X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat_curses.py;h=f75877aff1af88ca76cdf0e228c58cac01a69f1c;hb=836f37cfc14cd1a27ac5aee1f8465925a7ed87c4;hp=8fc2817cbaf45dd1582a84d83e630f38e2cabb5a;hpb=ae71aee13ed42ca8aa7d503746419ef975abc667;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 8fc2817..f75877a 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -267,11 +267,12 @@ def cmd_MAP_CONTROL(game, content): cmd_MAP_CONTROL.argtypes = 'string' def cmd_GAME_STATE_COMPLETE(game): - if game.tui.mode.name == 'post_login_wait': - game.tui.switch_mode('play') game.turn_complete = True game.tui.do_refresh = True game.tui.info_cached = None + game.player = game.get_thing(game.player_id) + if game.tui.mode.name == 'post_login_wait': + game.tui.switch_mode('play') cmd_GAME_STATE_COMPLETE.argtypes = '' def cmd_PORTAL(game, position, msg): @@ -376,6 +377,7 @@ class Game(GameBase): self.annotations = {} self.portals = {} self.terrains = {} + self.player = None def get_string_options(self, string_option_type): if string_option_type == 'map_geometry': @@ -626,34 +628,34 @@ class TUI: self.map_mode = 'terrain only' def switch_mode(self, mode_name): + + def fail(msg): + self.log_msg('? ' + msg) + self.flash = True + self.switch_mode('play') + if self.mode and self.mode.name == 'control_tile_draw': self.log_msg('@ finished tile protection drawing.') self.tile_draw = False - player = self.game.get_thing(self.game.player_id) if mode_name == 'command_thing' and\ - (not hasattr(player, 'carrying') or not player.carrying.commandable): - self.log_msg('? not carrying anything commandable') - self.flash = True - self.switch_mode('play') - return - if mode_name == 'drop_thing' and\ - not (hasattr(player, 'carrying' or player.carrying)): - self.log_msg('? not carrying anything droppable') - self.flash = True - self.switch_mode('play') - return + (not self.game.player.carrying or + not self.game.player.carrying.commandable): + return fail('not carrying anything commandable') + if mode_name == 'take_thing' and self.game.player.carrying: + return fail('already carrying something') + if mode_name == 'drop_thing' and not self.game.player.carrying: + return fail('not carrying anything droppable') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' elif mode_name in {'name_thing', 'admin_thing_protect'}: thing = None - for t in [t for t in self.game.things if t.position == player.position - and t.id_ != player.id_]: + for t in [t for t in self.game.things + if t.position == self.game.player.position + and t.id_ != self.game.player.id_]: thing = t break if not thing: - self.flash = True - self.log_msg('? not standing over thing') - return + return fail('not standing over thing') else: self.thing_selected = thing self.mode = getattr(self, 'mode_' + mode_name) @@ -663,8 +665,8 @@ class TUI: elif self.mode.name != 'edit': self.map_mode = 'terrain + things' if self.mode.shows_info or self.mode.name == 'control_tile_draw': - player = self.game.get_thing(self.game.player_id) - self.explorer = YX(player.position.y, player.position.x) + self.explorer = YX(self.game.player.position.y, + self.game.player.position.x) if self.mode.is_single_char_entry: self.show_help = True if len(self.mode.intro_msg) > 0: @@ -676,26 +678,22 @@ class TUI: self.log_msg('@ enter username') elif self.mode.name == 'take_thing': self.log_msg('Portable things in reach for pick-up:') - player = self.game.get_thing(self.game.player_id) - select_range = [player.position, - player.position + YX(0,-1), - player.position + YX(0, 1), - player.position + YX(-1, 0), - player.position + YX(1, 0)] + select_range = [self.game.player.position, + self.game.player.position + YX(0,-1), + self.game.player.position + YX(0, 1), + self.game.player.position + YX(-1, 0), + self.game.player.position + YX(1, 0)] if type(self.game.map_geometry) == MapGeometryHex: - if player.position.y % 2: - select_range += [player.position + YX(-1, 1), - player.position + YX(1, 1)] + if self.game.player.position.y % 2: + select_range += [self.game.player.position + YX(-1, 1), + self.game.player.position + YX(1, 1)] else: - select_range += [player.position + YX(-1, -1), - player.position + YX(1, -1)] + select_range += [self.game.player.position + YX(-1, -1), + self.game.player.position + YX(1, -1)] self.selectables = [t.id_ for t in self.game.things if t.portable and t.position in select_range] if len(self.selectables) == 0: - self.log_msg('none') - self.flash = True - self.switch_mode('play') - return + return fail('nothing to pick-up') else: for i in range(len(self.selectables)): t = self.game.get_thing(self.selectables[i]) @@ -925,11 +923,11 @@ class TUI: draw_thing(t, used_positions) for t in [t for t in self.game.things if t.type_ == 'Player']: draw_thing(t, used_positions) - player = self.game.get_thing(self.game.player_id) if self.mode.shows_info or self.mode.name == 'control_tile_draw': map_lines_split[self.explorer.y][self.explorer.x] = '??' elif self.map_mode != 'terrain + things': - map_lines_split[player.position.y][player.position.x] = '??' + map_lines_split[self.game.player.position.y]\ + [self.game.player.position.x] = '??' self.map_lines = [] if type(self.game.map_geometry) == MapGeometryHex: indent = 0 @@ -941,7 +939,7 @@ class TUI: self.map_lines += [''.join(line)] window_center = YX(int(self.size.y / 2), int(self.window_width / 2)) - center = player.position + center = self.game.player.position if self.mode.shows_info or self.mode.name == 'control_tile_draw': center = self.explorer center = YX(center.y, center.x * 2) @@ -1223,9 +1221,8 @@ class TUI: elif key == self.keys['spin'] and task_action_on('spin'): self.send('TASK:SPIN') elif key == self.keys['teleport']: - player = self.game.get_thing(self.game.player_id) - if player.position in self.game.portals: - self.host = self.game.portals[player.position] + if self.game.player.position in self.game.portals: + self.host = self.game.portals[self.game.player.position] self.reconnect() else: self.flash = True