X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike-server;h=53cd75148ff46a43b01d4f7a1a0fa3e2fba34214;hb=0eb28cf849ea804c4a2e560df9c73b03cd1ecc73;hp=d4e1cd10a636b709a258749a65260f26bad6a4de;hpb=02b304cd9f900415c13dfd45c05503ed045d9c1c;p=plomrogue diff --git a/roguelike-server b/roguelike-server index d4e1cd1..53cd751 100755 --- a/roguelike-server +++ b/roguelike-server @@ -212,12 +212,10 @@ def save_world(): string = "" for key in world_db: if (dict != type(world_db[key]) - and key != "ALTAR" # # - and key != "MAP" and key != "WORLD_ACTIVE"): + and key != "altar" # # + and key != "MAP" and key != "WORLD_ACTIVE"): string = string + key + " " + str(world_db[key]) + "\n" string = string + mapsetter("MAP")() - string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " " # # - + str(world_db["ALTAR"][1]) + "\n") # # string = string + helper("ThingActions", "TA_ID") string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) for id in world_db["ThingTypes"]: @@ -313,7 +311,7 @@ def try_worldstate_update(): def draw_visible_Things(map, run): for id in world_db["Things"]: type = world_db["Things"][id]["T_TYPE"] - consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food" alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] if (0 == run and not consumable and not alive) \ or (1 == run and consumable and not alive) \ @@ -360,7 +358,7 @@ def try_worldstate_update(): mem = world_db["Things"][0]["T_MEMMAP"][:] for i in range(2): for mt in world_db["Things"][0]["T_MEMTHING"]: - consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"] + consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" if (i == 0 and not consumable) or (i == 1 and consumable): c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"] mem[(mt[1] * length) + mt[2]] = ord(c) @@ -430,7 +428,7 @@ def make_map(): to land. The cycle ends when a land cell is due to be created at the map's border. Then put some trees on the map (TODO: more precise algorithm desc). """ - # 7DRL: Also add some ":" cells as land to which plants may proliferate. + # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar. def is_neighbor(coordinates, type): y = coordinates[0] @@ -490,6 +488,17 @@ def make_map(): and ((not single_allowed) or is_neighbor((y, x), ":"))): # # world_db["MAP"][pos] = ord(":") # # i_colons += 1 # # + altar_placed = False # # + while not altar_placed: # # + y = rand.next() % length # # + x = rand.next() % length # # + pos = (y * length) + x # # + if (("." == chr(world_db["MAP"][pos] # # + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), 'X'))): # # + world_db["MAP"][pos] = ord("_") # # + world_db["altar"] = (y, x) # # + altar_placed = True # # def update_map_memory(t, age_map=True): @@ -597,6 +606,23 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") +def log_help(): + """Send quick usage info to log.""" + strong_write(io_db["file_out"], "LOG " + + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n") + strong_write(io_db["file_out"], "LOG " + + "Use 'p' to pick up objects, and 'D' to drop them.\n") + strong_write(io_db["file_out"], "LOG " + + "Some objects can be used (such as: eaten) by 'u' if " + + "they are in your inventory. " + + "Use 'UP'/'DOWN' to navigate the inventory.\n") + strong_write(io_db["file_out"], "LOG " + + "Use 'l' to toggle 'look' mode (move an exploration cursor " + + "instead of the player over the map).\n") + strong_write(io_db["file_out"], "LOG See README file for more details.\n") + strong_write(io_db["file_out"], "LOG \n") + + def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -620,6 +646,8 @@ def decrement_lifepoints(t): if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) strong_write(io_db["file_out"], "LOG You die.\n") + strong_write(io_db["file_out"], + "LOG See README on how to start over.\n") else: t["fovmap"] = False t["T_MEMMAP"] = False @@ -660,13 +688,29 @@ def mv_yx_in_dir_legal(dir, y, x): def enter_altar(): # # """What happens when the player enters the altar.""" - if world_db["GAME_WON"]: + if world_db["FAVOR_STAGE"] > 9000: strong_write(io_db["file_out"], "LOG You step on a soul-less slab of stone.\n") return strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n") - if world_db["GOD_FAVOR"] > 9000: - world_db["GAME_WON"] = 1 + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + strong_write(io_db["file_out"], "LOG The Island God speaks to you: " + + "\"I don't trust you. You intrude on the island's " + + "affairs. I think you're a nuisance at best, and a " + + "danger to my children at worst. I will give you a " + + "chance to lighten my mood, however: For a while now, " + + "I've been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe " + + "you can make yourself useful there. I will count " + + "each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\n") + elif world_db["GOD_FAVOR"] > 9000: + world_db["FAVOR_STAGE"] = 9001 strong_write(io_db["file_out"], "LOG The Island God speaks to you: " + "\"You have proven yourself worthy of my respect. " + "You were a good citizen to the island, and sometimes " @@ -679,7 +723,7 @@ def enter_altar(): # # + "as long as you like.)