X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=rogue_chat_curses.py;h=fdfc2bcbfb12096dd8b36148f48b2b63454242d8;hb=075ed2b9529e52ab8a5075d56d77e09d2191d9c7;hp=aeb955e60f9593d113f37fb6f0f33c4f9b2817d6;hpb=dbb17811ffb485471c228544549e8c8ff940a946;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index aeb955e..fdfc2bc 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -41,6 +41,11 @@ mode_helps = { 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.', 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.' }, + 'drop_thing': { + 'short': 'drop thing', + 'intro': 'Enter number of direction to which you want to drop thing.', + 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..' + }, 'admin_thing_protect': { 'short': 'change thing protection', 'intro': '@ enter thing protection character:', @@ -195,11 +200,16 @@ def cmd_CHAT(game, msg): game.tui.do_refresh = True cmd_CHAT.argtypes = 'string' +def cmd_CHATFACE(game, thing_id): + game.tui.draw_face = thing_id + game.tui.do_refresh = True +cmd_CHATFACE.argtypes = 'int:pos' + def cmd_PLAYER_ID(game, player_id): game.player_id = player_id cmd_PLAYER_ID.argtypes = 'int:nonneg' -def cmd_THING(game, yx, thing_type, protection, thing_id, portable): +def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable): t = game.get_thing(thing_id) if not t: t = ThingBase(game, thing_id) @@ -208,7 +218,8 @@ def cmd_THING(game, yx, thing_type, protection, thing_id, portable): t.type_ = thing_type t.protection = protection t.portable = portable -cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool' + t.commandable = commandable +cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool' def cmd_THING_NAME(game, thing_id, name): t = game.get_thing(thing_id) @@ -261,11 +272,12 @@ def cmd_MAP_CONTROL(game, content): cmd_MAP_CONTROL.argtypes = 'string' def cmd_GAME_STATE_COMPLETE(game): - if game.tui.mode.name == 'post_login_wait': - game.tui.switch_mode('play') game.turn_complete = True game.tui.do_refresh = True game.tui.info_cached = None + game.player = game.get_thing(game.player_id) + if game.tui.mode.name == 'post_login_wait': + game.tui.switch_mode('play') cmd_GAME_STATE_COMPLETE.argtypes = '' def cmd_PORTAL(game, position, msg): @@ -299,6 +311,7 @@ def cmd_TASKS(game, tasks_comma_separated): game.tui.mode_write.legal = 'WRITE' in game.tasks game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks + game.tui.mode_drop_thing.legal = 'DROP' in game.tasks cmd_TASKS.argtypes = 'string' def cmd_THING_TYPE(game, thing_type, symbol_hint): @@ -309,9 +322,9 @@ def cmd_THING_INSTALLED(game, thing_id): game.get_thing(thing_id).installed = True cmd_THING_INSTALLED.argtypes = 'int:pos' -def cmd_THING_CARRYING(game, thing_id): - game.get_thing(thing_id).carrying = True -cmd_THING_CARRYING.argtypes = 'int:pos' +def cmd_THING_CARRYING(game, thing_id, carried_id): + game.get_thing(thing_id).carrying = game.get_thing(carried_id) +cmd_THING_CARRYING.argtypes = 'int:pos int:pos' def cmd_TERRAIN(game, terrain_char, terrain_desc): game.terrains[terrain_char] = terrain_desc @@ -340,6 +353,7 @@ class Game(GameBase): self.register_command(cmd_ADMIN_OK) self.register_command(cmd_PONG) self.register_command(cmd_CHAT) + self.register_command(cmd_CHATFACE) self.register_command(cmd_REPLY) self.register_command(cmd_PLAYER_ID) self.register_command(cmd_TURN) @@ -369,6 +383,7 @@ class Game(GameBase): self.annotations = {} self.portals = {} self.terrains = {} + self.player = None def get_string_options(self, string_option_type): if string_option_type == 'map_geometry': @@ -444,6 +459,7 @@ class TUI: mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True) mode_command_thing = Mode('command_thing', has_input_prompt=True) mode_take_thing = Mode('take_thing', has_input_prompt=True) + mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) is_admin = False tile_draw = False @@ -452,10 +468,10 @@ class TUI: import os import json self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter", - "command_thing", "take_thing"] - self.mode_play.available_actions = ["move", "drop_thing", - "teleport", "door", "consume", - "install", "wear"] + "command_thing", "take_thing", + "drop_thing"] + self.mode_play.available_actions = ["move", "teleport", "door", "consume", + "install", "wear", "spin"] self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"] self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"] self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type", @@ -465,10 +481,11 @@ class TUI: self.mode_control_tile_draw.available_modes = ["admin_enter"] self.mode_control_tile_draw.available_actions = ["move_explorer", "toggle_tile_draw"] - self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing", - "password", "chat", "study", "play", - "admin_enter", "enter_face"] - self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"] + self.mode_edit.available_modes = ["write", "annotate", "portal", + "name_thing", "enter_face", "password", + "chat", "study", "play", "admin_enter"] + self.mode_edit.available_actions = ["move", "flatten", "install", + "toggle_map_mode"] self.mode = None self.host = host self.game = Game() @@ -499,12 +516,13 @@ class TUI: 'flatten': 'F', 'switch_to_enter_face': 'f', 'switch_to_take_thing': 'z', - 'drop_thing': 'u', + 'switch_to_drop_thing': 'u', 'teleport': 'p', 'consume': 'C', 'door': 'D', 'install': 'I', 'wear': 'W', + 'spin': 'S', 'help': 'h', 'toggle_map_mode': 'L', 'toggle_tile_draw': 'm', @@ -617,22 +635,35 @@ class TUI: self.map_mode = 'terrain only' def switch_mode(self, mode_name): + + def fail(msg, return_mode='play'): + self.log_msg('? ' + msg) + self.flash = True + self.switch_mode(return_mode) + if self.mode and self.mode.name == 'control_tile_draw': self.log_msg('@ finished tile protection drawing.') + self.draw_face = False self.tile_draw = False + if mode_name == 'command_thing' and\ + (not self.game.player.carrying or + not self.game.player.carrying.commandable): + return fail('not carrying anything commandable') + if mode_name == 'take_thing' and self.game.player.carrying: + return fail('already carrying something') + if mode_name == 'drop_thing' and not self.game.player.carrying: + return fail('not carrying anything droppable') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' elif mode_name in {'name_thing', 'admin_thing_protect'}: - player = self.game.get_thing(self.game.player_id) thing = None - for t in [t for t in self.game.things if t.position == player.position - and t.id_ != player.id_]: + for t in [t for t in self.game.things + if t.position == self.game.player.position + and t.id_ != self.game.player.id_]: thing = t break if not thing: - self.flash = True - self.log_msg('? not standing over thing') - return + return fail('not standing over thing', 'edit') else: self.thing_selected = thing self.mode = getattr(self, 'mode_' + mode_name) @@ -642,8 +673,8 @@ class TUI: elif self.mode.name != 'edit': self.map_mode = 'terrain + things' if self.mode.shows_info or self.mode.name == 'control_tile_draw': - player = self.game.get_thing(self.game.player_id) - self.explorer = YX(player.position.y, player.position.x) + self.explorer = YX(self.game.player.position.y, + self.game.player.position.x) if self.mode.is_single_char_entry: self.show_help = True if len(self.mode.intro_msg) > 0: @@ -655,30 +686,32 @@ class TUI: self.log_msg('@ enter username') elif self.mode.name == 'take_thing': self.log_msg('Portable things in