X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike-server;h=773a2fa4a5827fb6639974ff9cc2ef03637b9fc5;hb=fa1580196b809e6f14e59e59fe92d36664b49f27;hp=c727b66f2d18f45f3681bd6766688c47be9375ff;hpb=480be993b5518ec204c22353a1c19867842de64a;p=plomrogue diff --git a/roguelike-server b/roguelike-server index c727b66..773a2fa 100755 --- a/roguelike-server +++ b/roguelike-server @@ -15,6 +15,10 @@ import ctypes import math +from server.config.world_data import world_db, directions_db +from server.config.io import io_db + + class RandomnessIO: """"Interface to libplomrogue's pseudo-randomness generator.""" @@ -34,7 +38,7 @@ def prep_library(): """Prepare ctypes library at ./libplomrogue.so""" libpath = ("./libplomrogue.so") if not os.access(libpath, os.F_OK): - raise SystemExit("No library " + libpath + ", run ./redo first?") + raise SystemExit("No library " + libpath + ", run ./build.sh first?") libpr = ctypes.cdll.LoadLibrary(libpath) libpr.seed_rrand.restype = ctypes.c_uint32 return libpr @@ -56,7 +60,7 @@ def setup_server_io(): """Fill IO files DB with proper file( path)s. Write process IO test string. Ensure IO files directory at server/. Remove any old input file if found. - Set up new input file for reading, and new output file for writing. Start + Set up new input file for reading, and new output file for appending. Start output file with process hash line of format PID + " " + floated UNIX time (io_db["teststring"]). Raise SystemExit if file is found at path of either record or save file plus io_db["tmp_suffix"]. @@ -73,7 +77,7 @@ def setup_server_io(): io_db["verbose"] = False io_db["record_chunk"] = "" os.makedirs(io_db["path_server"], exist_ok=True) - io_db["file_out"] = open(io_db["path_out"], "w") + io_db["file_out"] = open(io_db["path_out"], "a") strong_write(io_db["file_out"], io_db["teststring"] + "\n") if os.access(io_db["path_in"], os.F_OK): os.remove(io_db["path_in"]) @@ -585,11 +589,6 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") -def log_help(): - """Send quick usage info to log.""" - log("LOG See README file for help.") - - def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -648,10 +647,10 @@ def actor_move(t): if t == world_db["Things"][0]: hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - log("You wound " + hitted_name + ".") + log("You WOUND" + hitted_name + ".") elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - log(hitter_name +" wounds you.") + log(hitter_name +" WOUNDS you.") decrement_lifepoints(world_db["Things"][hit_id]) return passable = "." == chr(world_db["MAP"][pos]) @@ -665,9 +664,7 @@ def actor_move(t): world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) if t == world_db["Things"][0]: - log("You move " + dir + ".") - elif t == world_db["Things"][0]: - log("You fail to move " + dir + ".") + log("You MOVE " + dir + ".") def actor_pick_up(t): @@ -689,9 +686,7 @@ def actor_pick_up(t): world_db["Things"][id]["carried"] = True t["T_CARRIES"].append(id) if t == world_db["Things"][0]: - log("You pick up an object.") - elif t == world_db["Things"][0]: - log("You try to pick up an object, but there is none.") + log("You PICK UP an object.") def actor_drop(t): @@ -702,9 +697,7 @@ def actor_drop(t): t["T_CARRIES"].remove(id) world_db["Things"][id]["carried"] = False if t == world_db["Things"][0]: - log("You drop an object.") - elif t == world_db["Things"][0]: - log("You try to drop an object, but you own none.") + log("You DROP an object.") def actor_use(t): @@ -718,11 +711,9 @@ def actor_use(t): del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: - log("You consume this object.") + log("You CONSUME this object.") elif t == world_db["Things"][0]: - log("You try to use this object, but fail.") - elif t == world_db["Things"][0]: - log("You try to use an object, but you own none.") + log("You try to use this object, but FAIL.") def thingproliferation(t, prol_map): @@ -759,7 +750,7 @@ def try_healing(t): if (testval <= 1 or 1 == (rand.next() % testval)): t["T_LIFEPOINTS"] += 1 if t == world_db["Things"][0]: - log("You