X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike-server;h=6b7d8ca075e001724f72e15baec3d449911a9fc0;hb=68f85175c4d9ae22b35ce3279652c96aa99f9c55;hp=40bfcb84a6fbad44a1642f51b73cac02c7fa708f;hpb=288d17d90b02d8648f6629b814c9e6d699a371c1;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 40bfcb8..6b7d8ca 100755 --- a/roguelike-server +++ b/roguelike-server @@ -530,8 +530,7 @@ def update_map_memory(t, age_map=True): for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) if ord_v == t["fovmap"][pos]]: t["T_MEMDEPTHMAP"][pos] = ord_0 - if ord_space == t["T_MEMMAP"][pos]: - t["T_MEMMAP"][pos] = world_db["MAP"][pos] + t["T_MEMMAP"][pos] = world_db["MAP"][pos] if age_map: age_some_memdepthmap_on_nonfov_cells() t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"] @@ -736,14 +735,12 @@ def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" # 7DRL: Player wounding (worse: killing) others will lower God's favor. # 7DRL: Player entering the altar triggers enter_altar(). + # 7DRL: Player with axe chops down trees. passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - passable = ("." == chr(world_db["MAP"][pos]) or - ":" == chr(world_db["MAP"][pos]) or # # - "_" == chr(world_db["MAP"][pos])) # # hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] @@ -765,6 +762,36 @@ def actor_move(t): if test and t == world_db["Things"][0]: # # add_gods_favor(-test) # # return + if ord("X") == world_db["MAP"][pos]: # # + carries_axe = False # # + for id in t["T_CARRIES"]: # # + type = world_db["Things"][id]["T_TYPE"] # # + if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # # + carries_axe = True # # + break # # + if carries_axe: # # + axe_name = world_db["ThingTypes"][type]["TT_NAME"] # # + if t == world_db["Things"][0]: # # + strong_write(io_db["file_out"], "LOG With your " # # + + axe_name # # + + ", you chop!\n") # # + add_gods_favor(-1) # # + chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + if chop_power > 0 and 0 == int(rand.next() / chop_power): # # + if t == world_db["Things"][0]: # # + strong_write(io_db["file_out"], # # + "LOG You chop the tree down.\n") # # + add_gods_favor(-10) # # + world_db["MAP"][pos] = ord(".") # # + id = id_setter(-1, "Things") # # + world_db["Things"][id] = new_Thing(world_db["LUMBER"], # # + (move_result[1], # # + move_result[2])) # # + build_fov_map(t) # # + return # # + passable = ("." == chr(world_db["MAP"][pos]) or + ":" == chr(world_db["MAP"][pos]) or # # + "_" == chr(world_db["MAP"][pos])) # # dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: @@ -852,6 +879,12 @@ def actor_use(t): + "Island God laughs.\n") # # t["T_LIFEPOINTS"] = 1 # # decrement_lifepoints(t) # # + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # # + and t == world_db["Things"][0]): # # + strong_write(io_db["file_out"], # # + "LOG To use this item for chopping, move " # # + "towards a tree while carrying it in " # # + "your inventory.\n") # # elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -1431,6 +1464,9 @@ def command_makeworld(seed_string): if not world_db["PLANT_0"] in world_db["ThingTypes"]: # # print("Ignoring: No valid PLANT_0 set.") # # return # # + if not world_db["LUMBER"] in world_db["ThingTypes"]: # # + print("Ignoring: No valid LUMBER set.") # # + return # # world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -1471,8 +1507,8 @@ def command_worldactive(worldactive_string): map. On activation, rebuild all Things' FOVs, and the player's map memory. Also call log_help(). """ - # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set - # for world activation. + # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER + # must be set for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1493,6 +1529,7 @@ def command_worldactive(worldactive_string): break valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # # valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # # + valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # # altar_found = False # # if world_db["MAP"]: # # pos = world_db["MAP"].find(b'_') # # @@ -1501,8 +1538,9 @@ def command_worldactive(worldactive_string): x = pos % world_db["MAP_LENGTH"] # # world_db["altar"] = (y, x) # # altar_found = True # # - if wait_exists and player_exists and world_db["MAP"] \ - and altar_found and valid_slippers and valid_plant0: # # + if (wait_exists and player_exists and world_db["MAP"] + and altar_found and valid_slippers and valid_plant0 # # + and valid_lumber): # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1539,6 +1577,17 @@ def command_plant0(str_int): # # print("PLANT_0 matches no known ThingTypes, deactivating world.") +def command_lumber(str_int): # # + """Set LUMBER, but deactivate world if not in ThingTypes.""" + val = integer_test(str_int, 0) + if None != val: + world_db["LUMBER"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["LUMBER"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("LUMBER matches no known ThingTypes, deactivating world.") + + def test_for_id_maker(object, category): """Return decorator testing for object having "id" attribute.""" def decorator(f): @@ -1821,6 +1870,7 @@ commands_db = { "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # # "SLIPPERS": (1, False, command_slippers), # # "PLANT_0": (1, False, command_plant0), # # + "LUMBER": (1, False, command_lumber), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1872,6 +1922,7 @@ world_db = { "FAVOR_STAGE": 0, # # "SLIPPERS": 0, # # "PLANT_0": 0, # # + "LUMBER": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {}