X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat.html;h=fe78f6b7118571666775d0f15df731ec3b710193;hb=836f37cfc14cd1a27ac5aee1f8465925a7ed87c4;hp=1b62a81ad77c63aa1fc8b3f37697aab52c8f3759;hpb=f519c96298473525a7bb006e9ef7efa34cb43a46;p=plomrogue2 diff --git a/rogue_chat.html b/rogue_chat.html index 1b62a81..fe78f6b 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -530,11 +530,13 @@ let server = { game.map_control = tokens[1] } else if (tokens[0] === 'GAME_STATE_COMPLETE') { game.turn_complete = true; + game.player = game.things[game.player_id]; + explorer.info_cached = false; if (tui.mode.name == 'post_login_wait') { tui.switch_mode('play'); + } else { + tui.full_refresh(); } - explorer.info_cached = false; - tui.full_refresh(); } else if (tokens[0] === 'CHAT') { tui.log_msg('# ' + tokens[1], 1); } else if (tokens[0] === 'REPLY') { @@ -761,22 +763,26 @@ let tui = { return game.tasks.includes(this.action_tasks[action]); }, switch_mode: function(mode_name) { + + function fail(msg) { + tui.log_msg('? ' + msg); + terminal.blink_screen(); + this.switch_mode('play'); + } + if (this.mode && this.mode.name == 'control_tile_draw') { tui.log_msg('@ finished tile protection drawing.') } this.tile_draw = false; - const player = game.things[game.player_id]; - if (mode_name == 'command_thing' && (!player.carrying || !player.carrying.commandable)) { - this.log_msg('? not carrying anything commandable'); - terminal.blink_screen(); - this.switch_mode('play'); - return; + if (mode_name == 'command_thing' && (!game.player.carrying + || !game.player.carrying.commandable)) { + return fail('not carrying anything commandable'); }; - if (mode_name == 'drop_thing' && (!player.carrying)) { - this.log_msg('? not carrying anything droppable'); - terminal.blink_screen(); - this.switch_mode('play'); - return; + if (mode_name == 'take_thing' && game.player.carrying) { + return fail('already carrying something'); + }; + if (mode_name == 'drop_thing' && !game.player.carrying) { + return fail('not carrying anything droppable'); } if (mode_name == 'admin_enter' && this.is_admin) { mode_name = 'admin'; @@ -787,16 +793,14 @@ let tui = { continue; } let t = game.things[t_id]; - if (player.position[0] == t.position[0] - && player.position[1] == t.position[1]) { + if (game.player.position[0] == t.position[0] + && game.player.position[1] == t.position[1]) { thing_id = t_id; break; } } if (!thing_id) { - terminal.blink_screen(); - this.log_msg('? not standing over thing'); - return; + return fail('not standing over thing'); } else { this.selected_thing_id = thing_id; } @@ -811,7 +815,7 @@ let tui = { this.inputEl.focus(); } if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) { - explorer.position = game.things[game.player_id].position; + explorer.position = game.player.position; } this.inputEl.value = ""; this.restore_input_values(); @@ -848,9 +852,8 @@ let tui = { this.show_help = true; } else if (this.mode.name == 'take_thing') { this.log_msg("Portable things in reach for pick-up:"); - const player = game.things[game.player_id]; - const y = player.position[0] - const x = player.position[1] + const y = game.player.position[0] + const x = game.player.position[1] let select_range = [y.toString() + ':' + x.toString(), (y + 0).toString() + ':' + (x - 1).toString(), (y + 0).toString() + ':' + (x + 1).toString(), @@ -1042,8 +1045,9 @@ let tui = { }; map_lines_split.push(line); if (this.map_mode == 'terrain + annotations') { - for (const coordinate of explorer.info_hints) { - map_lines_split[coordinate[0]][coordinate[1]] = 'A '; + for (const [coordinate, _] of Object.entries(explorer.annotations)) { + const yx = coordinate.split(',') + map_lines_split[yx[0]][yx[1]] = 'A '; } } else if (this.map_mode == 'terrain + things') { for (const p in game.portals) { @@ -1080,11 +1084,10 @@ let tui = { } }; } - let player = game.things[game.player_id]; if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') { map_lines_split[explorer.position[0]][explorer.position[1]] = '??'; } else if (tui.map_mode != 'terrain + things') { - map_lines_split[player.position[0]][player.position[1]] = '??'; + map_lines_split[game.player.position[0]][game.player.position[1]] = '??'; } this.map_lines = [] if (game.map_geometry == 'Square') { @@ -1103,7 +1106,7 @@ let tui = { }; } let window_center = [terminal.rows / 2, this.window_width / 2]; - let center_position = [player.position[0], player.position[1]]; + let center_position = [game.player.position[0], game.player.position[1]]; if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') { center_position = [explorer.position[0], explorer.position[1]]; } @@ -1325,9 +1328,8 @@ let game = { return target; }, teleport: function() { - let player = this.get_thing(game.player_id); - if (player.position in this.portals) { - server.reconnect_to(this.portals[player.position]); + if (game.player.position in this.portals) { + server.reconnect_to(this.portals[game.player.position]); } else { terminal.blink_screen(); tui.log_msg('? not standing on portal') @@ -1660,7 +1662,7 @@ for (let key_selector of key_selectors) { window.setInterval(function() { if (server.websocket.readyState == 1) { server.send(['PING']); - } else { + } else if (server.websocket.readyState != 0) { server.reconnect_to(server.url); tui.log_msg('@ attempting reconnect …') }