heal.") + log("You HEAL.") def hunger_per_turn(type_id): @@ -774,9 +765,9 @@ def hunger(t): if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): if t == world_db["Things"][0]: if t["T_SATIATION"] < 0: - log("You suffer from hunger.") + log("You SUFFER from hunger.") else: - log("You suffer from over-eating.") + log("You SUFFER from over-eating.") decrement_lifepoints(t) @@ -1148,6 +1139,15 @@ def id_setter(id, category, id_store=False, start_at_1=False): return id +def command_plugin(str_plugin): + """Run code in plugins/[str_plugin].""" + if (str_plugin.replace("_", "").isalnum() + and os.access("plugins/" + str_plugin, os.F_OK)): + exec(open("plugins/" + str_plugin).read()) + return + print("Bad plugin name:", str_plugin) + + def command_ping(): """Send PONG line to server output file.""" strong_write(io_db["file_out"], "PONG\n") @@ -1215,7 +1215,7 @@ def play_pickup(): if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if not len(ids): - log("Nothing to pick up.") + log("NOTHING to pick up.") else: set_command("pick_up") @@ -1224,7 +1224,7 @@ def play_drop(str_arg): """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): - log("You have nothing to drop in your inventory.") + log("You have NOTHING to drop in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): @@ -1238,14 +1238,14 @@ def play_use(str_arg): """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): - log("You have nothing to use in your inventory.") + log("You have NOTHING to use in your inventory.") else: val = integer_test(str_arg, 0, 255) if None != val and val < len(t["T_CARRIES"]): id = t["T_CARRIES"][val] type = world_db["Things"][id]["T_TYPE"] if not world_db["ThingTypes"][type]["TT_TOOL"] == "food": - log("You can't consume this thing.") + log("You CAN'T consume this thing.") return world_db["Things"][0]["T_ARGUMENT"] = val set_command("use") @@ -1267,7 +1267,7 @@ def play_move(str_arg): world_db["Things"][0]["T_ARGUMENT"] = dir set_command("move") return - log("You can't move there.") + log("You CAN'T move there.") def command_seedrandomness(seed_string): @@ -1287,7 +1287,6 @@ def command_makeworld(seed_string): according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. - Call log_help(). """ def free_pos(): @@ -1350,7 +1349,6 @@ def command_makeworld(seed_string): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(type, free_pos()) strong_write(io_db["file_out"], "NEW_WORLD\n") - log_help() def command_maplength(maplength_string): @@ -1370,7 +1368,6 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. - Also call log_help(). """ val = integer_test(worldactive_string, 0, 1) if None != val: @@ -1400,7 +1397,6 @@ def command_worldactive(worldactive_string): empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 - log_help() else: print("Ignoring: Not all conditions for world activation met.") @@ -1672,6 +1668,7 @@ be ignored in replay mode if read from server input file), and ([2]) a function to be called on it. """ commands_db = { + "PLUGIN": (1, True, command_plugin), "QUIT": (0, True, command_quit), "PING": (0, True, command_ping), "THINGS_HERE": (2, True, command_thingshere), @@ -1719,37 +1716,6 @@ commands_db = { # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS. -"""World state database. With sane default values. (Randomness is in rand.)""" -world_db = { - "TURN": 0, - "MAP_LENGTH": 64, - "PLAYER_TYPE": 0, - "WORLD_ACTIVE": 0, - "MAP": False, - "ThingActions": {}, - "ThingTypes": {}, - "Things": {} -} - -"""Mapping of direction names to internal direction chars.""" -directions_db = {"east": "d", "south-east": "c", "south-west": "x", - "west": "s", "north-west": "w", "north-east": "e"} - -"""File IO database.""" -io_db = { - "path_save": "save", - "path_record": "record_save", - "path_worldconf": "confserver/world", - "path_server": "server/", - "path_in": "server/in", - "path_out": "server/out", - "path_worldstate": "server/worldstate", - "tmp_suffix": "_tmp", - "kicked_by_rival": False, - "worldstate_updateable": False -} - - try: libpr = prep_library() rand = RandomnessIO()