X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=ab54e306c2a86215565159a10ddda45e57e0e4a7;hb=63971b7bd44431733c22f7632a68e6e81fcdd510;hp=2146c1a222f48a78b4e3abe9187e09aa86909ba2;hpb=7faae7c97770388f0067c541d27e21573008115d;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 2146c1a..ab54e30 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,5 +1,7 @@ -from plomrogue.errors import GameError +from plomrogue.errors import GameError, PlayError from plomrogue.mapping import YX +from plomrogue.misc import quote +import random @@ -20,6 +22,8 @@ class Thing(ThingBase): blocking = False portable = False protection = '.' + commandable = False + carried = False def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -35,6 +39,61 @@ class Thing(ThingBase): def get_type(cls): return cls.__name__[len('Thing_'):] + def sound(self, name, msg): + from plomrogue.mapping import DijkstraMap + import re + + def lower_msg_by_volume(msg, volume, largest_audible_distance, + url_limits = []): + import random + factor = largest_audible_distance / 4 + lowered_msg = '' + in_url = False + i = 0 + for c in msg: + c = c + if i in url_limits: + in_url = False if in_url else True + if not in_url: + while random.random() > volume * factor: + if c.isupper(): + c = c.lower() + elif c != '.' and c != ' ': + c = '.' + else: + c = ' ' + lowered_msg += c + i += 1 + return lowered_msg + + largest_audible_distance = 20 + # player's don't block sound (or should they?) + things = [t for t in self.game.things if t.type_ != 'Player'] + dijkstra_map = DijkstraMap(things, self.game.maps, self.position, + largest_audible_distance, self.game.get_map) + url_limits = [] + for m in re.finditer('https?://[^\s]+', msg): + url_limits += [m.start(), m.end()] + for c_id in self.game.sessions: + listener = self.game.get_player(c_id) + target_yx = dijkstra_map.target_yx(*listener.position, True) + if not target_yx: + continue + listener_distance = dijkstra_map[target_yx] + if listener_distance > largest_audible_distance: + continue + volume = 1 / max(1, listener_distance) + lowered_msg = lower_msg_by_volume(msg, volume, + largest_audible_distance, + url_limits) + lowered_nick = lower_msg_by_volume(name, volume, + largest_audible_distance) + self.game.io.send('CHAT ' + + quote('(volume: %.2f) %s: %s' % (volume, + lowered_nick, + lowered_msg)), + c_id) + class Thing_Item(Thing): @@ -50,9 +109,7 @@ class ThingSpawner(Thing): for t in [t for t in self.game.things if t != self and t.position == self.position]: return - t = self.game.thing_types[self.child_type](self.game, - position=self.position) - self.game.things += [t] + self.game.add_thing(self.child_type, self.position) self.game.changed = True @@ -83,27 +140,214 @@ class Thing_Door(Thing): symbol_hint = 'D' blocking = False portable = True + installable = True def open(self): self.blocking = False - self.portable = True del self.thing_char def close(self): self.blocking = True - self.portable = False self.thing_char = '#' + def install(self): + self.portable = False + + def uninstall(self): + self.portable = True + -class Thing_Consumable(Thing): +class Thing_Bottle(Thing): symbol_hint = 'B' portable = True + full = True + thing_char = '~' + spinnable = True + + def empty(self): + self.thing_char = '_' + self.full = False + + def spin(self): + import random + all_players = [t for t in self.game.things if t.type_ == 'Player'] + # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil + # and ThingPlayer.fov_test + fov_map_class = self.game.map_geometry.fov_map_class + fov_radius = 12 + fov = fov_map_class(self.game.things, self.game.maps, + self.position, fov_radius, self.game.get_map) + fov.init_terrain() + visible_players = [] + for p in all_players: + test_position = fov.target_yx(p.position[0], p.position[1]) + if fov.inside(test_position) and fov[test_position] == '.': + visible_players += [p] + if len(visible_players) == 0: + self.sound('BOTTLE', 'no visible players in spin range') + pick = random.choice(visible_players) + self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name) + + + +class