reach for pick-up:') - player = self.game.get_thing(self.game.player_id) - select_range = [player.position, - player.position + YX(0,-1), - player.position + YX(0, 1), - player.position + YX(-1, 0), - player.position + YX(1, 0)] + select_range = [self.game.player.position, + self.game.player.position + YX(0,-1), + self.game.player.position + YX(0, 1), + self.game.player.position + YX(-1, 0), + self.game.player.position + YX(1, 0)] if type(self.game.map_geometry) == MapGeometryHex: - if player.position.y % 2: - select_range += [player.position + YX(-1, 1), - player.position + YX(1, 1)] + if self.game.player.position.y % 2: + select_range += [self.game.player.position + YX(-1, 1), + self.game.player.position + YX(1, 1)] else: - select_range += [player.position + YX(-1, -1), - player.position + YX(1, -1)] - self.selectables = [t for t in self.game.things + select_range += [self.game.player.position + YX(-1, -1), + self.game.player.position + YX(1, -1)] + self.selectables = [t.id_ for t in self.game.things if t.portable and t.position in select_range] if len(self.selectables) == 0: - self.log_msg('none') - self.flash = True - self.switch_mode('play') - return + return fail('nothing to pick-up') else: for i in range(len(self.selectables)): - t = self.selectables[i] + t = self.game.get_thing(self.selectables[i]) self.log_msg(str(i) + ': ' + self.get_thing_info(t)) + elif self.mode.name == 'drop_thing': + self.log_msg('Direction to drop thing to:') + self.selectables =\ + ['HERE'] + list(self.game.tui.movement_keys.values()) + for i in range(len(self.selectables)): + self.log_msg(str(i) + ': ' + self.selectables[i]) elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -898,11 +931,11 @@ class TUI: draw_thing(t, used_positions) for t in [t for t in self.game.things if t.type_ == 'Player']: draw_thing(t, used_positions) - player = self.game.get_thing(self.game.player_id) if self.mode.shows_info or self.mode.name == 'control_tile_draw': map_lines_split[self.explorer.y][self.explorer.x] = '??' elif self.map_mode != 'terrain + things': - map_lines_split[player.position.y][player.position.x] = '??' + map_lines_split[self.game.player.position.y]\ + [self.game.player.position.x] = '??' self.map_lines = [] if type(self.game.map_geometry) == MapGeometryHex: indent = 0 @@ -914,7 +947,7 @@ class TUI: self.map_lines += [''.join(line)] window_center = YX(int(self.size.y / 2), int(self.window_width / 2)) - center = player.position + center = self.game.player.position if self.mode.shows_info or self.mode.name == 'control_tile_draw': center = self.explorer center = YX(center.y, center.x * 2) @@ -931,6 +964,26 @@ class TUI: term_y += 1 map_y += 1 + def draw_face_popup(): + t = self.game.get_thing(self.draw_face) + if not t or not hasattr(t, 'face'): + self.draw_face = False + return + + start_x = self.window_width - 10 + def draw_body_part(body_part, end_y): + safe_addstr(end_y - 4, start_x, ' ________ ') + safe_addstr(end_y - 3, start_x, '| |') + safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |') + safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |') + safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |') + + if hasattr(t, 'face'): + draw_body_part(t.face, self.size.y - 2) + if hasattr(t, 'hat'): + draw_body_part(t.hat, self.size.y - 5) + safe_addstr(self.size.y - 1, start_x, '| |') + def draw_help(): content = "%s help\n\n%s\n\n" % (self.mode.short_desc, self.mode.help_intro) @@ -979,6 +1032,20 @@ class TUI: draw_map() if self.show_help: draw_help() + if self.draw_face and self.mode.name in {'chat', 'play'}: + draw_face_popup() + + def pick_selectable(task_name): + try: + i = int(self.input_) + if i < 0 or i >= len(self.selectables): + self.log_msg('? invalid