X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike-server;h=2a987fd88961d913844d1a3daa555209a59b80f8;hb=78431782fa8cfd7131044419d7a6d7b9718eb31f;hp=311a62b994857374134684a413f6fc2947e30850;hpb=a31f16b08b3d4b17f558388dc22f6bd39c975cfb;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 311a62b..2a987fd 100755 --- a/roguelike-server +++ b/roguelike-server @@ -99,6 +99,11 @@ def cleanup_server_io(): io_db["file_record"].close() +def log(msg): + """Send "msg" to log.""" + strong_write(io_db["file_out"], "LOG " + msg + "\n") + + def obey(command, prefix, replay=False, do_record=False): """Call function from commands_db mapped to command's first token. @@ -650,20 +655,14 @@ def build_fov_map(t): def log_help(): """Send quick usage info to log.""" - strong_write(io_db["file_out"], "LOG " - + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n") - strong_write(io_db["file_out"], "LOG " - + "Use 'p' to pick up objects, and 'D' to drop them.\n") - strong_write(io_db["file_out"], "LOG " - + "Some objects can be used (such as: eaten) by 'u' if " - + "they are in your inventory. " - + "Use 'Up'/'Down' to navigate the inventory.\n") - strong_write(io_db["file_out"], "LOG " - + "Use 'l' to toggle 'look' mode (move an exploration cursor " - + "instead of the player over the map).\n") - strong_write(io_db["file_out"], "LOG " - + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n") - strong_write(io_db["file_out"], "LOG See README file for more details.\n") + log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.") + log("Use 'p' to pick up objects, and 'D' to drop them.") + log("Some objects can be used (such as: eaten) by 'u' if they are in " + + "your inventory. Use 'Up'/'Down' to navigate the inventory.") + log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of " + + "the player over the map).") + log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.") + log("See README file for more details.") def decrement_lifepoints(t): @@ -688,9 +687,8 @@ def decrement_lifepoints(t): t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - strong_write(io_db["file_out"], "LOG You die.\n") - strong_write(io_db["file_out"], - "LOG See README on how to start over.\n") + log("You die.") + log("See README on how to start over.") else: t["fovmap"] = False t["T_MEMMAP"] = False @@ -732,40 +730,33 @@ def mv_yx_in_dir_legal(dir, y, x): def enter_altar(): # # """What happens when the player enters the altar.""" if world_db["FAVOR_STAGE"] > 9000: - strong_write(io_db["file_out"], - "LOG You step on a soul-less slab of stone.\n") + log("You step on a soul-less slab of stone.") return - strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n") + log("YOU ENTER SACRED GROUND.") if world_db["FAVOR_STAGE"] == 0: world_db["FAVOR_STAGE"] = 1 - strong_write(io_db["file_out"], "LOG The Island God speaks to you: " - + "\"I don't trust you. You intrude on the island's " - + "affairs. I think you're a nuisance at best, and a " - + "danger to my children at worst. I will give you a " - + "chance to lighten my mood, however: For a while now, " - + "I've been trying to spread the plant " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " (\"" - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] - + "\"). I have not been very successful so far. Maybe " - + "you can make yourself useful there. I will count " - + "each further " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " that grows to your favor.\n") + log("The Island God speaks to you: \"I don't trust you. You intrude " + + "on the island's affairs. I think you're a nuisance at best, " + + "and a danger to my children at worst. I will give you a " + + "chance to lighten my mood, however: For a while now, I've " + + "been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe you can " + + "make yourself useful there. I will count each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\"") elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: world_db["FAVOR_STAGE"] = 2 - strong_write(io_db["file_out"], "LOG The Island God speaks to you: " - + "\"You could have done worse so far. Maybe you are not " - + "the worst to happen to this island since the metal " - + "birds threw the great lightning ball. Maybe you can " - + "help me spread another plant. It multiplies faster, " - + "and it is highly nutritious: " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " (\"" - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] - + "\"). It is new. I give you the only example. Be very " - + "careful with it! I also give you another tool that " - + "might be helpful.\n") + log("The Island God speaks to you: \"You could have done worse so " + + "far. Maybe you are not the worst to happen to this island " + + "since the metal birds threw the great lightning ball. Maybe " + + "you can help me spread another plant. It multiplies faster, " + + "and it is highly nutritious: " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + + "\"). It is new. I give you the only example. Be very careful " + + "with it! I also give you another tool that may be helpful.\"") id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["PLANT_1"], world_db["altar"]) @@ -776,27 +767,26 @@ def enter_altar(): # # 0 == len([id for id in world_db["Things"] if world_db["Things"][id]["T_TYPE"] == world_db["PLANT_1"]]): - strong_write(io_db["file_out"], "LOG The Island God speaks to you: " - + "\"I am greatly disappointed that you lost all " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " this island had. Here is another one. It cost me " - + " great work. Be more careful this time.\n") + log("The Island God speaks to you: \"I am greatly disappointed that " + + "you lost all " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " this island had. Here is another one. It cost me great work. " + + "Be more careful this time.\"") id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["PLANT_1"], world_db["altar"]) add_gods_favor(-250) elif world_db["GOD_FAVOR"] > 9000: world_db["FAVOR_STAGE"] = 9001 - strong_write(io_db["file_out"], "LOG The Island God speaks to you: " - + "\"You have proven yourself worthy of my respect. " - + "You were a good citizen to the island, and sometimes " - + "a better steward to its inhabitants than me. The " - + "island shall miss you when you leave. But you have " - + "earned the right to do so. Take this " - + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] - + " and USE it when you please. It will take you to " - + "where you came from. (But do feel free to stay here " - + "as long as you like.)\"\n") + log("The Island God speaks to you: \"You have proven yourself worthy" + + " of my respect. You were a good citizen to the island, and " + + "sometimes a better steward to its inhabitants than me. The " + + "island shall miss you when you leave. But you have earned " + + "the right to do so. Take this " + + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + + " and USE it when you please. It will take you to where you " + + "came from. (But do feel free to stay here as long as you " + + "like.)\"") id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], world_db["altar"]) @@ -805,7 +795,7 @@ def enter_altar(): # # def actor_wait(t): """Make t do nothing (but loudly, if player avatar).""" if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You wait.\n") + log("You wait.") def actor_move(t): @@ -828,13 +818,11 @@ def actor_move(t): if t == world_db["Things"][0]: hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - strong_write(io_db["file_out"], "LOG You wound " + hitted_name - + ".\n") + log("You wound " + hitted_name + ".") add_gods_favor(-1) # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + hitter_name + - " wounds you.\n") + log(hitter_name +" wounds you.") test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=) if test and t == world_db["Things"][0]: # # add_gods_favor(-test) # # @@ -850,9 +838,7 @@ def actor_move(t): if carries_axe: # # axe_name = world_db["ThingTypes"][type]["TT_NAME"] # # if t == world_db["Things"][0]: # # - strong_write(io_db["file_out"], "LOG With your " # # - + axe_name # # - + ", you chop!\n") # # + log("With your " + axe_name + ", you chop!\n") # # if ord("X") == world_db["MAP"][pos]: # # add_gods_favor(-1) # # chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] @@ -863,8 +849,7 @@ def actor_move(t): or (not case_X and # # 0 == int(rand.next() / (3 * chop_power))))): # # if t == world_db["Things"][0]: # # - strong_write(io_db["file_out"], # # - "LOG You chop it down.