Thing_BottleSpawner(ThingSpawner): + child_type = 'Bottle' + + + +class Thing_Hat(Thing): + symbol_hint = 'H' + portable = True + design = ' +--+ ' + ' | | ' + '======' + +class Thing_HatRemixer(Thing): + symbol_hint = 'H' + + def accept(self, hat): + import string + new_design = '' + legal_chars = string.ascii_letters + string.digits + string.punctuation + ' ' + for i in range(18): + new_design += random.choice(list(legal_chars)) + hat.design = new_design + self.sound('HAT REMIXER', 'remixing a hat …') + self.game.changed = True + + + +import datetime +class Thing_MusicPlayer(Thing): + symbol_hint = 'R' + commandable = True + portable = True + repeat = True + next_song_start = datetime.datetime.now() + playlist_index = -1 + playing = True + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.next_song_start = datetime.datetime.now() + self.playlist = [] + + def proceed(self): + if (not self.playing) or len(self.playlist) == 0: + return + if datetime.datetime.now() > self.next_song_start: + self.playlist_index += 1 + if self.playlist_index == len(self.playlist): + self.playlist_index = 0 + if not self.repeat: + self.playing = False + return + song_data = self.playlist[self.playlist_index] + self.next_song_start = datetime.datetime.now() +\ + datetime.timedelta(seconds=song_data[1]) + self.sound('MUSICPLAYER', song_data[0]) + self.game.changed = True + + def interpret(self, command): + msg_lines = [] + if command == 'HELP': + msg_lines += ['available commands:'] + msg_lines += ['HELP – show this help'] + msg_lines += ['ON/OFF – toggle playback on/off'] + msg_lines += ['REWIND – return to start of playlist'] + msg_lines += ['LIST – list programmed songs, durations'] + msg_lines += ['SKIP – to skip to next song'] + msg_lines += ['REPEAT – toggle playlist repeat on/off'] + msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'] + return msg_lines + elif command == 'LIST': + msg_lines += ['playlist:'] + i = 0 + for entry in self.playlist: + minutes = entry[1] // 60 + seconds = entry[1] % 60 + if seconds < 10: + seconds = '0%s' % seconds + selector = 'next:' if i == self.playlist_index else ' ' + msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])] + i += 1 + return msg_lines + elif command == 'ON/OFF': + self.playing = False if self.playing else True + self.game.changed = True + if self.playing: + return ['playing'] + else: + return ['paused'] + elif command == 'REMOVE': + if len(self.playlist) == 0: + return ['playlist already empty'] + del self.playlist[max(0, self.playlist_index)] + self.playlist_index -= 1 + if self.playlist_index < -1: + self.playlist_index = -1 + self.game.changed = True + return ['removed song'] + elif command == 'REWIND': + self.playlist_index = -1 + self.next_song_start = datetime.datetime.now() + self.game.changed = True + return ['back at start of playlist'] + elif command == 'SKIP': + self.next_song_start = datetime.datetime.now() + self.game.changed = True + return ['skipped'] + elif command == 'REPEAT': + self.repeat = False if self.repeat else True + self.game.changed = True + if self.repeat: + return ['playlist repeat turned on'] + else: + return ['playlist repeat turned off'] + elif command.startswith('ADD '): + tokens = command.split(' ', 2) + if len(tokens) != 3: + return ['wrong syntax, see HELP'] + length = tokens[1].split(':') + if len(length) != 2: + return ['wrong syntax, see HELP'] + try: + minutes = int(length[0]) + seconds = int(length[1]) + except ValueError: + return ['wrong syntax, see HELP'] + self.playlist += [(tokens[2], minutes * 60 + seconds)] + self.game.changed = True + return ['added'] + else: + return ['cannot understand command'] + + + +class Thing_BottleDeposit(Thing): + bottle_counter = 0 + symbol_hint = 'O' + + def proceed(self): + if self.bottle_counter >= 3: + self.bottle_counter = 0 + choice = random.choice(['MusicPlayer', 'Hat']) + self.game.add_thing(choice, self.position) + msg = 'here is a gift as a reward for ecological consciousness –' + if choice == 'MusicPlayer': + msg += 'pick it up and then use "command thing" on it!' + elif choice == 'Hat': + msg += 'pick it up and then use "(un-)wear" on it!' + self.sound('BOTTLE DEPOSITOR', msg) + self.game.changed = True + + def accept(self): + self.bottle_counter += 1 + self.sound('BOTTLE DEPOSITOR', + 'thanks for this empty bottle – deposit %s more for a gift!' % + (3 - self.bottle_counter)) -class Thing_ConsumableSpawner(ThingSpawner): - child_type = 'Consumable' @@ -113,59 +357,73 @@ class ThingAnimate(Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.next_tasks = [] - self.set_task('WAIT') - self._fov = None + self.next_task = [None] + self.task = None + self.invalidate_map_view() - def set_task(self, task_name, args=()): - task_class = self.game.tasks[task_name] - self.task = task_class(self, args) - self.task.check() # will throw GameError if necessary + def invalidate_map_view(self): + self._fov = None + self._visible_terrain = None + self._visible_control = None def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] - self.next_tasks += [task_class(self, args)] + self.next_task = [task_class(self, args)] def get_next_task(self): - if len(self.next_tasks) > 0: - task = self.next_tasks.pop(0) + if self.next_task[0]: + task = self.next_task[0] + self.next_task = [None] task.check() return task - else: - return None def proceed(self): self.drunk -= 1 if self.drunk == 0: for c_id in self.game.sessions: if self.game.sessions[c_id]['thing_id'] == self.id_: + # TODO: refactor with self.send_msg self.game.io.send('DEFAULT_COLORS', c_id) self.game.io.send('CHAT "You sober up."', c_id) + self.invalidate_map_view() + break self.game.changed = True - self._fov = None if self.task is None: self.task = self.get_next_task() return try: self.task.check() - except GameError as e: + except (PlayError, GameError) as e: self.task = None raise e self.task.todo -= 1 if self.task.todo <= 0: - self._last_task_result = self.task.do() + self.task.do() self.game.changed = True self.task = self.get_next_task() + def prepare_multiprocessible_fov_stencil(self): + fov_map_class = self.game.map_geometry.fov_map_class + fov_radius = 3 if self.drunk > 0 else 12 + self._fov = fov_map_class(self.game.things, self.game.maps, + self.position, fov_radius, self.game.get_map) + + def multiprocessible_fov_stencil(self): + self._fov.init_terrain() + @property def fov_stencil(self): if self._fov: return self._fov - fov_map_class = self.game.map_geometry.fov_map_class - self._fov = fov_map_class(self.game.things, self.game.maps, self.position, - 12, self.game.get_map) + # due to the pre-multiprocessing in game.send_gamestate, + # the following should actually never be called + self.prepare_multiprocessible_fov_stencil() + self.multiprocessible_fov_stencil() return self._fov + def fov_stencil_make(self): + self._fov.make() + def fov_test(self, big_yx, little_yx): test_position = self.fov_stencil.target_yx(big_yx, little_yx) if self.fov_stencil.inside(test_position): @@ -173,7 +431,7 @@ class ThingAnimate(Thing): return True return False - def fov_stencil_map(self, map_type='normal'): + def fov_stencil_map(self, map_type): visible_terrain = '' for yx in self.fov_stencil: if self.fov_stencil[yx] == '.': @@ -184,6 +442,20 @@ class ThingAnimate(Thing): visible_terrain += ' ' return visible_terrain + @property + def visible_terrain(self): + if self._visible_terrain: + return self._visible_terrain + self._visible_terrain = self.fov_stencil_map('normal') + return self._visible_terrain + + @property + def visible_control(self): + if self._visible_control: + return self._visible_control + self._visible_control = self.fov_stencil_map('control') + return self._visible_control + class Thing_Player(ThingAnimate): @@ -192,3 +464,15 @@ class Thing_Player(ThingAnimate): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.carrying = None + + def send_msg(self, msg): + for c_id in self.game.sessions: + if self.game.sessions[c_id]['thing_id'] == self.id_: + self.game.io.send(msg, c_id) + break + + def uncarry(self): + t = self.carrying + t.carried = False + self.carrying = None + return t