X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat_curses.py;h=f75877aff1af88ca76cdf0e228c58cac01a69f1c;hb=836f37cfc14cd1a27ac5aee1f8465925a7ed87c4;hp=ff00b503a3eb51de174715329cce08bfad59f323;hpb=ed297e4e19f8a83872d6345b86321e10aec019d4;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index ff00b50..f75877a 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -41,6 +41,11 @@ mode_helps = { 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.', 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.' }, + 'drop_thing': { + 'short': 'drop thing', + 'intro': 'Enter number of direction to which you want to drop thing.', + 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..' + }, 'admin_thing_protect': { 'short': 'change thing protection', 'intro': '@ enter thing protection character:', @@ -49,7 +54,7 @@ mode_helps = { 'enter_face': { 'short': 'enter your face', 'intro': '@ enter face line (enter nothing to abort):', - 'long': 'Draw your face as ASCII art. The string you enter must be 9 characters long, and will be divided on display into three lines of three characters each, from top to bottom..' + 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..' }, 'write': { 'short': 'change terrain', @@ -199,7 +204,7 @@ def cmd_PLAYER_ID(game, player_id): game.player_id = player_id cmd_PLAYER_ID.argtypes = 'int:nonneg' -def cmd_THING(game, yx, thing_type, protection, thing_id, portable): +def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable): t = game.get_thing(thing_id) if not t: t = ThingBase(game, thing_id) @@ -208,7 +213,8 @@ def cmd_THING(game, yx, thing_type, protection, thing_id, portable): t.type_ = thing_type t.protection = protection t.portable = portable -cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool' + t.commandable = commandable +cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool' def cmd_THING_NAME(game, thing_id, name): t = game.get_thing(thing_id) @@ -261,11 +267,12 @@ def cmd_MAP_CONTROL(game, content): cmd_MAP_CONTROL.argtypes = 'string' def cmd_GAME_STATE_COMPLETE(game): - if game.tui.mode.name == 'post_login_wait': - game.tui.switch_mode('play') game.turn_complete = True game.tui.do_refresh = True game.tui.info_cached = None + game.player = game.get_thing(game.player_id) + if game.tui.mode.name == 'post_login_wait': + game.tui.switch_mode('play') cmd_GAME_STATE_COMPLETE.argtypes = '' def cmd_PORTAL(game, position, msg): @@ -299,6 +306,7 @@ def cmd_TASKS(game, tasks_comma_separated): game.tui.mode_write.legal = 'WRITE' in game.tasks game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks + game.tui.mode_drop_thing.legal = 'DROP' in game.tasks cmd_TASKS.argtypes = 'string' def cmd_THING_TYPE(game, thing_type, symbol_hint): @@ -309,9 +317,9 @@ def cmd_THING_INSTALLED(game, thing_id): game.get_thing(thing_id).installed = True cmd_THING_INSTALLED.argtypes = 'int:pos' -def cmd_THING_CARRYING(game, thing_id): - game.get_thing(thing_id).carrying = True -cmd_THING_CARRYING.argtypes = 'int:pos' +def cmd_THING_CARRYING(game, thing_id, carried_id): + game.get_thing(thing_id).carrying = game.get_thing(carried_id) +cmd_THING_CARRYING.argtypes = 'int:pos int:pos' def cmd_TERRAIN(game, terrain_char, terrain_desc): game.terrains[terrain_char] = terrain_desc @@ -369,6 +377,7 @@ class Game(GameBase): self.annotations = {} self.portals = {} self.terrains = {} + self.player = None def get_string_options(self, string_option_type): if string_option_type == 'map_geometry': @@ -444,6 +453,7 @@ class TUI: mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True) mode_command_thing = Mode('command_thing', has_input_prompt=True) mode_take_thing = Mode('take_thing', has_input_prompt=True) + mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) is_admin = False tile_draw = False @@ -452,10 +462,10 @@ class TUI: import os import json self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter", - "command_thing", "take_thing"] - self.mode_play.available_actions = ["move", "drop_thing", - "teleport", "door", "consume", - "install", "wear"] + "command_thing", "take_thing", + "drop_thing"] + self.mode_play.available_actions = ["move", "teleport", "door", "consume", + "install", "wear", "spin"] self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"] self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"] self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type", @@ -499,12 +509,13 @@ class TUI: 'flatten': 'F', 'switch_to_enter_face': 'f', 'switch_to_take_thing': 'z', - 'drop_thing': 'u', + 'switch_to_drop_thing': 