index, aborted') + else: + self.send('TASK:%s %s' % (task_name, self.selectables[i])) + except ValueError: + self.log_msg('? invalid index, aborted') + self.input_ = '' + self.switch_mode('play') action_descriptions = { 'move': 'move', @@ -992,6 +1059,7 @@ class TUI: 'wear': '(un-)wear', 'door': 'open/close', 'consume': 'consume', + 'spin': 'spin', } action_tasks = { @@ -1004,6 +1072,7 @@ class TUI: 'move': 'MOVE', 'command': 'COMMAND', 'consume': 'INTOXICATE', + 'spin': 'SPIN', } curses.curs_set(False) # hide cursor @@ -1045,15 +1114,22 @@ class TUI: self.do_refresh = True except curses.error: continue + keycode = None + if len(key) == 1: + keycode = ord(key) self.show_help = False + self.draw_face = False if key == 'KEY_RESIZE': reset_screen_size() elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE': self.input_ = self.input_[:-1] - elif self.mode.has_input_prompt and key == '\n' and self.input_ == ''\ - and self.mode.name in {'chat', 'command_thing', 'take_thing', - 'admin_enter'}: - if self.mode.name != 'chat': + elif (((not self.mode.is_intro) and keycode == 27) # Escape + or (self.mode.has_input_prompt and key == '\n' + and self.input_ == ''\ + and self.mode.name in {'chat', 'command_thing', + 'take_thing', 'drop_thing', + 'admin_enter'})): + if self.mode.name not in {'chat', 'play', 'study', 'edit'}: self.log_msg('@ aborted') self.switch_mode('play') elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help': @@ -1079,20 +1155,12 @@ class TUI: self.input_ = "" self.switch_mode('edit') elif self.mode.name == 'take_thing' and key == '\n': - try: - i = int(self.input_) - if i < 0 or i >= len(self.selectables): - self.log_msg('? invalid index, aborted') - else: - self.send('TASK:PICK_UP %s' % self.selectables[i].id_) - except ValueError: - self.log_msg('? invalid index, aborted') - self.input_ = '' - self.switch_mode('play') + pick_selectable('PICK_UP') + elif self.mode.name == 'drop_thing' and key == '\n': + pick_selectable('DROP') elif self.mode.name == 'command_thing' and key == '\n': - if task_action_on('command'): - self.send('TASK:COMMAND ' + quote(self.input_)) - self.input_ = "" + self.send('TASK:COMMAND ' + quote(self.input_)) + self.input_ = "" elif self.mode.name == 'control_pw_pw' and key == '\n': if self.input_ == '': self.log_msg('@ aborted') @@ -1174,20 +1242,17 @@ class TUI: elif self.mode.name == 'play': if self.mode.mode_switch_on_key(self, key): continue - elif key == self.keys['drop_thing'] and task_action_on('drop_thing'): - self.send('TASK:DROP') elif key == self.keys['door'] and task_action_on('door'): self.send('TASK:DOOR') elif key == self.keys['consume'] and task_action_on('consume'): self.send('TASK:INTOXICATE') - elif key == self.keys['install'] and task_action_on('install'): - self.send('TASK:INSTALL') elif key == self.keys['wear'] and task_action_on('wear'): self.send('TASK:WEAR') + elif key == self.keys['spin'] and task_action_on('spin'): + self.send('TASK:SPIN') elif key == self.keys['teleport']: - player = self.game.get_thing(self.game.player_id) - if player.position in self.game.portals: - self.host = self.game.portals[player.position] + if self.game.player.position in self.game.portals: + self.host = self.game.portals[self.game.player.position] self.reconnect() else: self.flash = True @@ -1214,6 +1279,8 @@ class TUI: continue elif key == self.keys['flatten'] and task_action_on('flatten'): self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password)) + elif key == self.keys['install'] and task_action_on('install'): + self.send('TASK:INSTALL %s' % quote(self.password)) elif key == self.keys['toggle_map_mode']: self.toggle_map_mode() elif key in self.movement_keys and task_action_on('move'):