X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat_curses.py;h=d91c51703fecd8269b6ba4e11aea95dac1994d06;hb=fb52d96afadba85295054b18eec101b2665c1278;hp=57c3750892c9049081ba255b8e77f42b5d46f4e6;hpb=c4dda73a80b3149ba2b156e18c2598af6dbfdcb3;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 57c3750..d91c517 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -53,13 +53,13 @@ mode_helps = { }, 'enter_face': { 'short': 'edit face', - 'intro': '@ enter face line (enter nothing to abort):', + 'intro': '@ enter face line:', 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..' }, - 'enter_hat': { - 'short': 'edit hat', - 'intro': '@ enter hat line (enter nothing to abort):', - 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' + 'enter_design': { + 'short': 'edit design', + 'intro': '@ enter design:', + 'long': 'Enter design for carried thing as ASCII art.' }, 'write': { 'short': 'edit tile', @@ -248,6 +248,11 @@ def cmd_THING_HAT(game, thing_id, hat): t.hat = hat cmd_THING_HAT.argtypes = 'int:pos string' +def cmd_THING_DESIGN(game, thing_id, size, design): + t = game.get_thing_temp(thing_id) + t.design = [size, design] +cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string' + def cmd_THING_CHAR(game, thing_id, c): t = game.get_thing_temp(thing_id) t.thing_char = c @@ -392,6 +397,7 @@ class Game(GameBase): self.register_command(cmd_THING_CHAR) self.register_command(cmd_THING_FACE) self.register_command(cmd_THING_HAT) + self.register_command(cmd_THING_DESIGN) self.register_command(cmd_THING_CARRYING) self.register_command(cmd_THING_INSTALLED) self.register_command(cmd_TERRAIN) @@ -501,7 +507,7 @@ class TUI: mode_take_thing = Mode('take_thing', has_input_prompt=True) mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) - mode_enter_hat = Mode('enter_hat', has_input_prompt=True) + mode_enter_design = Mode('enter_design', has_input_prompt=True) is_admin = False tile_draw = False @@ -518,12 +524,12 @@ class TUI: self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type", "control_tile_type", "chat", "study", "play", "edit"] - self.mode_admin.available_actions = ["move"] + self.mode_admin.available_actions = ["move", "toggle_map_mode"] self.mode_control_tile_draw.available_modes = ["admin_enter"] self.mode_control_tile_draw.available_actions = ["move_explorer", "toggle_tile_draw"] self.mode_edit.available_modes = ["write", "annotate", "portal", - "name_thing", "enter_face", "enter_hat", + "name_thing", "enter_face", "enter_design", "password", "chat", "study", "play", "admin_enter"] self.mode_edit.available_actions = ["move", "flatten", "install", @@ -557,7 +563,7 @@ class TUI: 'switch_to_admin_thing_protect': 'T', 'flatten': 'F', 'switch_to_enter_face': 'f', - 'switch_to_enter_hat': 'H', + 'switch_to_enter_design': 'D', 'switch_to_take_thing': 'z', 'switch_to_drop_thing': 'u', 'teleport': 'p', @@ -665,13 +671,15 @@ class TUI: elif self.mode.name == 'admin_thing_protect': if hasattr(self.game.player.carrying, 'protection'): self.input_ = self.game.player.carrying.protection - elif self.mode.name in {'enter_face', 'enter_hat'}: + elif self.mode.name == 'enter_face': start = self.ascii_draw_stage * 6 end = (self.ascii_draw_stage + 1) * 6 - if self.mode.name == 'enter_face': - self.input_ = self.game.player.face[start:end] - elif self.mode.name == 'enter_hat': - self.input_ = self.game.player.hat[start:end] + self.input_ = self.game.player.face[start:end] + elif self.mode.name == 'enter_design': + width = self.game.player.carrying.design[0].x + start = self.ascii_draw_stage * width + end = (self.ascii_draw_stage + 1) * width + self.input_ = self.game.player.carrying.design[1][start:end] def send_tile_control_command(self): self.send('SET_TILE_CONTROL %s %s' % @@ -710,8 +718,10 @@ class TUI: return fail('already carrying something') if mode_name == 'drop_thing' and not self.game.player.carrying: return fail('not carrying anything droppable') - if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'): - return fail('not wearing hat to edit', 'edit') + if mode_name == 'enter_design' and\ + (not self.game.player.carrying or + not hasattr(self.game.player.carrying, 'design')): + return fail('not carrying designable to edit', 'edit') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' self.mode = getattr(self, 'mode_' + mode_name) @@ -775,8 +785,14 @@ class TUI: ['HERE'] + list(self.game.tui.movement_keys.values()) for i in range(len(self.selectables)): self.log_msg(str(i) + ': ' + self.selectables[i]) - elif self.mode.name == 'enter_hat': - self.log_msg('legal characters: ' + self.game.players_hat_chars) + elif self.mode.name == 'enter_design': + self.log_msg('@ The design you enter must be %s lines of max %s ' + 'characters width each' + % (self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x)) + if