X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat_curses.py;h=caf688a76724ee7c081771be4cb6b8e601613202;hb=618cd58b293857779e6810ee9ca831a383822c66;hp=d4693403fcedf8a6aba64fe3d155ac02715fea88;hpb=15ad903f7da0dd35945f79ff26e4528378eaf31f;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index d469340..caf688a 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -186,7 +186,9 @@ cmd_OTHER_WIPE.argtypes = '' def cmd_LOGIN_OK(game): game.tui.switch_mode('post_login_wait') game.tui.send('GET_GAMESTATE') - game.tui.log_msg('@ welcome') + game.tui.log_msg('@ welcome!') + game.tui.log_msg('@ hint: see top of terminal for how to get help.') + game.tui.log_msg('@ hint: enter study mode to understand your environment.') cmd_LOGIN_OK.argtypes = '' def cmd_ADMIN_OK(game): @@ -294,6 +296,7 @@ def cmd_GAME_STATE_COMPLETE(game): game.player = game.get_thing(game.player_id) game.players_hat_chars = game.players_hat_chars_new game.bladder_pressure = game.bladder_pressure_new + game.energy = game.energy_new game.turn_complete = True if game.tui.mode.name == 'post_login_wait': game.tui.switch_mode('play') @@ -361,9 +364,10 @@ def cmd_RANDOM_COLORS(game): game.tui.set_random_colors() cmd_RANDOM_COLORS.argtypes = '' -def cmd_BLADDER_PRESSURE(game, bladder_pressure): +def cmd_STATS(game, bladder_pressure, energy): game.bladder_pressure_new = bladder_pressure -cmd_BLADDER_PRESSURE.argtypes = 'int:nonneg' + game.energy_new = energy +cmd_STATS.argtypes = 'int:nonneg int' class Game(GameBase): turn_complete = False @@ -404,7 +408,7 @@ class Game(GameBase): self.register_command(cmd_FOV) self.register_command(cmd_DEFAULT_COLORS) self.register_command(cmd_RANDOM_COLORS) - self.register_command(cmd_BLADDER_PRESSURE) + self.register_command(cmd_STATS) self.map_content = '' self.players_hat_chars = '' self.player_id = -1 @@ -414,8 +418,6 @@ class Game(GameBase): self.portals_new = {} self.terrains = {} self.player = None - self.bladder_pressure_new = 0 - self.bladder_pressure = 0 def get_string_options(self, string_option_type): if string_option_type == 'map_geometry': @@ -510,7 +512,7 @@ class TUI: "command_thing", "take_thing", "drop_thing"] self.mode_play.available_actions = ["move", "teleport", "door", "consume", - "install", "wear", "spin"] + "install", "wear", "spin", "dance"] self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"] self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"] self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type", @@ -564,6 +566,7 @@ class TUI: 'install': 'I', 'wear': 'W', 'spin': 'S', + 'dance': 'T', 'help': 'h', 'toggle_map_mode': 'L', 'toggle_tile_draw': 'm', @@ -700,7 +703,7 @@ class TUI: not self.game.player.carrying.commandable): return fail('not carrying anything commandable') if mode_name == 'name_thing' and not self.game.player.carrying: - return fail('not carrying anything to re-name') + return fail('not carrying anything to re-name', 'edit') if mode_name == 'admin_thing_protect' and not self.game.player.carrying: return fail('not carrying anything to protect') if mode_name == 'take_thing' and self.game.player.carrying: @@ -944,7 +947,9 @@ class TUI: y += 1 def draw_stats(): - safe_addstr(0, self.window_width, 'BLADDER: ' + str(self.game.bladder_pressure)) + stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy, + self.game.bladder_pressure) + safe_addstr(0, self.window_width, stats) def draw_mode(): help = "hit [%s] for help" % self.keys['help'] @@ -1140,6 +1145,7 @@ class TUI: 'door': 'open/close', 'consume': 'consume', 'spin': 'spin', + 'dance': 'dance', } action_tasks = { @@ -1153,6 +1159,7 @@ class TUI: 'command': 'COMMAND', 'consume': 'INTOXICATE', 'spin': 'SPIN', + 'dance': 'DANCE', } curses.curs_set(False) # hide cursor @@ -1325,6 +1332,8 @@ class TUI: self.send('TASK:WEAR') elif key == self.keys['spin'] and task_action_on('spin'): self.send('TASK:SPIN') + elif key == self.keys['dance'] and task_action_on('dance'): + self.send('TASK:DANCE') elif key == self.keys['teleport']: if self.game.player.position in self.game.portals: self.host = self.game.portals[self.game.player.position]