X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike-server;h=a16c1ca17a804eb368b8e7e03afba02e826dae29;hb=516ec572e8bb5ea43546edba7d21fed5936cd717;hp=e4b23e0b7b02d39e642e6232f534044f6e3b02fd;hpb=e14725cf0163872953639fc314a16c3c31706bc2;p=plomrogue
diff --git a/roguelike-server b/roguelike-server
index e4b23e0..a16c1ca 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -578,6 +578,11 @@ def build_fov_map(t):
raise RuntimeError("Malloc error in build_fov_Map().")
+def log_help():
+ """Send quick usage info to log."""
+ strong_write(io_db["file_out"], "LOG See README file for help.\n")
+
+
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
@@ -1208,6 +1213,7 @@ def command_makeworld(seed_string):
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
other. Init player's memory map. Write "NEW_WORLD" line to out file.
+ Call log_help().
"""
def free_pos():
@@ -1270,6 +1276,7 @@ def command_makeworld(seed_string):
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(type, free_pos())
strong_write(io_db["file_out"], "NEW_WORLD\n")
+ log_help()
def command_maplength(maplength_string):
@@ -1289,6 +1296,7 @@ def command_worldactive(worldactive_string):
An active world can always be set inactive. An inactive world can only be
set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
map. On activation, rebuild all Things' FOVs, and the player's map memory.
+ Also call log_help().
"""
val = integer_test(worldactive_string, 0, 1)
if None != val:
@@ -1318,6 +1326,7 @@ def command_worldactive(worldactive_string):
empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
world_db["Things"][0]["fovmap"] = empty_fovmap
world_db["WORLD_ACTIVE"] = 1
+ log_help()
else:
print("Ignoring: Not all conditions for world activation met.")