self.game.player.carrying.type_ == 'Hat': + self.log_msg('@ Legal characters: ' + self.game.players_hat_chars) + self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)') elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -811,34 +827,20 @@ class TUI: else: for t in self.game.things: if t.position == self.explorer: - info_to_cache += 'THING: %s' % self.get_thing_info(t) - protection = t.protection - if protection == '.': - protection = 'none' - info_to_cache += ' / protection: %s\n' % protection - if hasattr(t, 'hat'): - info_to_cache += t.hat[0:6] + '\n' - info_to_cache += t.hat[6:12] + '\n' - info_to_cache += t.hat[12:18] + '\n' - if hasattr(t, 'face'): - info_to_cache += t.face[0:6] + '\n' - info_to_cache += t.face[6:12] + '\n' - info_to_cache += t.face[12:18] + '\n' + info_to_cache += '%s' % self.get_thing_info(t) terrain_char = self.game.map_content[pos_i] terrain_desc = '?' if terrain_char in self.game.terrains: terrain_desc = self.game.terrains[terrain_char] - info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char, + info_to_cache += 'TERRAIN: %s (%s' % (terrain_char, terrain_desc) protection = self.game.map_control_content[pos_i] - if protection == '.': - protection = 'unprotected' - info_to_cache += 'PROTECTION: %s\n' % protection + if protection != '.': + info_to_cache += '/protection:%s' % protection + info_to_cache += ')\n' if self.explorer in self.game.portals: info_to_cache += 'PORTAL: ' +\ self.game.portals[self.explorer] + '\n' - else: - info_to_cache += 'PORTAL: (none)\n' if self.explorer in self.game.annotations: info_to_cache += 'ANNOTATION: ' +\ self.game.annotations[self.explorer] @@ -846,14 +848,40 @@ class TUI: return self.info_cached def get_thing_info(self, t): - info = '%s / %s' %\ - (t.type_, self.game.thing_types[t.type_]) + info = '- %s' % self.game.thing_types[t.type_] if hasattr(t, 'thing_char'): info += t.thing_char if hasattr(t, 'name'): - info += ' (%s)' % t.name + info += ': %s' % t.name + info += ' (%s' % t.type_ if hasattr(t, 'installed'): - info += ' / installed' + info += '/installed' + protection = t.protection + if protection != '.': + info += '/protection:%s' % protection + info += ')\n' + if hasattr(t, 'hat') or hasattr(t, 'face'): + info += '----------\n' + if hasattr(t, 'hat'): + info += '| %s |\n' % t.hat[0:6] + info += '| %s |\n' % t.hat[6:12] + info += '| %s |\n' % t.hat[12:18] + if hasattr(t, 'face'): + info += '| %s |\n' % t.face[0:6] + info += '| %s |\n' % t.face[6:12] + info += '| %s |\n' % t.face[12:18] + info += '----------\n' + if hasattr(t, 'design'): + line_length = t.design[0].x + lines = [] + for i in range(t.design[0].y): + start = i * line_length + end = (i + 1) * line_length + lines += [t.design[1][start:end]] + info += '-' * (line_length + 4) + '\n' + for line in lines: + info += '| %s |\n' % line + info += '-' * (line_length + 4) + '\n' return info def loop(self, stdscr): @@ -1116,17 +1144,24 @@ class TUI: self.input_ = '' self.switch_mode('play') - def enter_ascii_art(command): - if len(self.input_) != 6: - self.log_msg('? wrong input length, must be 6; try again') + def enter_ascii_art(command, height, width, with_pw=False): + if len(self.input_) > width: + self.log_msg('? wrong input length, ' + 'must be max %s; try again' % width) return + if len(self.input_) < width: + self.input_ += ' ' * (width - len(self.input_)) self.log_msg(' ' + self.input_) self.full_ascii_draw += self.input_ self.ascii_draw_stage += 1 - if self.ascii_draw_stage < 3: + if self.ascii_draw_stage < height: self.restore_input_values() else: - self.send('%s %s' % (command, quote(self.full_ascii_draw))) + if with_pw: + self.send('%s %s %s' % (command, quote(self.full_ascii_draw), + quote(self.password))) + else: + self.send('%s %s' % (command, quote(self.full_ascii_draw))) self.full_ascii_draw = "" self.ascii_draw_stage = 0 self.input_ = "" @@ -1243,9 +1278,11 @@ class TUI: self.send('LOGIN ' + quote(self.input_)) self.input_ = "" elif self.mode.name == 'enter_face' and key == '\n': - enter_ascii_art('PLAYER_FACE') - elif self.mode.name == 'enter_hat' and key == '\n': - enter_ascii_art('PLAYER_HAT') + enter_ascii_art('PLAYER_FACE', 3, 6) + elif self.mode.name == 'enter_design' and key == '\n': + enter_ascii_art('THING_DESIGN', + self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x, True) elif self.mode.name == 'take_thing' and key == '\n': pick_selectable('PICK_UP') elif self.mode.name == 'drop_thing' and key == '\n': @@ -1364,6 +1401,8 @@ class TUI: elif self.mode.name == 'admin': if self.mode.mode_switch_on_key(self, key): continue + elif key == self.keys['toggle_map_mode']: + self.toggle_map_mode() elif key in self.movement_keys and task_action_on('move'): self.send('TASK:MOVE ' + self.movement_keys[key]) elif self.mode.name == 'edit':