 @@ class ThingAnimate(Thing): return try: self.task.check() - except GameError as e: + except (PlayError, GameError) as e: self.task = None raise e self.task.todo -= 1 if self.task.todo <= 0: - self._last_task_result = self.task.do() + self.task.do() self.game.changed = True self.task = self.get_next_task() + def prepare_multiprocessible_fov_stencil(self): + fov_map_class = self.game.map_geometry.fov_map_class + fov_radius = 3 if self.drunk > 0 else 12 + self._fov = fov_map_class(self.game.things, self.game.maps, + self.position, fov_radius, self.game.get_map) + + def multiprocessible_fov_stencil(self): + self._fov.init_terrain() + @property def fov_stencil(self): if self._fov: return self._fov - fov_map_class = self.game.map_geometry.fov_map_class - self._fov = fov_map_class(self.game.things, self.game.maps, self.position, - 12, self.game.get_map) + # due to the pre-multiprocessing in game.send_gamestate, + # the following should actually never be called + self.prepare_multiprocessible_fov_stencil() + self.multiprocessible_fov_stencil() return self._fov + def fov_stencil_make(self): + self._fov.make() + def fov_test(self, big_yx, little_yx): test_position = self.fov_stencil.target_yx(big_yx, little_yx) if self.fov_stencil.inside(test_position): @@ -364,3 +377,9 @@ class Thing_Player(ThingAnimate): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.carrying = None + + def send_msg(self, msg): + for c_id in self.game.sessions: + if self.game.sessions[c_id]['thing_id'] == self.id_: + self.game.io.send(msg, c_id) + break