'u', 'teleport': 'p', 'consume': 'C', 'door': 'D', 'install': 'I', 'wear': 'W', + 'spin': 'S', 'help': 'h', 'toggle_map_mode': 'L', 'toggle_tile_draw': 'm', @@ -617,22 +628,34 @@ class TUI: self.map_mode = 'terrain only' def switch_mode(self, mode_name): + + def fail(msg): + self.log_msg('? ' + msg) + self.flash = True + self.switch_mode('play') + if self.mode and self.mode.name == 'control_tile_draw': self.log_msg('@ finished tile protection drawing.') self.tile_draw = False + if mode_name == 'command_thing' and\ + (not self.game.player.carrying or + not self.game.player.carrying.commandable): + return fail('not carrying anything commandable') + if mode_name == 'take_thing' and self.game.player.carrying: + return fail('already carrying something') + if mode_name == 'drop_thing' and not self.game.player.carrying: + return fail('not carrying anything droppable') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' elif mode_name in {'name_thing', 'admin_thing_protect'}: - player = self.game.get_thing(self.game.player_id) thing = None - for t in [t for t in self.game.things if t.position == player.position - and t.id_ != player.id_]: + for t in [t for t in self.game.things + if t.position == self.game.player.position + and t.id_ != self.game.player.id_]: thing = t break if not thing: - self.flash = True - self.log_msg('? not standing over thing') - return + return fail('not standing over thing') else: self.thing_selected = thing self.mode = getattr(self, 'mode_' + mode_name) @@ -642,8 +665,8 @@ class TUI: elif self.mode.name != 'edit': self.map_mode = 'terrain + things' if self.mode.shows_info or self.mode.name == 'control_tile_draw': - player = self.game.get_thing(self.game.player_id) - self.explorer = YX(player.position.y, player.position.x) + self.explorer = YX(self.game.player.position.y, + self.game.player.position.x) if self.mode.is_single_char_entry: self.show_help = True if len(self.mode.intro_msg) > 0: @@ -655,27 +678,32 @@ class TUI: self.log_msg('@ enter username') elif self.mode.name == 'take_thing': self.log_msg('Portable things in reach for pick-up:') - player = self.game.get_thing(self.game.player_id) - select_range = [player.position, - player.position + YX(0,-1), - player.position + YX(0, 1), - player.position + YX(-1, 0), - player.position + YX(1, 0)] + select_range = [self.game.player.position, + self.game.player.position + YX(0,-1), + self.game.player.position + YX(0, 1), + self.game.player.position + YX(-1, 0), + self.game.player.position + YX(1, 0)] if type(self.game.map_geometry) == MapGeometryHex: - if player.position.y % 2: - select_range += [player.position + YX(-1, 1), - player.position + YX(1, 1)] + if self.game.player.position.y % 2: + select_range += [self.game.player.position + YX(-1, 1), + self.game.player.position + YX(1, 1)] else: - select_range += [player.position + YX(-1, -1), - player.position + YX(1, -1)] - self.selectables = [t for t in self.game.things + select_range += [self.game.player.position + YX(-1, -1), + self.game.player.position + YX(1, -1)] + self.selectables = [t.id_ for t in self.game.things if t.portable and t.position in select_range] if len(self.selectables) == 0: - self.log_msg('none') + return fail('nothing to pick-up') else: for i in range(len(self.selectables)): - t = self.selectables[i] + t = self.game.get_thing(self.selectables[i]) self.log_msg(str(i) + ': ' + self.get_thing_info(t)) + elif self.mode.name == 'drop_thing': + self.log_msg('Direction to drop thing to:') + self.selectables =\ + ['HERE'] + list(self.game.tui.movement_keys.values()) + for i in range(len(self.selectables)): + self.log_msg(str(i) + ': ' + self.selectables[i]) elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -716,13 +744,13 @@ class TUI: protection = 'none' info_to_cache += ' / protection: %s\n' % protection if hasattr(t, 'hat'): - info_to_cache += t.hat[0:3] + '\n' - info_to_cache += t.hat[3:6] + '\n' - info_to_cache += t.hat[6:9] + '\n' + info_to_cache += t.hat[0:6] + '\n' + info_to_cache += t.hat[6:12] + '\n' + info_to_cache += t.hat[12:18] + '\n' if hasattr(t, 'face'): - info_to_cache += t.face[0:3] + '\n' - info_to_cache += t.face[3:6] + '\n' - info_to_cache += t.face[6:9] + '\n' + info_to_cache += t.face[0:6] + '\n' + info_to_cache += t.face[6:12] + '\n' + info_to_cache += t.face[12:18] + '\n' terrain_char = self.game.map_content[pos_i] terrain_desc = '?' if terrain_char in self.game.terrains: @@ -895,11 +923,11 @@ class TUI: draw_thing(t, used_positions) for t in [t for t in self.game.things if