X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=658d57db264707c5b114d116b52354e43a1f7786;hb=d2ddcd0d031caddee2b8bf4dabcff03059f12327;hp=1e676a5618f5b2fcfb1a1624d6ae7aa8d93f76de;hpb=9846a8561f7384e3814d4df579be22d12a48651f;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 1e676a5..658d57d 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -6,128 +6,322 @@ from server.config.world_data import world_db -def make_map(): - from server.make_map import new_pos, is_neighbor - from server.utils import rand - world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2)) - length = world_db["MAP_LENGTH"] - add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#") - while (1): - y, x, pos = new_pos() - if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"): - if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): - break - world_db["MAP"][pos] = ord("#") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): - single_allowed = rand.next() % 32 - y, x, pos = new_pos() - if "#" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), ".")): - world_db["MAP"][pos] = ord(".") - i_trees += 1 +def play_drink(): + if action_exists("drink") and world_db["WORLD_ACTIVE"]: + pos = world_db["Things"][0]["pos"] + if not (chr(world_db["MAP"][pos]) == "0" + and world_db["wetmap"][pos] > ord("0")): + log("NOTHING to drink here.") + return + elif world_db["Things"][0]["T_KIDNEY"] >= 32: + log("You're too FULL to drink more.") + return + world_db["set_command"]("drink") + + +def actor_drink(t): + pos = world_db["Things"][0]["pos"] + if chr(world_db["MAP"][pos]) == "0" and \ + world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32: + log("You DRINK.") + t["T_KIDNEY"] += 1 + world_db["wetmap"][pos] -= 1 + if world_db["wetmap"][pos] == ord("0"): + world_db["MAP"][pos] = ord("0") + + +def play_pee(): + if action_exists("pee") and world_db["WORLD_ACTIVE"]: + if world_db["Things"][0]["T_BLADDER"] < 1: + log("Nothing to drop from empty bladder.") + return + world_db["set_command"]("pee") + + +def actor_pee(t): + if t["T_BLADDER"] < 1: + return + if t == world_db["Things"][0]: + log("You LOSE fluid.") + if not world_db["test_air"](t): + return + t["T_BLADDER"] -= 1 + world_db["wetmap"][t["pos"]] += 1 + + +def play_drop(): + if action_exists("drop") and world_db["WORLD_ACTIVE"]: + if world_db["Things"][0]["T_BOWEL"] < 1: + log("Nothing to drop from empty bowel.") + return + world_db["set_command"]("drop") + + +def actor_drop(t): + if t["T_BOWEL"] < 1: + return + if t == world_db["Things"][0]: + log("You DROP waste.") + if not world_db["test_air"](t): + return + world_db["MAP"][t["pos"]] += 1 + t["T_BOWEL"] -= 1 + + +def play_move(str_arg): + """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction.""" + if action_exists("move") and world_db["WORLD_ACTIVE"]: + from server.config.world_data import directions_db, symbols_passable + t = world_db["Things"][0] + if not str_arg in directions_db: + print("Illegal move direction string.") + return + d = ord(directions_db[str_arg]) + from server.utils import mv_yx_in_dir_legal + move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if chr(world_db["MAP"][pos]) in "34": + if t["T_STOMACH"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to eat.") + return + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("eat") + return + if chr(world_db["MAP"][pos]) in symbols_passable: + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("move") + return + log("You CAN'T eat your way through there.") + + +def actor_eat(t): + from server.utils import mv_yx_in_dir_legal, rand + from server.config.world_data import symbols_passable + passable = False + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + #hitted = [tid for tid in world_db["Things"] + # if world_db["Things"][tid] != t + # if world_db["Things"][tid]["T_LIFEPOINTS"] + # if world_db["Things"][tid]["T_POSY"] == move_result[1] + # if world_db["Things"][tid]["T_POSX"] == move_result[2]] + #if len(hitted): + # hit_id = hitted[0] + # hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + # if t == world_db["Things"][0]: + # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + # log("You BUMP into " + hitted_name + ".") + # elif 0 == hit_id: + # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + # log(hitter_name +" BUMPS into you.") + # return + passable = chr(world_db["MAP"][pos]) in symbols_passable + if passable: + log("You try to EAT, but fail.") + else: + height = world_db["MAP"][pos] - ord("0") + if t["T_STOMACH"] >= 32 or height == 5: + return + t["T_STOMACH"] += 1 + log("You EAT.") + eaten = (height == 3 and 0 == int(rand.next() % 2)) or \ + (height == 4 and 0 == int(rand.next() % 5)) + if eaten: + world_db["MAP"][pos] = ord("0") + if t["T_STOMACH"] > 32: + t["T_STOMACH"] = 32 def actor_move(t): from server.build_fov_map import build_fov_map from server.utils import mv_yx_in_dir_legal, rand - from server.config.world_data import directions_db, symbols_passable + from server.config.world_data import symbols_passable passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - hitted = [tid for tid in world_db["Things"] - if world_db["Things"][tid] != t - if world_db["Things"][tid]["T_LIFEPOINTS"] - if world_db["Things"][tid]["T_POSY"] == move_result[1] - if world_db["Things"][tid]["T_POSX"] == move_result[2]] - if len(hitted): - hit_id = hitted[0] - hitted_tid = world_db["Things"][hit_id]["T_TYPE"] - if t == world_db["Things"][0]: - hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] - log("You BUMP into " + hitted_name + ".") - elif 0 == hit_id: - hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - log(hitter_name +" BUMPS into you.") - return + #hitted = [tid for tid in world_db["Things"] + # if world_db["Things"][tid] != t + # if world_db["Things"][tid]["T_LIFEPOINTS"] + # if world_db["Things"][tid]["T_POSY"] == move_result[1] + # if world_db["Things"][tid]["T_POSX"] == move_result[2]] + #if len(hitted): + # hit_id = hitted[0] + # hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + # if t == world_db["Things"][0]: + # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + # log("You BUMP into " + hitted_name + ".") + # elif 0 == hit_id: + # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + # log(hitter_name +" BUMPS into you.") + # return passable = chr(world_db["MAP"][pos]) in symbols_passable - direction = [direction for direction in directions_db - if directions_db[direction] == chr(t["T_ARGUMENT"])][0] if passable: t["T_POSY"] = move_result[1] t["T_POSX"] = move_result[2] t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): - world_db["MAP"][pos] = ord(".") - t["STOMACH"] += 1 + log("You try to MOVE there, but fail.") + + +def test_hole(t): + if world_db["MAP"][t["pos"]] == ord("-"): + world_db["die"](t, "You FALL in a hole, and die.") + return False + return True +world_db["test_hole"] = test_hole + + +def test_air(t): + if (world_db["wetmap"][t["pos"]] - ord("0")) \ + + (world_db["MAP"][t["pos"]] - ord("0")) > 5: + world_db["die"](t, "You SUFFOCATE") + return False + return True +world_db["test_air"] = test_air + + +def die(t, message): + t["T_LIFEPOINTS"] = 0 + if t == world_db["Things"][0]: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log(message) +world_db["die"] = die + + +def make_map(): + from server.make_map import new_pos, is_neighbor + from server.utils import rand + world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2)) + length = world_db["MAP_LENGTH"] + add_half_width = (not (length % 2)) * int(length / 2) + world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4") + while (1): + y, x, pos = new_pos() + if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"): + if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): + break + world_db["MAP"][pos] = ord("4") + n_ground = int((length ** 2) / 16) + i_ground = 0 + while (i_ground <= n_ground): + single_allowed = rand.next() % 32 + y, x, pos = new_pos() + if "4" == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "0")): + world_db["MAP"][pos] = ord("0") + i_ground += 1 + n_water = int((length ** 2) / 64) + i_water = 0 + while (i_water <= n_water): + y, x, pos = new_pos() + if ord("0") == world_db["MAP"][pos] and \ + ord("0") == world_db["wetmap"][pos]: + world_db["wetmap"][pos] = ord("3") + i_water += 1 + + +def calc_effort(ta, t): + from server.utils import mv_yx_in_dir_legal + if ta["TA_NAME"] == "move": + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + narrowness = world_db["MAP"][pos] - ord("0") + return 2 ** narrowness + return 1 +world_db["calc_effort"] = calc_effort def turn_over(): from server.ai import ai from server.config.actions import action_db - from server.config.misc import calc_effort from server.update_map_memory import update_map_memory from server.io import try_worldstate_update from server.config.io import io_db + from server.utils import rand while world_db["Things"][0]["T_LIFEPOINTS"]: for tid in [tid for tid in world_db["Things"]]: if not tid in world_db["Things"]: continue - Thing = world_db["Things"][tid] - if Thing["T_LIFEPOINTS"]: - if not Thing["T_COMMAND"]: - update_map_memory(Thing) + t = world_db["Things"][tid] + if t["T_LIFEPOINTS"]: + if not (world_db["test_air"](t) and world_db["test_hole"](t)): + continue + if not t["T_COMMAND"]: + update_map_memory(t) if 0 == tid: return - ai(Thing) - if Thing["T_LIFEPOINTS"]: - Thing["T_PROGRESS"] += 1 + ai(t) + if t["T_LIFEPOINTS"]: + t["T_PROGRESS"] += 1 taid = [a for a in world_db["ThingActions"] - if a == Thing["T_COMMAND"]][0] + if a == t["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort(ThingAction, Thing) - if Thing["T_PROGRESS"] == effort: + effort = world_db["calc_effort"](ThingAction, t) + if t["T_PROGRESS"] >= effort: action = action_db["actor_" + ThingAction["TA_NAME"]] - action(Thing) - Thing["T_COMMAND"] = 0 - Thing["T_PROGRESS"] = 0 + action(t) + t["T_COMMAND"] = 0 + t["T_PROGRESS"] = 0 + if t["T_BOWEL"] > 16: + if 0 == (rand.next() % (33 - t["T_BOWEL"])): + action_db["actor_drop"](t) + if t["T_BLADDER"] > 16: + if 0 == (rand.next() % (33 - t["T_BLADDER"])): + action_db["actor_pee"](t) + if 0 == world_db["TURN"] % 5: + t["T_STOMACH"] -= 1 + t["T_BOWEL"] += 1 + t["T_KIDNEY"] -= 1 + t["T_BLADDER"] += 1 + if t["T_STOMACH"] == 0: + world_db["die"](t, "You DIE of hunger.") + elif t["T_KIDNEY"] == 0: + world_db["die"](t, "You DIE of dehydration.") + water = 0 + positions_to_wet = [] + for pos in range(world_db["MAP_LENGTH"] ** 2): + if world_db["MAP"][pos] == ord("0") \ + and world_db["wetmap"][pos] < ord("5"): + positions_to_wet += [pos] + i_positions_to_wet = len(positions_to_wet) + for pos in range(world_db["MAP_LENGTH"] ** 2): + wetness = world_db["wetmap"][pos] - ord("0") + height = world_db["MAP"][pos] - ord("0") + if height == 0 and wetness > 0 \ + and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)): + world_db["MAP"][pos] = ord("-") + if pos in positions_to_wet: + positions_to_wet.remove(pos) + i_positions_to_wet -= 1 + if ((wetness > 0 and height != 0) or wetness > 1) \ + and 0 == rand.next() % 5: + world_db["wetmap"][pos] -= 1 + water += 1 + i_positions_to_wet -= 1 + if i_positions_to_wet == 0: + break + if water > 0: + while water > 0: + select = rand.next() % len(positions_to_wet) + pos = positions_to_wet[select] + world_db["wetmap"][pos] += 1 + positions_to_wet.remove(pos) + water -= 1 world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update() world_db["turn_over"] = turn_over -def play_move(str_arg): - """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction.""" - if action_exists("move") and world_db["WORLD_ACTIVE"]: - from server.config.world_data import directions_db, symbols_passable - t = world_db["Things"][0] - if not str_arg in directions_db: - print("Illegal move direction string.") - return - d = ord(directions_db[str_arg]) - from server.utils import mv_yx_in_dir_legal - move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) - if 1 == move_result[0]: - pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if ord("#") == world_db["MAP"][pos]: - log("You EAT.") - world_db["Things"][0]["T_ARGUMENT"] = d - world_db["set_command"]("move") - return - if chr(world_db["MAP"][pos]) in symbols_passable: - world_db["Things"][0]["T_ARGUMENT"] = d - world_db["set_command"]("move") - return - log("You CAN'T eat your way through there.") - - def command_ai(): """Call ai() on player Thing, then turn_over().""" from server.ai import ai @@ -151,25 +345,90 @@ def play_wait(): world_db["set_command"]("wait") -#import server.config.actions -#server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook +def save_wetmap(): + length = world_db["MAP_LENGTH"] + string = "" + for i in range(length): + line = world_db["wetmap"][i * length:(i * length) + length].decode() + string = string + "WETMAP" + " " + str(i) + " " + line + "\n" + return string + + +def wetmapset(str_int, mapline): + def valid_map_line(str_int, mapline): + from server.utils import integer_test + val = integer_test(str_int, 0, 255) + if None != val: + if val >= world_db["MAP_LENGTH"]: + print("Illegal value for map line number.") + elif len(mapline) != world_db["MAP_LENGTH"]: + print("Map line length is unequal map width.") + else: + return val + return None + val = valid_map_line(str_int, mapline) + if None != val: + length = world_db["MAP_LENGTH"] + if not world_db["wetmap"]: + m = bytearray(b' ' * (length ** 2)) + else: + m = world_db["wetmap"] + m[val * length:(val * length) + length] = mapline.encode() + if not world_db["wetmap"]: + world_db["wetmap"] = m + +def write_wetmap(): + from server.worldstate_write_helpers import write_map + length = world_db["MAP_LENGTH"] + visible_wetmap = bytearray(b' ' * (length ** 2)) + for i in range(length ** 2): + if world_db["Things"][0]["fovmap"][i] == ord('v'): + visible_wetmap[i] = world_db["wetmap"][i] + return write_map(visible_wetmap, world_db["MAP_LENGTH"]) + + +from server.config.io import io_db +io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] +io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]] +io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] +io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] +io_db["worldstate_write_order"] += [[write_wetmap, "func"]] import server.config.world_data -server.config.world_data.symbols_hide += "#" -server.config.world_data.thing_defaults["STOMACH"] = 0 +server.config.world_data.symbols_hide = "345" +server.config.world_data.symbols_passable = "012-" +server.config.world_data.thing_defaults["T_STOMACH"] = 16 +server.config.world_data.thing_defaults["T_BOWEL"] = 0 +server.config.world_data.thing_defaults["T_KIDNEY"] = 16 +server.config.world_data.thing_defaults["T_BLADDER"] = 0 +world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2) +io_db["hook_save"] = save_wetmap import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map from server.config.commands import commands_db +commands_db["THINGS_HERE"] = (2, True, lambda x, y: None) commands_db["ai"] = (0, False, command_ai) commands_db["move"] = (1, False, play_move) +commands_db["eat"] = (1, False, play_move) commands_db["wait"] = (0, False, play_wait) -commands_db["drop"] = (1, False, lambda x: None) +commands_db["drop"] = (0, False, play_drop) +commands_db["drink"] = (0, False, play_drink) +commands_db["pee"] = (0, False, play_pee) commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) +commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255)) +commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) +commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) +commands_db["WETMAP"] = (2, False, wetmapset) from server.actions import actor_wait import server.config.actions server.config.actions.action_db = { "actor_wait": actor_wait, - "actor_move": actor_move + "actor_move": actor_move, + "actor_drop": actor_drop, + "actor_drink": actor_drink, + "actor_pee": actor_pee, + "actor_eat": actor_eat, } strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")