X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=ab54e306c2a86215565159a10ddda45e57e0e4a7;hb=63971b7bd44431733c22f7632a68e6e81fcdd510;hp=720adc0ec64f0c432ec0f8e9ecbb3d5ecb29a413;hpb=ea5ddf2c37571f3fb0ed486cd4a4294b82c54b54;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 720adc0..ab54e30 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,5 +1,7 @@ from plomrogue.errors import GameError, PlayError from plomrogue.mapping import YX +from plomrogue.misc import quote +import random @@ -21,6 +23,7 @@ class Thing(ThingBase): portable = False protection = '.' commandable = False + carried = False def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -38,22 +41,29 @@ class Thing(ThingBase): def sound(self, name, msg): from plomrogue.mapping import DijkstraMap - from plomrogue.misc import quote + import re - def lower_msg_by_volume(msg, volume, largest_audible_distance): + def lower_msg_by_volume(msg, volume, largest_audible_distance, + url_limits = []): import random factor = largest_audible_distance / 4 lowered_msg = '' + in_url = False + i = 0 for c in msg: c = c - while random.random() > volume * factor: - if c.isupper(): - c = c.lower() - elif c != '.' and c != ' ': - c = '.' - else: - c = ' ' + if i in url_limits: + in_url = False if in_url else True + if not in_url: + while random.random() > volume * factor: + if c.isupper(): + c = c.lower() + elif c != '.' and c != ' ': + c = '.' + else: + c = ' ' lowered_msg += c + i += 1 return lowered_msg largest_audible_distance = 20 @@ -61,6 +71,9 @@ class Thing(ThingBase): things = [t for t in self.game.things if t.type_ != 'Player'] dijkstra_map = DijkstraMap(things, self.game.maps, self.position, largest_audible_distance, self.game.get_map) + url_limits = [] + for m in re.finditer('https?://[^\s]+', msg): + url_limits += [m.start(), m.end()] for c_id in self.game.sessions: listener = self.game.get_player(c_id) target_yx = dijkstra_map.target_yx(*listener.position, True) @@ -71,7 +84,8 @@ class Thing(ThingBase): continue volume = 1 / max(1, listener_distance) lowered_msg = lower_msg_by_volume(msg, volume, - largest_audible_distance) + largest_audible_distance, + url_limits) lowered_nick = lower_msg_by_volume(name, volume, largest_audible_distance) self.game.io.send('CHAT ' + @@ -95,9 +109,7 @@ class ThingSpawner(Thing): for t in [t for t in self.game.things if t != self and t.position == self.position]: return - t = self.game.thing_types[self.child_type](self.game, - position=self.position) - self.game.things += [t] + self.game.add_thing(self.child_type, self.position) self.game.changed = True @@ -151,11 +163,32 @@ class Thing_Bottle(Thing): portable = True full = True thing_char = '~' + spinnable = True def empty(self): self.thing_char = '_' self.full = False + def spin(self): + import random + all_players = [t for t in self.game.things if t.type_ == 'Player'] + # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil + # and ThingPlayer.fov_test + fov_map_class = self.game.map_geometry.fov_map_class + fov_radius = 12 + fov = fov_map_class(self.game.things, self.game.maps, + self.position, fov_radius, self.game.get_map) + fov.init_terrain() + visible_players = [] + for p in all_players: + test_position = fov.target_yx(p.position[0], p.position[1]) + if fov.inside(test_position) and fov[test_position] == '.': + visible_players += [p] + if len(visible_players) == 0: + self.sound('BOTTLE', 'no visible players in spin range') + pick = random.choice(visible_players) + self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name) + class Thing_BottleSpawner(ThingSpawner): @@ -163,6 +196,28 @@ class Thing_BottleSpawner(ThingSpawner): +class Thing_Hat(Thing): + symbol_hint = 'H' + portable = True + design = ' +--+ ' + ' | | ' + '======' + + + +class Thing_HatRemixer(Thing): + symbol_hint = 'H' + + def accept(self, hat): + import string + new_design = '' + legal_chars = string.ascii_letters + string.digits + string.punctuation + ' ' + for i in range(18): + new_design += random.choice(list(legal_chars)) + hat.design = new_design + self.sound('HAT REMIXER', 'remixing a hat …') + self.game.changed = True + + + import datetime class Thing_MusicPlayer(Thing): symbol_hint = 'R' @@ -170,7 +225,7 @@ class Thing_MusicPlayer(Thing): portable = True repeat = True next_song_start = datetime.datetime.now() - playlist_index = 0 + playlist_index = -1 playing = True def __init__(self, *args, **kwargs): @@ -182,12 +237,13 @@ class Thing_MusicPlayer(Thing): if (not self.playing) or len(self.playlist) == 0: return if datetime.datetime.now() > self.next_song_start: - song_data = self.playlist[self.playlist_index] self.playlist_index += 1 if self.playlist_index == len(self.playlist): self.playlist_index = 0 if not self.repeat: self.playing = False + return + song_data = self.playlist[self.playlist_index] self.next_song_start = datetime.datetime.now() +\ datetime.timedelta(seconds=song_data[1]) self.sound('MUSICPLAYER', song_data[0]) @@ -198,7 +254,7 @@ class Thing_MusicPlayer(Thing): if command == 'HELP': msg_lines += ['available commands:'] msg_lines += ['HELP – show this help'] - msg_lines += ['PLAY – toggle playback on/off'] + msg_lines += ['ON/OFF – toggle playback on/off'] msg_lines += ['REWIND – return to start of playlist'] msg_lines += ['LIST – list programmed songs, durations'] msg_lines += ['SKIP – to skip to next song'] @@ -217,15 +273,24 @@ class Thing_MusicPlayer(Thing): msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])] i += 1 return msg_lines - elif command == 'PLAY': + elif command == 'ON/OFF': self.playing = False if self.playing else True self.game.changed = True if self.playing: return ['playing'] else: return ['paused'] + elif command == 'REMOVE': + if len(self.playlist) == 0: + return ['playlist already empty'] + del self.playlist[max(0, self.playlist_index)] + self.playlist_index -= 1 + if self.playlist_index < -1: + self.playlist_index = -1 + self.game.changed = True + return ['removed song'] elif command == 'REWIND': - self.playlist_index = 0 + self.playlist_index = -1 self.next_song_start = datetime.datetime.now() self.game.changed = True return ['back at start of playlist'] @@ -267,12 +332,14 @@ class Thing_BottleDeposit(Thing): def proceed(self): if self.bottle_counter >= 3: self.bottle_counter = 0 - t = self.game.thing_types['MusicPlayer'](self.game, - position=self.position) - self.game.things += [t] - self.sound('BOTTLE DEPOSITOR', - 'here is a gift as a reward for ecological consciousness –' - 'use "command thing" on it to learn more!') + choice = random.choice(['MusicPlayer', 'Hat']) + self.game.add_thing(choice, self.position) + msg = 'here is a gift as a reward for ecological consciousness –' + if choice == 'MusicPlayer': + msg += 'pick it up and then use "command thing" on it!' + elif choice == 'Hat': + msg += 'pick it up and then use "(un-)wear" on it!' + self.sound('BOTTLE DEPOSITOR', msg) self.game.changed = True def accept(self): @@ -292,7 +359,12 @@ class ThingAnimate(Thing): super().__init__(*args, **kwargs) self.next_task = [None] self.task = None + self.invalidate_map_view() + + def invalidate_map_view(self): self._fov = None + self._visible_terrain = None + self._visible_control = None def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] @@ -310,11 +382,12 @@ class ThingAnimate(Thing): if self.drunk == 0: for c_id in self.game.sessions: if self.game.sessions[c_id]['thing_id'] == self.id_: + # TODO: refactor with self.send_msg self.game.io.send('DEFAULT_COLORS', c_id) self.game.io.send('CHAT "You sober up."', c_id) + self.invalidate_map_view() break self.game.changed = True - self._fov = None if self.task is None: self.task = self.get_next_task() return @@ -358,7 +431,7 @@ class ThingAnimate(Thing): return True return False - def fov_stencil_map(self, map_type='normal'): + def fov_stencil_map(self, map_type): visible_terrain = '' for yx in self.fov_stencil: if self.fov_stencil[yx] == '.': @@ -369,6 +442,20 @@ class ThingAnimate(Thing): visible_terrain += ' ' return visible_terrain + @property + def visible_terrain(self): + if self._visible_terrain: + return self._visible_terrain + self._visible_terrain = self.fov_stencil_map('normal') + return self._visible_terrain + + @property + def visible_control(self): + if self._visible_control: + return self._visible_control + self._visible_control = self.fov_stencil_map('control') + return self._visible_control + class Thing_Player(ThingAnimate): @@ -383,3 +470,9 @@ class Thing_Player(ThingAnimate): if self.game.sessions[c_id]['thing_id'] == self.id_: self.game.io.send(msg, c_id) break + + def uncarry(self): + t = self.carrying + t.carried = False + self.carrying = None + return t