t.type_ == 'Player']: draw_thing(t, used_positions) - player = self.game.get_thing(self.game.player_id) if self.mode.shows_info or self.mode.name == 'control_tile_draw': map_lines_split[self.explorer.y][self.explorer.x] = '??' elif self.map_mode != 'terrain + things': - map_lines_split[player.position.y][player.position.x] = '??' + map_lines_split[self.game.player.position.y]\ + [self.game.player.position.x] = '??' self.map_lines = [] if type(self.game.map_geometry) == MapGeometryHex: indent = 0 @@ -911,7 +939,7 @@ class TUI: self.map_lines += [''.join(line)] window_center = YX(int(self.size.y / 2), int(self.window_width / 2)) - center = player.position + center = self.game.player.position if self.mode.shows_info or self.mode.name == 'control_tile_draw': center = self.explorer center = YX(center.y, center.x * 2) @@ -977,6 +1005,18 @@ class TUI: if self.show_help: draw_help() + def pick_selectable(task_name): + try: + i = int(self.input_) + if i < 0 or i >= len(self.selectables): + self.log_msg('? invalid index, aborted') + else: + self.send('TASK:%s %s' % (task_name, self.selectables[i])) + except ValueError: + self.log_msg('? invalid index, aborted') + self.input_ = '' + self.switch_mode('play') + action_descriptions = { 'move': 'move', 'flatten': 'flatten surroundings', @@ -989,6 +1029,7 @@ class TUI: 'wear': '(un-)wear', 'door': 'open/close', 'consume': 'consume', + 'spin': 'spin', } action_tasks = { @@ -1001,6 +1042,7 @@ class TUI: 'move': 'MOVE', 'command': 'COMMAND', 'consume': 'INTOXICATE', + 'spin': 'SPIN', } curses.curs_set(False) # hide cursor @@ -1042,15 +1084,20 @@ class TUI: self.do_refresh = True except curses.error: continue - self.show_help = False + keycode = None + if len(key) == 1: + keycode = ord(key) if key == 'KEY_RESIZE': reset_screen_size() elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE': self.input_ = self.input_[:-1] - elif self.mode.has_input_prompt and key == '\n' and self.input_ == ''\ - and self.mode.name in {'chat', 'command_thing', 'take_thing', - 'admin_enter'}: - if self.mode.name != 'chat': + elif (((not self.mode.is_intro) and keycode == 27) # Escape + or (self.mode.has_input_prompt and key == '\n' + and self.input_ == ''\ + and self.mode.name in {'chat', 'command_thing', + 'take_thing', 'drop_thing', + 'admin_enter'})): + if self.mode.name not in {'chat', 'play', 'study', 'edit'}: self.log_msg('@ aborted') self.switch_mode('play') elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help': @@ -1069,27 +1116,19 @@ class TUI: self.send('LOGIN ' + quote(self.input_)) self.input_ = "" elif self.mode.name == 'enter_face' and key == '\n': - if len(self.input_) != 9: + if len(self.input_) != 18: self.log_msg('? wrong input length, aborting') else: self.send('PLAYER_FACE %s' % quote(self.input_)) self.input_ = "" self.switch_mode('edit') elif self.mode.name == 'take_thing' and key == '\n': - try: - i = int(self.input_) - if i < 0 or i >= len(self.selectables): - self.log_msg('? invalid index, aborted') - else: - self.send('TASK:PICK_UP %s' % self.selectables[i].id_) - except ValueError: - self.log_msg('? invalid index, aborted') - self.input_ = '' - self.switch_mode('play') + pick_selectable('PICK_UP') + elif self.mode.name == 'drop_thing' and key == '\n': + pick_selectable('DROP') elif self.mode.name == 'command_thing' and key == '\n': - if task_action_on('command'): - self.send('TASK:COMMAND ' + quote(self.input_)) - self.input_ = "" + self.send('TASK:COMMAND ' + quote(self.input_)) + self.input_ = "" elif self.mode.name == 'control_pw_pw' and key == '\n': if self.input_ == '': self.log_msg('@ aborted') @@ -1171,8 +1210,6 @@ class TUI: elif self.mode.name == 'play': if self.mode.mode_switch_on_key(self, key): continue - elif key == self.keys['drop_thing'] and task_action_on('drop_thing'): - self.send('TASK:DROP') elif key == self.keys['door'] and task_action_on('door'): self.send('TASK:DOOR') elif key == self.keys['consume'] and task_action_on('consume'): @@ -1181,10 +1218,11 @@ class TUI: self.send('TASK:INSTALL') elif key == self.keys['wear'] and task_action_on('wear'): self.send('TASK:WEAR') + elif key == self.keys['spin'] and task_action_on('spin'): + self.send('TASK:SPIN') elif key == self.keys['teleport']: - player = self.game.get_thing(self.game.player_id) - if player.position in self.game.portals: - self.host = self.game.portals[player.position] + if self.game.player.position in self.game.portals: + self.host = self.game.portals[self.game.player.position] self.reconnect() else: self.flash = True