X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat_curses.py;h=d91c51703fecd8269b6ba4e11aea95dac1994d06;hb=fb52d96afadba85295054b18eec101b2665c1278;hp=d4693403fcedf8a6aba64fe3d155ac02715fea88;hpb=15ad903f7da0dd35945f79ff26e4528378eaf31f;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index d469340..d91c517 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -53,13 +53,13 @@ mode_helps = { }, 'enter_face': { 'short': 'edit face', - 'intro': '@ enter face line (enter nothing to abort):', + 'intro': '@ enter face line:', 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..' }, - 'enter_hat': { - 'short': 'edit hat', - 'intro': '@ enter hat line (enter nothing to abort):', - 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' + 'enter_design': { + 'short': 'edit design', + 'intro': '@ enter design:', + 'long': 'Enter design for carried thing as ASCII art.' }, 'write': { 'short': 'edit tile', @@ -186,7 +186,9 @@ cmd_OTHER_WIPE.argtypes = '' def cmd_LOGIN_OK(game): game.tui.switch_mode('post_login_wait') game.tui.send('GET_GAMESTATE') - game.tui.log_msg('@ welcome') + game.tui.log_msg('@ welcome!') + game.tui.log_msg('@ hint: see top of terminal for how to get help.') + game.tui.log_msg('@ hint: enter study mode to understand your environment.') cmd_LOGIN_OK.argtypes = '' def cmd_ADMIN_OK(game): @@ -246,6 +248,11 @@ def cmd_THING_HAT(game, thing_id, hat): t.hat = hat cmd_THING_HAT.argtypes = 'int:pos string' +def cmd_THING_DESIGN(game, thing_id, size, design): + t = game.get_thing_temp(thing_id) + t.design = [size, design] +cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string' + def cmd_THING_CHAR(game, thing_id, c): t = game.get_thing_temp(thing_id) t.thing_char = c @@ -294,6 +301,7 @@ def cmd_GAME_STATE_COMPLETE(game): game.player = game.get_thing(game.player_id) game.players_hat_chars = game.players_hat_chars_new game.bladder_pressure = game.bladder_pressure_new + game.energy = game.energy_new game.turn_complete = True if game.tui.mode.name == 'post_login_wait': game.tui.switch_mode('play') @@ -361,9 +369,10 @@ def cmd_RANDOM_COLORS(game): game.tui.set_random_colors() cmd_RANDOM_COLORS.argtypes = '' -def cmd_BLADDER_PRESSURE(game, bladder_pressure): +def cmd_STATS(game, bladder_pressure, energy): game.bladder_pressure_new = bladder_pressure -cmd_BLADDER_PRESSURE.argtypes = 'int:nonneg' + game.energy_new = energy +cmd_STATS.argtypes = 'int:nonneg int' class Game(GameBase): turn_complete = False @@ -388,6 +397,7 @@ class Game(GameBase): self.register_command(cmd_THING_CHAR) self.register_command(cmd_THING_FACE) self.register_command(cmd_THING_HAT) + self.register_command(cmd_THING_DESIGN) self.register_command(cmd_THING_CARRYING) self.register_command(cmd_THING_INSTALLED) self.register_command(cmd_TERRAIN) @@ -404,7 +414,7 @@ class Game(GameBase): self.register_command(cmd_FOV) self.register_command(cmd_DEFAULT_COLORS) self.register_command(cmd_RANDOM_COLORS) - self.register_command(cmd_BLADDER_PRESSURE) + self.register_command(cmd_STATS) self.map_content = '' self.players_hat_chars = '' self.player_id = -1 @@ -414,8 +424,6 @@ class Game(GameBase): self.portals_new = {} self.terrains = {} self.player = None - self.bladder_pressure_new = 0 - self.bladder_pressure = 0 def get_string_options(self, string_option_type): if string_option_type == 'map_geometry': @@ -499,7 +507,7 @@ class TUI: mode_take_thing = Mode('take_thing', has_input_prompt=True) mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) - mode_enter_hat = Mode('enter_hat', has_input_prompt=True) + mode_enter_design = Mode('enter_design', has_input_prompt=True) is_admin = False tile_draw = False @@ -510,18 +518,18 @@ class TUI: "command_thing", "take_thing", "drop_thing"] self.mode_play.available_actions = ["move", "teleport", "door", "consume", - "install", "wear", "spin"] + "install", "wear", "spin", "dance"] self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"] self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"] self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type", "control_tile_type", "chat", "study", "play", "edit"] - self.mode_admin.available_actions = ["move"] + self.mode_admin.available_actions = ["move", "toggle_map_mode"] self.mode_control_tile_draw.available_modes = ["admin_enter"] self.mode_control_tile_draw.available_actions = ["move_explorer", "toggle_tile_draw"] self.mode_edit.available_modes = ["write", "annotate", "portal", - "name_thing", "enter_face", "enter_hat", + "name_thing", "enter_face", "enter_design", "password", "chat", "study", "play", "admin_enter"] self.mode_edit.available_actions = ["move", "flatten", "install", @@ -555,7 +563,7 @@ class TUI: 'switch_to_admin_thing_protect': 'T', 'flatten': 'F', 'switch_to_enter_face': 'f', - 'switch_to_enter_hat': 'H', + 'switch_to_enter_design': 'D', 'switch_to_take_thing': 'z', 'switch_to_drop_thing': 'u', 'teleport': 'p', @@ -564,6 +572,7 @@ class TUI: 'install': 'I', 'wear': 'W', 'spin': 'S', + 'dance': 'T', 'help': 'h', 'toggle_map_mode': 'L', 'toggle_tile_draw': 'm', @@ -662,13 +671,15 @@ class TUI: elif self.mode.name == 'admin_thing_protect': if hasattr(self.game.player.carrying, 'protection'): self.input_ = self.game.player.carrying.protection - elif self.mode.name in {'enter_face', 'enter_hat'}: + elif self.mode.name == 'enter_face': start = self.ascii_draw_stage * 6 end = (self.ascii_draw_stage + 1) * 6 - if self.mode.name == 'enter_face': - self.input_ = self.game.player.face[start:end] - elif self.mode.name == 'enter_hat': - self.input_ = self.game.player.hat[start:end] + self.input_ = self.game.player.face[start:end] + elif self.mode.name == 'enter_design': + width = self.game.player.carrying.design[0].x + start = self.ascii_draw_stage * width + end = (self.ascii_draw_stage + 1) * width + self.input_ = self.game.player.carrying.design[1][start:end] def send_tile_control_command(self): self.send('SET_TILE_CONTROL %s %s' % @@ -700,15 +711,17 @@ class TUI: not self.game.player.carrying.commandable): return fail('not carrying anything commandable') if mode_name == 'name_thing' and not self.game.player.carrying: - return fail('not carrying anything to re-name') + return fail('not carrying anything to re-name', 'edit') if mode_name == 'admin_thing_protect' and not self.game.player.carrying: return fail('not carrying anything to protect') if mode_name == 'take_thing' and self.game.player.carrying: return fail('already carrying something') if mode_name == 'drop_thing' and not self.game.player.carrying: return fail('not carrying anything droppable') - if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'): - return fail('not wearing hat to edit', 'edit') + if mode_name == 'enter_design' and\ + (not self.game.player.carrying or + not hasattr(self.game.player.carrying, 'design')): + return fail('not carrying designable to edit', 'edit') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' self.mode = getattr(self, 'mode_' + mode_name) @@ -772,8 +785,14 @@ class TUI: ['HERE'] + list(self.game.tui.movement_keys.values()) for i in range(len(self.selectables)): self.log_msg(str(i) + ': ' + self.selectables[i]) - elif self.mode.name == 'enter_hat': - self.log_msg('legal characters: ' + self.game.players_hat_chars) + elif self.mode.name == 'enter_design': + self.log_msg('@ The design you enter must be %s lines of max %s ' + 'characters width each' + % (self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x)) + if self.game.player.carrying.type_ == 'Hat': + self.log_msg('@ Legal characters: ' + self.game.players_hat_chars) + self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)') elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -808,34 +827,20 @@ class TUI: else: for t in self.game.things: if t.position == self.explorer: - info_to_cache += 'THING: %s' % self.get_thing_info(t) - protection = t.protection - if protection == '.': - protection = 'none' - info_to_cache += ' / protection: %s\n' % protection - if hasattr(t, 'hat'): - info_to_cache += t.hat[0:6] + '\n' - info_to_cache += t.hat[6:12] + '\n' - info_to_cache += t.hat[12:18] + '\n' - if hasattr(t, 'face'): - info_to_cache += t.face[0:6] + '\n' - info_to_cache += t.face[6:12] + '\n' - info_to_cache += t.face[12:18] + '\n' + info_to_cache += '%s' % self.get_thing_info(t) terrain_char = self.game.map_content[pos_i] terrain_desc = '?' if terrain_char in self.game.terrains: terrain_desc = self.game.terrains[terrain_char] - info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char, + info_to_cache += 'TERRAIN: %s (%s' % (terrain_char, terrain_desc) protection = self.game.map_control_content[pos_i] - if protection == '.': - protection = 'unprotected' - info_to_cache += 'PROTECTION: %s\n' % protection + if protection != '.': + info_to_cache += '/protection:%s' % protection + info_to_cache += ')\n' if self.explorer in self.game.portals: info_to_cache += 'PORTAL: ' +\ self.game.portals[self.explorer] + '\n' - else: - info_to_cache += 'PORTAL: (none)\n' if self.explorer in self.game.annotations: info_to_cache += 'ANNOTATION: ' +\ self.game.annotations[self.explorer] @@ -843,14 +848,40 @@ class TUI: return self.info_cached def get_thing_info(self, t): - info = '%s / %s' %\ - (t.type_, self.game.thing_types[t.type_]) + info = '- %s' % self.game.thing_types[t.type_] if hasattr(t, 'thing_char'): info += t.thing_char if hasattr(t, 'name'): - info += ' (%s)' % t.name + info += ': %s' % t.name + info += ' (%s' % t.type_ if hasattr(t, 'installed'): - info += ' / installed' + info += '/installed' + protection = t.protection + if protection != '.': + info += '/protection:%s' % protection + info += ')\n' + if hasattr(t, 'hat') or hasattr(t, 'face'): + info += '----------\n' + if hasattr(t, 'hat'): + info += '| %s |\n' % t.hat[0:6] + info += '| %s |\n' % t.hat[6:12] + info += '| %s |\n' % t.hat[12:18] + if hasattr(t, 'face'): + info += '| %s |\n' % t.face[0:6] + info += '| %s |\n' % t.face[6:12] + info += '| %s |\n' % t.face[12:18] + info += '----------\n' + if hasattr(t, 'design'): + line_length = t.design[0].x + lines = [] + for i in range(t.design[0].y): + start = i * line_length + end = (i + 1) * line_length + lines += [t.design[1][start:end]] + info += '-' * (line_length + 4) + '\n' + for line in lines: + info += '| %s |\n' % line + info += '-' * (line_length + 4) + '\n' return info def loop(self, stdscr): @@ -944,7 +975,9 @@ class TUI: y += 1 def draw_stats(): - safe_addstr(0, self.window_width, 'BLADDER: ' + str(self.game.bladder_pressure)) + stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy, + self.game.bladder_pressure) + safe_addstr(0, self.window_width, stats) def draw_mode(): help = "hit [%s] for help" % self.keys['help'] @@ -1111,17 +1144,24 @@ class TUI: self.input_ = '' self.switch_mode('play') - def enter_ascii_art(command): - if len(self.input_) != 6: - self.log_msg('? wrong input length, must be 6; try again') + def enter_ascii_art(command, height, width, with_pw=False): + if len(self.input_) > width: + self.log_msg('? wrong input length, ' + 'must be max %s; try again' % width) return + if len(self.input_) < width: + self.input_ += ' ' * (width - len(self.input_)) self.log_msg(' ' + self.input_) self.full_ascii_draw += self.input_ self.ascii_draw_stage += 1 - if self.ascii_draw_stage < 3: + if self.ascii_draw_stage < height: self.restore_input_values() else: - self.send('%s %s' % (command, quote(self.full_ascii_draw))) + if with_pw: + self.send('%s %s %s' % (command, quote(self.full_ascii_draw), + quote(self.password))) + else: + self.send('%s %s' % (command, quote(self.full_ascii_draw))) self.full_ascii_draw = "" self.ascii_draw_stage = 0 self.input_ = "" @@ -1140,6 +1180,7 @@ class TUI: 'door': 'open/close', 'consume': 'consume', 'spin': 'spin', + 'dance': 'dance', } action_tasks = { @@ -1153,6 +1194,7 @@ class TUI: 'command': 'COMMAND', 'consume': 'INTOXICATE', 'spin': 'SPIN', + 'dance': 'DANCE', } curses.curs_set(False) # hide cursor @@ -1163,6 +1205,7 @@ class TUI: reset_screen_size() self.explorer = YX(0, 0) self.input_ = '' + store_widechar = False input_prompt = '> ' interval = datetime.timedelta(seconds=5) last_ping = datetime.datetime.now() - interval @@ -1197,6 +1240,13 @@ class TUI: keycode = None if len(key) == 1: keycode = ord(key) + # workaround for + if store_widechar: + store_widechar = False + key = bytes([195, keycode]).decode() + if keycode == 195: + store_widechar = True + continue self.show_help = False self.draw_face = False if key == 'KEY_RESIZE': @@ -1228,9 +1278,11 @@ class TUI: self.send('LOGIN ' + quote(self.input_)) self.input_ = "" elif self.mode.name == 'enter_face' and key == '\n': - enter_ascii_art('PLAYER_FACE') - elif self.mode.name == 'enter_hat' and key == '\n': - enter_ascii_art('PLAYER_HAT') + enter_ascii_art('PLAYER_FACE', 3, 6) + elif self.mode.name == 'enter_design' and key == '\n': + enter_ascii_art('THING_DESIGN', + self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x, True) elif self.mode.name == 'take_thing' and key == '\n': pick_selectable('PICK_UP') elif self.mode.name == 'drop_thing' and key == '\n': @@ -1325,6 +1377,8 @@ class TUI: self.send('TASK:WEAR') elif key == self.keys['spin'] and task_action_on('spin'): self.send('TASK:SPIN') + elif key == self.keys['dance'] and task_action_on('dance'): + self.send('TASK:DANCE') elif key == self.keys['teleport']: if self.game.player.position in self.game.portals: self.host = self.game.portals[self.game.player.position] @@ -1347,6 +1401,8 @@ class TUI: elif self.mode.name == 'admin': if self.mode.mode_switch_on_key(self, key): continue + elif key == self.keys['toggle_map_mode']: + self.toggle_map_mode() elif key in self.movement_keys and task_action_on('move'): self.send('TASK:MOVE ' + self.movement_keys[key]) elif self.mode.name == 'edit':