X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat_curses.py;h=7ae6f67e5847fc90bdd0d5de9dd768a3862e97a1;hb=03af3ff9e0fe02757b9e20054187c0fbf23566c7;hp=a6471eed4f9da9c206b900a5e7d55437b0c26a94;hpb=69849fbd3ecdf9f937d1353a8ffbd96bfb44b742;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index a6471ee..7ae6f67 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -61,11 +61,6 @@ mode_helps = { 'intro': '@ enter design:', 'long': 'Enter design for carried thing as ASCII art.' }, - 'enter_hat': { - 'short': 'edit hat', - 'intro': '@ enter hat line:', - 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' - }, 'write': { 'short': 'edit tile', 'intro': '', @@ -512,7 +507,6 @@ class TUI: mode_take_thing = Mode('take_thing', has_input_prompt=True) mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) - mode_enter_hat = Mode('enter_hat', has_input_prompt=True) mode_enter_design = Mode('enter_design', has_input_prompt=True) is_admin = False tile_draw = False @@ -535,8 +529,8 @@ class TUI: self.mode_control_tile_draw.available_actions = ["move_explorer", "toggle_tile_draw"] self.mode_edit.available_modes = ["write", "annotate", "portal", - "name_thing", "enter_face", "enter_hat", - "enter_design", "password", + "name_thing", "enter_face", "enter_design", + "password", "chat", "study", "play", "admin_enter"] self.mode_edit.available_actions = ["move", "flatten", "install", "toggle_map_mode"] @@ -569,7 +563,6 @@ class TUI: 'switch_to_admin_thing_protect': 'T', 'flatten': 'F', 'switch_to_enter_face': 'f', - 'switch_to_enter_hat': 'H', 'switch_to_enter_design': 'D', 'switch_to_take_thing': 'z', 'switch_to_drop_thing': 'u', @@ -678,13 +671,10 @@ class TUI: elif self.mode.name == 'admin_thing_protect': if hasattr(self.game.player.carrying, 'protection'): self.input_ = self.game.player.carrying.protection - elif self.mode.name in {'enter_face', 'enter_hat'}: + elif self.mode.name == 'enter_face': start = self.ascii_draw_stage * 6 end = (self.ascii_draw_stage + 1) * 6 - if self.mode.name == 'enter_face': - self.input_ = self.game.player.face[start:end] - elif self.mode.name == 'enter_hat': - self.input_ = self.game.player.hat[start:end] + self.input_ = self.game.player.face[start:end] elif self.mode.name == 'enter_design': width = self.game.player.carrying.design[0].x start = self.ascii_draw_stage * width @@ -728,8 +718,6 @@ class TUI: return fail('already carrying something') if mode_name == 'drop_thing' and not self.game.player.carrying: return fail('not carrying anything droppable') - if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'): - return fail('not wearing hat to edit', 'edit') if mode_name == 'enter_design' and\ (not self.game.player.carrying or not hasattr(self.game.player.carrying, 'design')): @@ -797,8 +785,14 @@ class TUI: ['HERE'] + list(self.game.tui.movement_keys.values()) for i in range(len(self.selectables)): self.log_msg(str(i) + ': ' + self.selectables[i]) - elif self.mode.name == 'enter_hat': - self.log_msg('legal characters: ' + self.game.players_hat_chars) + elif self.mode.name == 'enter_design': + self.log_msg('@ The design you enter must be %s lines of max %s ' + 'characters width each' + % (self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x)) + if self.game.player.carrying.type_ == 'Hat': + self.log_msg('@ Legal characters: ' + self.game.players_hat_chars) + self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)') elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -847,17 +841,20 @@ class TUI: info_to_cache += t.face[6:12] + '\n' info_to_cache += t.face[12:18] + '\n' if hasattr(t, 'design'): - import textwrap line_length = t.design[0].x - wrapper = textwrap.TextWrapper(drop_whitespace=False, - width=line_length) - lines = wrapper.wrap(t.design[1]) + lines = [] + for i in range(t.design[0].y): + start = i * line_length + end = (i + 1) * line_length + lines += [t.design[1][start:end]] if t.type_ == 'Sign': info_to_cache += '-' * (line_length + 4) + '\n' - for line in lines: - info_to_cache += '| %s |\n' % line - if t.type_ == 'Sign': + for line in lines: + info_to_cache += '| %s |\n' % line info_to_cache += '-' * (line_length + 4) + '\n' + else: + for line in lines: + info_to_cache += '%s\n' % line terrain_char = self.game.map_content[pos_i] terrain_desc = '?' if terrain_char in self.game.terrains: @@ -1285,8 +1282,6 @@ class TUI: self.input_ = "" elif self.mode.name == 'enter_face' and key == '\n': enter_ascii_art('PLAYER_FACE', 3, 6) - elif self.mode.name == 'enter_hat' and key == '\n': - enter_ascii_art('PLAYER_HAT', 3, 6) elif self.mode.name == 'enter_design' and key == '\n': enter_ascii_art('THING_DESIGN', self.game.player.carrying.design[0].y,