\n") # # + log("You chop it down.") # # if world_db["MAP"][pos] == ord("X"): # # add_gods_favor(-10) # # world_db["MAP"][pos] = ord(".") # # @@ -889,12 +874,12 @@ def actor_move(t): world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") + log("You move " + dir + ".") if (move_result[1] == world_db["altar"][0] and # # move_result[2] == world_db["altar"][1]): # # enter_altar() # # elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") + log("You fail to move " + dir + ".") def actor_pick_up(t): @@ -903,6 +888,7 @@ def actor_pick_up(t): Define topmostness by how low the thing's type ID is. """ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain. + # 7DRL: Only player picks up non-food. used_slots = len(t["T_CARRIES"]) # # if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # # ids = [id for id in world_db["Things"] if world_db["Things"][id] != t @@ -914,6 +900,9 @@ def actor_pick_up(t): for iid in ids: tid = world_db["Things"][iid]["T_TYPE"] if lowest_tid == -1 or tid < lowest_tid: + if (t != world_db["Things"][0] and # # + world_db["ThingTypes"][tid]["TT_TOOL"] != "food"): + continue id = iid lowest_tid = tid world_db["Things"][id]["carried"] = True @@ -926,13 +915,11 @@ def actor_pick_up(t): world_db["Things"][id]["T_PLAYERDROP"] = 0 # # t["T_CARRIES"].append(id) if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You pick up an object.\n") + log("You pick up an object.") elif t == world_db["Things"][0]: - err = "You try to pick up an object, but there is none." - strong_write(io_db["file_out"], "LOG " + err + "\n") + log("You try to pick up an object, but there is none.") elif t == world_db["Things"][0]: # # - strong_write(io_db["file_out"], "LOG Can't pick up object: " + # # - "No storage room to carry more.\n") # # + log("Can't pick up object: No storage room to carry more.") # # def actor_drop(t): @@ -943,11 +930,10 @@ def actor_drop(t): t["T_CARRIES"].remove(id) world_db["Things"][id]["carried"] = False if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You drop an object.\n") + log("You drop an object.") world_db["Things"][id]["T_PLAYERDROP"] = 1 # # elif t == world_db["Things"][0]: - err = "You try to drop an object, but you own none." - strong_write(io_db["file_out"], "LOG " + err + "\n") + log("You try to drop an object, but you own none.") def actor_use(t): @@ -959,33 +945,27 @@ def actor_use(t): type = world_db["Things"][id]["T_TYPE"] if type == world_db["SLIPPERS"]: # # if t == world_db["Things"][0]: # # - strong_write(io_db["file_out"], "LOG You use the " # # - + world_db["ThingTypes"][type]["TT_NAME"] # # - + ". It glows in wondrous colors, and emits " # # - + "a sound as if from a dying cat. The " # # - + "Island God laughs.\n") # # + log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] # # + + ". It glows in wondrous colors, and emits a sound as " # # + + "if from a dying cat. The Island God laughs.\n") # # t["T_LIFEPOINTS"] = 1 # # decrement_lifepoints(t) # # elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # # and t == world_db["Things"][0]): # # - strong_write(io_db["file_out"], # # - "LOG To use this item for chopping, move " # # - "towards a tree while carrying it in " # # - "your inventory.\n") # # + log("To use this item for chopping, move towards a tree while " + + "carrying it in your inventory.") # # elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # # pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if (world_db["MAP"][pos] == ord("X") # # or world_db["MAP"][pos] == ord("|")): # # - strong_write(io_db["file_out"], # # - "LOG Can't build when standing on barrier.\n") # # + log("Can't build when standing on barrier.") # # return for id in [id for id in world_db["Things"] if not world_db["Things"][id] == t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: - strong_write(io_db["file_out"], - "LOG Can't build when standing objects.\n") # # + log("Can't build when standing objects.") # # return for id in t["T_CARRIES"]: # # type_tool = world_db["Things"][id]["T_TYPE"] # # @@ -1003,29 +983,25 @@ def actor_use(t): t["T_CARRIES"].remove(wood_id) # # del world_db["Things"][wood_id] # # world_db["MAP"][pos] = ord("|") # # - strong_write(io_db["file_out"], "LOG With your " # # - + world_db["ThingTypes"][type_tool]["TT_NAME"] # # - + " you build a wooden barrier from your " # # - + world_db["ThingTypes"][type_material] # # - ["TT_NAME"] # # - + ".