\"\n") id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], - world_db["ALTAR"]) + world_db["altar"]) def actor_wait(t): @@ -697,9 +741,6 @@ def actor_move(t): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - passable = ("." == chr(world_db["MAP"][pos]) or - ":" == chr(world_db["MAP"][pos]) or # # - "_" == chr(world_db["MAP"][pos])) # # hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] @@ -721,6 +762,9 @@ def actor_move(t): if test and t == world_db["Things"][0]: # # add_gods_favor(-test) # # return + passable = ("." == chr(world_db["MAP"][pos]) or + ":" == chr(world_db["MAP"][pos]) or # # + "_" == chr(world_db["MAP"][pos])) # # dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: @@ -732,8 +776,8 @@ def actor_move(t): build_fov_map(t) if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") - if (move_result[1] == world_db["ALTAR"][0] and # # - move_result[2] == world_db["ALTAR"][1]): # # + if (move_result[1] == world_db["altar"][0] and # # + move_result[2] == world_db["altar"][1]): # # enter_altar() # # elif t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") @@ -754,14 +798,16 @@ def actor_pick_up(t): nutritious = 0 for id in ids: type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious: - nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ + and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious: + nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"] highest_id = id world_db["Things"][highest_id]["carried"] = True - if (t != world_db["Things"][0] and # # - world_db["Things"][highest_id]["T_PLAYERDROP"]): # # - x = world_db["Things"][highest_id]["T_TYPE"] - score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # # + type = world_db["Things"][highest_id]["T_TYPE"] # # + if (t != world_db["Things"][0] # # + and world_db["Things"][highest_id]["T_PLAYERDROP"] # # + and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # # + score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # # add_gods_favor(score) # # world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # # t["T_CARRIES"].append(highest_id) @@ -806,10 +852,10 @@ def actor_use(t): + "Island God laughs.\n") # # t["T_LIFEPOINTS"] = 1 # # decrement_lifepoints(t) # # - elif world_db["ThingTypes"][type]["TT_CONSUMABLE"]: + elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] - t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"] + t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You consume this object.\n") @@ -846,6 +892,9 @@ def thingproliferation(t, prol_map): newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) world_db["Things"][id] = newT world_db["GOD_MOOD"] += 1 # # + if (world_db["FAVOR_STAGE"] > 0 # # + and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 def try_healing(t): @@ -941,7 +990,7 @@ def get_dir_to_target(t, filter): for mt in t["T_MEMTHING"]: if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) + mt[2]]) \ - and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]: + and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food": return True return False @@ -993,7 +1042,7 @@ def get_dir_to_target(t, filter): if ord_blank != t["T_MEMMAP"][mt[1] * world_db["MAP_LENGTH"] + mt[2]] - if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]: + if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]: set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0) elif "s" == filter: zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) @@ -1079,26 +1128,27 @@ def get_dir_to_target(t, filter): return dir_to_target -def standing_on_consumable(t): +def standing_on_food(t): """Return True/False whether t is standing on a consumable.""" for id in [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"] if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] - ["TT_CONSUMABLE"]]: + ["TT_TOOL"] == "food"]: return True return False def get_inventory_slot_to_consume(t): """Return slot Id of strongest consumable in t's inventory, else -1.""" - cmp_consumability = 0 + cmp_food = 0 selection = -1 i = 0 for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability: - cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ + and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food: + cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"] selection = i i += 1 return selection @@ -1125,7 +1175,7 @@ def ai(t): if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] t["T_ARGUMENT"] = sel - elif standing_on_consumable(t) \ + elif standing_on_food(t) \ and (len(t["T_CARRIES"]) < # # world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # # t["T_COMMAND"] = [id for id in world_db["ThingActions"] @@ -1326,6 +1376,7 @@ def command_makeworld(seed_string): according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. + Call log_help(). """ # def free_pos(plant=False): @@ -1377,11 +1428,11 @@ def command_makeworld(seed_string): if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # # print("Ignoring: No valid SLIPPERS set.") # # return # # + if not world_db["PLANT_0"] in world_db["ThingTypes"]: # # + print("Ignoring: No valid PLANT_0 set.") # # + return # # world_db["Things"] = {} make_map() - world_db["ALTAR"] = free_pos() # # - world_db["MAP"][world_db["ALTAR"][0] * world_db["MAP_LENGTH"] # # - + world_db["ALTAR"][1]] = ord("_") # # world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): @@ -1398,18 +1449,7 @@ def command_makeworld(seed_string): plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # # world_db["Things"][id] = new_Thing(type, free_pos(plantness)) strong_write(io_db["file_out"], "NEW_WORLD\n") - - -def command_altar(str_y, str_x): # # - """Set position of Island God's altar.""" - y = integer_test(str_y, 0, 255) - x = integer_test(str_x, 0, 255) - if None != y and None != x: - if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]: - world_db["ALTAR"] = (y, x) - world_db["MAP"][y * world_db["MAP_LENGTH"] + x] = ord("_") - else: - print("Ignoring: Position is outside of map.") + log_help() def command_maplength(maplength_string): @@ -1429,8 +1469,10 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. + Also call log_help(). """ - # 7DRL: ALTAR position and (valid) SLIPPERS must be set for world activation. + # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set + # for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1450,8 +1492,17 @@ def command_worldactive(worldactive_string): player_exists = True break valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # # + valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # # + altar_found = False # # + if world_db["MAP"]: # # + pos = world_db["MAP"].find(b'_') # # + if pos > 0: # # + y = int(pos / world_db["MAP_LENGTH"]) # # + x = pos % world_db["MAP_LENGTH"] # # + world_db["altar"] = (y, x) # # + altar_found = True # # if wait_exists and player_exists and world_db["MAP"] \ - and world_db["ALTAR"] and valid_slippers: # # + and altar_found and valid_slippers and valid_plant0: # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1461,6 +1512,7 @@ def command_worldactive(worldactive_string): empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 + log_help() else: print("Ignoring: Not all conditions for world activation met.") @@ -1472,12 +1524,21 @@ def command_slippers(str_int): # # world_db["SLIPPERS"] = val if world_db["WORLD_ACTIVE"] and \ world_db["SLIPPERS"] not in world_db["ThingTypes"]: - print(world_db["ThingTypes"]) - print(":::" + str(world_db["SLIPPERS"])) world_db["WORLD_ACTIVE"] = 0 print("SLIPPERS matches no known ThingTypes, deactivating world.") +def command_plant0(str_int): # # + """Set PLANT_0, but deactivate world if not in ThingTypes.""" + val = integer_test(str_int, 0) + if None != val: + world_db["PLANT_0"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["PLANT_0"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("PLANT_0 matches no known ThingTypes, deactivating world.") + + def test_for_id_maker(object, category): """Return decorator testing for object having "id" attribute.""" def decorator(f): @@ -1639,19 +1700,21 @@ def setter_tpos(axis): def command_ttid(id_string): """Set ID of ThingType to manipulate. ID unused? Create new one. - Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0. + Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to + "", others: 0. """ id = id_setter(id_string, "ThingTypes", command_ttid) if None != id: world_db["ThingTypes"][id] = { "TT_NAME": "(none)", - "TT_CONSUMABLE": 0, + "TT_TOOLPOWER": 0, "TT_LIFEPOINTS": 0, "TT_PROLIFERATE": 0, "TT_START_NUMBER": 0, "TT_STORAGE": 0, # # "TT_SYMBOL": "?", - "TT_CORPSE_ID": id + "TT_CORPSE_ID": id, + "TT_TOOL": "" } @@ -1664,6 +1727,12 @@ def command_ttname(name): world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name +@test_ThingType_id +def command_tttool(name): + """Set TT_TOOL of selected ThingType.""" + world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name + + @test_ThingType_id def command_ttsymbol(char): """Set TT_SYMBOL of selected ThingType. """ @@ -1749,22 +1818,22 @@ commands_db = { "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), "MAP": (2, False, setter_map("MAP")), - "ALTAR": (2, False, command_altar), # # - "GAME_WON": (1, False, setter(None, "GAME_WON", 0, 1)), # # + "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # # "SLIPPERS": (1, False, command_slippers), # # + "PLANT_0": (1, False, command_plant0), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), "TT_ID": (1, False, command_ttid), "TT_NAME": (1, False, command_ttname), + "TT_TOOL": (1, False, command_tttool), "TT_SYMBOL": (1, False, command_ttsymbol), "TT_CORPSE_ID": (1, False, command_ttcorpseid), - "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE", - 0, 65535)), + "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)), "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER", 0, 255)), "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE", - 0, 255)), + 0, 65535)), "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)), "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # # "T_ID": (1, False, command_tid), @@ -1800,9 +1869,9 @@ world_db = { "GOD_MOOD": 0, # # "GOD_FAVOR": 0, # # "MAP": False, - "ALTAR": False, # # - "GAME_WON": 0, # # + "FAVOR_STAGE": 0, # # "SLIPPERS": 0, # # + "PLANT_0": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {}