X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=df5ea58c4c89291b846d0d0c649896dfa50e1289;hb=4a49836086c55c2736bcc7def243f6c4a72ae690;hp=5948cb6b6ebbc1b92f6ec8d8adc76f919351d578;hpb=9f80260dd126a305f4b71541f00dcc88264ce716;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 5948cb6..df5ea58 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -246,8 +246,7 @@ class Thing_HatRemixer(Thing): hat.design = new_design self.sound('HAT REMIXER', 'remixing a hat …') self.game.changed = True - # FIXME: pseudo-FOV-change actually - self.game.record_fov_change(self.position) + self.game.record_change(self.position, 'other') @@ -412,13 +411,19 @@ class ThingAnimate(Thing): super().__init__(*args, **kwargs) self.next_task = [None] self.task = None - self.invalidate_map_view() - - def invalidate_map_view(self): - self._fov = None - self._visible_terrain = None - self._visible_control = None - self._seen_things = None + self.invalidate('fov') + self.invalidate('other') # currently redundant though + + def invalidate(self, type_): + if type_ == 'fov': + self._fov = None + self._visible_terrain = None + self._visible_control = None + self.invalidate('other') + elif type_ == 'other': + self._seen_things = None + self._seen_annotation_positions = None + self._seen_portal_positions = None def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] @@ -439,9 +444,7 @@ class ThingAnimate(Thing): # TODO: refactor with self.send_msg self.game.io.send('DEFAULT_COLORS', c_id) self.game.io.send('CHAT "You sober up."', c_id) - #self.invalidate_map_view() - # FIXME: pseudo-FOV-change actually - self.game.record_fov_change(self.position) + self.invalidate('fov') break self.game.changed = True if self.task is None: @@ -521,6 +524,31 @@ class ThingAnimate(Thing): if self.fov_test(*t.position)] return self._seen_things + @property + def seen_annotation_positions(self): + if self._seen_annotation_positions is not None: + return self._seen_annotation_positions + self._seen_annotation_positions = [] + for big_yx in self.game.annotations: + for little_yx in [little_yx for little_yx + in self.game.annotations[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_annotation_positions += [(big_yx, little_yx)] + return self._seen_annotation_positions + + @property + def seen_portal_positions(self): + if self._seen_portal_positions is not None: + return self._seen_portal_positions + self._seen_portal_positions = [] + for big_yx in self.game.portals: + for little_yx in [little_yx for little_yx + in self.game.portals[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_portal_positions += [(big_yx, little_yx)] + return self._seen_portal_positions + + class Thing_Player(ThingAnimate): symbol_hint = '@'