X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=609331135f9dcb57789b121d6f7824b1da96d51c;hb=346f6a011bf2749fe7dadcb514983980b66dc3d3;hp=04d36d5f8a553c5ef52a13f5bf8ac9ab96e56468;hpb=5cb6d71f5a8d7fecfde60351f6b767754ce3f092;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 04d36d5..6093311 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -8,44 +8,143 @@ from server.config.world_data import world_db def play_drink(): if action_exists("drink") and world_db["WORLD_ACTIVE"]: - if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]: - log("Nothing to drink here.") + if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) in "~LO": + log("NOTHING to drink here.") + return + elif world_db["Things"][0]["T_BLADDER"] >= 32: + log("You're too FULL to drink more.") return world_db["set_command"]("drink") def actor_drink(t): - if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]: + pos = world_db["Things"][0]["pos"] + if chr(world_db["MAP"][pos]) in "~LO" and \ + t["T_BLADDER"] < 32: log("You DRINK.") t["T_BLADDER"] += 1 + if chr(world_db["MAP"][pos]) == "~": + world_db["MAP"][pos] = ord("_") + elif chr(world_db["MAP"][pos]) == "L": + world_db["MAP"][pos] = ord("~") + elif chr(world_db["MAP"][pos]) == "O": + world_db["MAP"][pos] = ord("L") + + +def play_pee(): + if action_exists("pee") and world_db["WORLD_ACTIVE"]: + if world_db["Things"][0]["T_BLADDER"] < 1: + log("Nothing to drop from empty bladder.") + return + world_db["set_command"]("pee") + + +def actor_pee(t): + if t["T_BLADDER"] < 1: + return + if t == world_db["Things"][0]: + log("You LOSE fluid.") + t["T_BLADDER"] -= 1 + terrain = world_db["MAP"][t["pos"]] + if terrain == ord("_"): + world_db["MAP"][t["pos"]] = ord("~") + elif terrain == ord("~"): + world_db["MAP"][t["pos"]] = ord("L") + elif terrain == ord("L"): + world_db["MAP"][t["pos"]] = ord("L") + 3 + elif terrain == ord("."): + world_db["MAP"][t["pos"]] = ord("J") + elif terrain == ord("J"): + world_db["MAP"][t["pos"]] = ord("J") + 3 + elif terrain == ord("J") + 3: + world_db["MAP"][t["pos"]] = ord("J") + 6 + elif terrain == ord(":"): + world_db["MAP"][t["pos"]] = ord("K") + elif terrain == ord("K"): + world_db["MAP"][t["pos"]] = ord("K") + 3 + elif terrain == ord("K") + 3: + world_db["MAP"][t["pos"]] = ord("K") + 6 + elif terrain == ord("%"): + world_db["MAP"][t["pos"]] = ord("A") + elif terrain == ord("A"): + world_db["MAP"][t["pos"]] = ord("A") + 3 + elif terrain == ord("A") + 3: + world_db["MAP"][t["pos"]] = ord("A") + 6 + elif terrain == ord("#"): + world_db["MAP"][t["pos"]] = ord("B") + elif terrain == ord("B"): + world_db["MAP"][t["pos"]] = ord("B") + 3 + elif terrain == ord("B") + 3: + world_db["MAP"][t["pos"]] = ord("B") + 6 + elif terrain == ord("X"): + world_db["MAP"][t["pos"]] = ord("C") + elif terrain == ord("C"): + world_db["MAP"][t["pos"]] = ord("C") + 3 + elif terrain == ord("C") + 3: + world_db["MAP"][t["pos"]] = ord("C") + 6 + elif chr(terrain) in "GHIOPQ": + t["T_LIFEPOINTS"] = 0 + if t == world_db["Things"][0]: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You DROWN.") def play_drop(): if action_exists("drop") and world_db["WORLD_ACTIVE"]: - if world_db["Things"][0]["T_STOMACH"] < 1: - log("Nothing to drop from empty stomach.") + if world_db["Things"][0]["T_BOWEL"] < 1: + log("Nothing to drop from empty bowel.") return world_db["set_command"]("drop") def actor_drop(t): - if t["T_STOMACH"] < 1: + if t["T_BOWEL"] < 1: return if t == world_db["Things"][0]: - log("You DEFECATE.") + log("You DROP waste.") terrain = world_db["MAP"][t["pos"]] - t["T_STOMACH"] -= 1 - if chr(terrain) == "_": + t["T_BOWEL"] -= 1 + if terrain == ord("_"): world_db["MAP"][t["pos"]] = ord(".") - elif chr(terrain) == ".": + elif terrain == ord("~"): + world_db["MAP"][t["pos"]] = ord("J") + elif terrain == ord("L") : + world_db["MAP"][t["pos"]] = ord("J") + 3 + elif terrain == ord("L") + 3: + world_db["MAP"][t["pos"]] = ord("J") + 6 + elif terrain == ord("."): world_db["MAP"][t["pos"]] = ord(":") - elif chr(terrain) == ":": + elif terrain == ord("J"): + world_db["MAP"][t["pos"]] = ord("K") + elif terrain == ord("J") + 3: + world_db["MAP"][t["pos"]] = ord("K") + 3 + elif terrain == ord("J") + 6: + world_db["MAP"][t["pos"]] = ord("K") + 6 + elif terrain == ord(":"): world_db["MAP"][t["pos"]] = ord("%") - elif chr(terrain) == "%": + elif terrain == ord("K"): + world_db["MAP"][t["pos"]] = ord("A") + elif terrain == ord("K") + 3: + world_db["MAP"][t["pos"]] = ord("A") + 3 + elif terrain == ord("K") + 6: + world_db["MAP"][t["pos"]] = ord("A") + 6 + elif terrain == ord("%"): world_db["MAP"][t["pos"]] = ord("#") - elif chr(terrain) == "#": + elif terrain == ord("A"): + world_db["MAP"][t["pos"]] = ord("B") + elif terrain == ord("A") + 3: + world_db["MAP"][t["pos"]] = ord("B") + 3 + elif terrain == ord("A") + 6: + world_db["MAP"][t["pos"]] = ord("B") + 6 + elif terrain == ord("#"): world_db["MAP"][t["pos"]] = ord("X") - elif chr(terrain) == "X": + elif terrain == ord("B"): + world_db["MAP"][t["pos"]] = ord("C") + elif terrain == ord("B") + 3: + world_db["MAP"][t["pos"]] = ord("C") + 3 + elif terrain == ord("B") + 6: + world_db["MAP"][t["pos"]] = ord("C") + 6 + elif chr(terrain) in "XCFI": t["T_LIFEPOINTS"] = 0 if t == world_db["Things"][0]: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -65,8 +164,11 @@ def play_move(str_arg): move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if ord("%") == world_db["MAP"][pos] or \ - ord("#") == world_db["MAP"][pos]: + if chr(world_db["MAP"][pos]) in "%#ABDEGH": + if t["T_BOWEL"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to eat.") + return world_db["Things"][0]["T_ARGUMENT"] = d world_db["set_command"]("move") return @@ -110,19 +212,32 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if t["T_STOMACH"] >= 32: - if t == world_db["Things"][0]: - log("You're too FULL to eat.") - elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + if t["T_BOWEL"] >= 32: + return + elif chr(world_db["MAP"][pos]) in "%ADG" and 0 == int(rand.next() % 2): log("You EAT.") - world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 3 - elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + if world_db["MAP"][pos] == ord("%"): + world_db["MAP"][pos] = ord("_") + elif world_db["MAP"][pos] == ord("A"): + world_db["MAP"][pos] = ord("~") + elif world_db["MAP"][pos] == ord("A") + 3: + world_db["MAP"][pos] = ord("L") + elif world_db["MAP"][pos] == ord("A") + 6: + world_db["MAP"][pos] = ord("L") + 3 + t["T_BOWEL"] += 3 + elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5): log("You EAT.") - world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 4 - if t["T_STOMACH"] > 32: - t["T_STOMACH"] = 32 + if world_db["MAP"][pos] == ord("#"): + world_db["MAP"][pos] = ord("_") + elif world_db["MAP"][pos] == ord("B"): + world_db["MAP"][pos] = ord("~") + elif world_db["MAP"][pos] == ord("B") + 3: + world_db["MAP"][pos] = ord("L") + elif world_db["MAP"][pos] == ord("B") + 6: + world_db["MAP"][pos] = ord("L") + 3 + t["T_BOWEL"] += 4 + if t["T_BOWEL"] > 32: + t["T_BOWEL"] = 32 def make_map(): @@ -153,8 +268,8 @@ def make_map(): single_allowed = rand.next() % 32 y, x, pos = new_pos() if "_" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "~")): - world_db["MAP"][pos] = ord("~") + and ((not single_allowed) or is_neighbor((y, x), "O")): + world_db["MAP"][pos] = ord("O") i_water += 1 @@ -203,9 +318,12 @@ def turn_over(): action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 - if Thing["T_STOMACH"] > 16: - if 0 == (rand.next() % (33 - Thing["T_STOMACH"])): + if Thing["T_BOWEL"] > 16: + if 0 == (rand.next() % (33 - Thing["T_BOWEL"])): action_db["actor_drop"](Thing) + if Thing["T_BLADDER"] > 16: + if 0 == (rand.next() % (33 - Thing["T_BLADDER"])): + action_db["actor_pee"](Thing) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update() @@ -236,12 +354,12 @@ def play_wait(): from server.config.io import io_db -io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] +io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] import server.config.world_data -server.config.world_data.symbols_hide = "%#X" -server.config.world_data.symbols_passable = "_.:~" -server.config.world_data.thing_defaults["T_STOMACH"] = 0 +server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI" +server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ" +server.config.world_data.thing_defaults["T_BOWEL"] = 0 server.config.world_data.thing_defaults["T_BLADDER"] = 0 import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map @@ -252,9 +370,10 @@ commands_db["move"] = (1, False, play_move) commands_db["wait"] = (0, False, play_wait) commands_db["drop"] = (0, False, play_drop) commands_db["drink"] = (0, False, play_drink) +commands_db["pee"] = (0, False, play_pee) commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) -commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) from server.actions import actor_wait import server.config.actions @@ -263,6 +382,7 @@ server.config.actions.action_db = { "actor_move": actor_move, "actor_drop": actor_drop, "actor_drink": actor_drink, + "actor_pee": actor_pee, } strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")