\n") # # + log("With your " # # + + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + + " you build a wooden barrier from your " # # + + world_db["ThingTypes"][type_material]["TT_NAME"] # # + + ".") # # else: # # - strong_write(io_db["file_out"], "LOG You can't use a " # # - + world_db["ThingTypes"][type_tool]["TT_NAME"] # # - + " without some wood in your inventory.\n") # # + log("You can't use a " # # + + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + + " without some wood in your inventory.") # # elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You consume this object.\n") + log("You consume this object.") elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You try to use this object, but fail.\n") + log("You try to use this object, but fail.") elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You try to use an object, but you own none.\n") + log("You try to use an object, but you own none.") def thingproliferation(t, prol_map): @@ -1069,36 +1045,38 @@ def thingproliferation(t, prol_map): def try_healing(t): - """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting. - - On success, decrease satiation score by 32. - """ + """If t's HP < max, increment them if well-nourished, maybe waiting.""" # 7DRL: Successful heals increment God's mood. - if t["T_SATIATION"] > 0 \ - and t["T_LIFEPOINTS"] < \ - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \ - and 0 == (rand.next() % 31) \ - and t["T_COMMAND"] == [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == - "wait"][0]: - t["T_LIFEPOINTS"] += 1 - world_db["GOD_MOOD"] += 1 # # - t["T_SATIATION"] -= 32 - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You heal.\n") + if t["T_LIFEPOINTS"] < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: + wait_id = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] + wait_divider = 8 if t["T_COMMAND"] == wait_id else 1 + testval = int(abs(t["T_SATIATION"]) / wait_divider) + if (testval <= 1 or 1 == (rand.next() % testval)): + t["T_LIFEPOINTS"] += 1 + if t != world_db["Things"][0]: # # + world_db["GOD_MOOD"] += 1 # # + if t == world_db["Things"][0]: + log("You heal.") + + +def hunger_per_turn(type_id): + """The amount of satiation score lost per turn for things of given type.""" + return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"])) def hunger(t): """Decrement t's satiation,dependent on it trigger lifepoint dec chance.""" if t["T_SATIATION"] > -32768: - t["T_SATIATION"] -= 1 - testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"] - if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: - raise RuntimeError("A thing that should not hunger is hungering.") - stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) - if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)): + #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp)) + if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You suffer from hunger.\n") + if t["T_SATIATION"] < 0: + log("You suffer from hunger.") + else: + log("You suffer from over-eating.") decrement_lifepoints(t) @@ -1160,7 +1138,7 @@ def get_dir_to_target(t, filter): elif t["T_MEMMAP"] and "c" == filter: for mt in t["T_MEMTHING"]: if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) - + mt[2]]) \ + + mt[2]]) \ and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food": return True return False @@ -1302,6 +1280,7 @@ def get_dir_to_target(t, filter): def standing_on_food(t): """Return True/False whether t is standing on a consumable.""" for id in [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"] if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] @@ -1311,16 +1290,25 @@ def standing_on_food(t): def get_inventory_slot_to_consume(t): - """Return slot Id of strongest consumable in t's inventory, else -1.""" - cmp_food = 0 + """Return invent. slot of healthiest consumable(if any healthy),else -1.""" + cmp_food = -1 selection = -1 i = 0 + hunger_u = hunger_per_turn(t["T_TYPE"]) + type = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] + consume_hungering = world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ - and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food: - cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - selection = i + and world_db["ThingTypes"][type]["TT_TOOLPOWER"]: + nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering) + if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \ + or (cmp_food < 0 and 0 > t["T_SATIATION"] + nutvalue) \ + or tmp_cmp < cmp_food: + cmp_food = tmp_cmp + selection = i i += 1 return selection