X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike-server;h=a88cfc066f5649c0ded02fe9a91a798e43c0392d;hb=c23778327d92816c690a8e089bbe9c5bef9705ab;hp=2a987fd88961d913844d1a3daa555209a59b80f8;hpb=78431782fa8cfd7131044419d7a6d7b9718eb31f;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 2a987fd..a88cfc0 100755 --- a/roguelike-server +++ b/roguelike-server @@ -145,7 +145,7 @@ def obey(command, prefix, replay=False, do_record=False): commands_db[tokens[0]][2](*tokens[1:]) if do_record: io_db["record_chunk"] += command + "\n" - if time.time() > io_db["save_wait"] + 15: + if time.time() > io_db["save_wait"] + 300: atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) if world_db["WORLD_ACTIVE"]: @@ -549,6 +549,14 @@ def make_map(): altar_placed = True # # +def eat_vs_hunger_threshold(thingtype): + """Return satiation cost of eating for type. Good food for it must be >.""" + hunger_unit = hunger_per_turn(thingtype) + actiontype = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] + return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit + + def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" @@ -568,30 +576,49 @@ def update_map_memory(t, age_map=True): fovmap = c_pointer_to_bytearray(t["fovmap"]) libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap) + def update_mem_and_memdepthmap_via_fovmap(): + # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: + # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) + # if ord_v == t["fovmap"][pos]]: + # t["T_MEMDEPTHMAP"][pos] = ord_0 + # t["T_MEMMAP"][pos] = world_db["MAP"][pos] + memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"]) + memmap = c_pointer_to_bytearray(t["T_MEMMAP"]) + fovmap = c_pointer_to_bytearray(t["fovmap"]) + map = c_pointer_to_bytearray(world_db["MAP"]) + libpr.update_mem_and_memdepthmap_via_fovmap(map, fovmap, memdepthmap, + memmap) + if not t["T_MEMMAP"]: t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) if not t["T_MEMDEPTHMAP"]: t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - ord_v = ord("v") - ord_0 = ord("0") - ord_space = ord(" ") - for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) - if ord_v == t["fovmap"][pos]]: - t["T_MEMDEPTHMAP"][pos] = ord_0 - t["T_MEMMAP"][pos] = world_db["MAP"][pos] + update_mem_and_memdepthmap_via_fovmap() if age_map: age_some_memdepthmap_on_nonfov_cells() + ord_v = ord("v") t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"] if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) + mt[2]]] - for id in [id for id in world_db["Things"] - if not world_db["Things"][id]["carried"]]: - type = world_db["Things"][id]["T_TYPE"] - if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSX"] - if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]: - t["T_MEMTHING"].append((type, y, x)) + maplength = world_db["MAP_LENGTH"] + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # # + [t["T_MEMTHING"].append((world_db["Things"][id]["T_TYPE"], + world_db["Things"][id]["T_POSY"], + world_db["Things"][id]["T_POSX"])) + for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if not world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] + ["TT_LIFEPOINTS"] + if (t == world_db["Things"][0] or + (world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] + ["TT_TOOL"] == "food" + and + world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] + ["TT_TOOLPOWER"] > eat_cost + ) + ) + if ord_v == t["fovmap"][(world_db["Things"][id]["T_POSY"] * maplength) + + world_db["Things"][id]["T_POSX"]]] def set_world_inactive(): @@ -888,7 +915,7 @@ def actor_pick_up(t): Define topmostness by how low the thing's type ID is. """ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain. - # 7DRL: Only player picks up non-food. + # 7DRL: Non-players pick up nothing but food of good value to them. used_slots = len(t["T_CARRIES"]) # # if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # # ids = [id for id in world_db["Things"] if world_db["Things"][id] != t @@ -897,12 +924,15 @@ def actor_pick_up(t): if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if len(ids): lowest_tid = -1 + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # # for iid in ids: tid = world_db["Things"][iid]["T_TYPE"] if lowest_tid == -1 or tid < lowest_tid: if (t != world_db["Things"][0] and # # - world_db["ThingTypes"][tid]["TT_TOOL"] != "food"): - continue + (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" # # + or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] # # + <= eat_cost))): # # + continue # # id = iid lowest_tid = tid world_db["Things"][id]["carried"] = True @@ -992,6 +1022,12 @@ def actor_use(t): log("You can't use a " # # + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + " without some wood in your inventory.") # # + elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # # + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if world_db["MAP"][pos] == ord("."): + world_db["MAP"][pos] = ord(":") + else: + log("Can only fertilize on unfertilized earth.") elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -1086,16 +1122,15 @@ def get_dir_to_target(t, filter): The path-wise nearest target is chosen, via the shortest available path. Target must not be t. On succcess, return positive value, else False. Filters: - "a": Thing in FOV is below a certain distance, animate, but of ThingType - that is not t's, and starts out weaker than t is; build path as - avoiding things of t's ThingType - "f": neighbor cell (not inhabited by any animate Thing) further away from - animate Thing not further than x steps away and in FOV and of a - ThingType that is not t's, and starts out stronger or as strong as t - is currently; or (cornered), if no such flight cell, but Thing of - above criteria is too near,1 a cell closer to it, or, if less near, - just wait - "c": Thing in memorized map is consumable + "a": Thing in FOV is animate, but of ThingType, starts out weaker than t + is, and its corpse would be healthy food for t + "f": move away from an enemy – any visible actor whose thing type has more + TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy + food – if it is closer than n steps, where n will shrink as t's hunger + grows; if enemy is too close, move towards (attack) the enemy instead; + if no fleeing is possible, nor attacking useful, wait; don't tread on + non-enemies for fleeing + "c": Thing in memorized map is consumable of sufficient nutrition for t "s": memory map cell with greatest-reachable degree of unexploredness """ @@ -1109,6 +1144,11 @@ def get_dir_to_target(t, filter): raise RuntimeError("No score map allocated for " "zero_score_map_where_char_on_memdepthmap().") + def set_map_score_at_thingpos(id, score): + pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \ + + world_db["Things"][id]["T_POSX"] + set_map_score(pos, score) + def set_map_score(pos, score): test = libpr.set_map_score(pos, score) if test: @@ -1120,26 +1160,56 @@ def get_dir_to_target(t, filter): raise RuntimeError("No score map allocated for get_map_score().") return result + def animate_in_fov(Thing, maplength): # maplength needed for optimization? + if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t: + return False + pos = Thing["T_POSY"] * maplength + Thing["T_POSX"] + if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v") + return True + + def good_attack_target(v): + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) + type = world_db["ThingTypes"][v["T_TYPE"]] + type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]] + if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \ + and type_corpse["TT_TOOL"] == "food" \ + and type_corpse["TT_TOOLPOWER"] > eat_cost: + return True + return False + + def good_flee_target(m): + own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + corpse_type = world_db["ThingTypes"][own_corpse_id] + targetness = 0 if corpse_type["TT_TOOL"] != "food" \ + else corpse_type["TT_TOOLPOWER"] + type = world_db["ThingTypes"][m["T_TYPE"]] + if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \ + and targetness > eat_vs_hunger_threshold(m["T_TYPE"]): + return True + return False + def seeing_thing(): - if t["fovmap"] and ("a" == filter or "f" == filter): + maplength = world_db["MAP_LENGTH"] + if t["fovmap"] and "a" == filter: for id in world_db["Things"]: - Thing = world_db["Things"][id] - if Thing != t and Thing["T_LIFEPOINTS"] and \ - t["T_TYPE"] != Thing["T_TYPE"] and \ - 'v' == chr(t["fovmap"][(Thing["T_POSY"] - * world_db["MAP_LENGTH"]) - + Thing["T_POSX"]]): - ThingType = world_db["ThingTypes"][Thing["T_TYPE"]] - if ("f" == filter and ThingType["TT_LIFEPOINTS"] >= - t["T_LIFEPOINTS"]) \ - or ("a" == filter and ThingType["TT_LIFEPOINTS"] < - t["T_LIFEPOINTS"]): + if animate_in_fov(world_db["Things"][id], maplength): + if good_attack_target(world_db["Things"][id]): + return True + elif t["fovmap"] and "f" == filter: + for id in world_db["Things"]: + if animate_in_fov(world_db["Things"][id], maplength): + if good_flee_target(world_db["Things"][id]): return True elif t["T_MEMMAP"] and "c" == filter: + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) + ord_blank = ord(" ") for mt in t["T_MEMTHING"]: - if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) - + mt[2]]) \ - and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food": + if ord_blank != t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) + + mt[2]] and \ + (t != world_db["Things"][0] or \ + (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" + and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] + > eat_cost)): return True return False @@ -1159,42 +1229,39 @@ def get_dir_to_target(t, filter): test = libpr.init_score_map() if test: raise RuntimeError("Malloc error in init_score_map().") - ord_v = ord("v") - ord_blank = ord(" ") set_cells_passable_on_memmap_to_65534_on_scoremap() + maplength = world_db["MAP_LENGTH"] if "a" == filter: - for id in world_db["Things"]: - Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] - if t != Thing and Thing["T_LIFEPOINTS"] and \ - t["T_TYPE"] != Thing["T_TYPE"] and \ - ord_v == t["fovmap"][pos] and \ - t["T_LIFEPOINTS"] > \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: - set_map_score(pos, 0) - elif t["T_TYPE"] == Thing["T_TYPE"]: - set_map_score(pos, 65535) + [set_map_score_at_thingpos(id, 0) + for id in world_db["Things"] + if animate_in_fov(world_db["Things"][id], maplength) + if good_attack_target(world_db["Things"][id])] elif "f" == filter: - for id in [id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]]: - Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] - if t["T_TYPE"] != Thing["T_TYPE"] and \ - ord_v == t["fovmap"][pos] and \ - t["T_LIFEPOINTS"] <= \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: - set_map_score(pos, 0) + [set_map_score_at_thingpos(id, 0) + for id in world_db["Things"] + if animate_in_fov(world_db["Things"][id], maplength) + if good_flee_target(world_db["Things"][id])] elif "c" == filter: - for mt in [mt for mt in t["T_MEMTHING"] - if ord_blank != t["T_MEMMAP"][mt[1] - * world_db["MAP_LENGTH"] - + mt[2]] - if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]: - set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0) + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) + ord_blank = ord(" ") + [set_map_score(mt[1] * maplength + mt[2], 0) + for mt in t["T_MEMTHING"] + if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]] + if t != world_db["Things"][0] or + (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and + world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)] elif "s" == filter: zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) + if "f" == filter: + [set_map_score_at_thingpos(id, 65535) + for id in world_db["Things"] + if animate_in_fov(world_db["Things"][id], maplength) + if get_map_score(world_db["Things"][id]["T_POSY"] * maplength + + world_db["Things"][id]["T_POSX"])] + elif "a" != filter: + [set_map_score_at_thingpos(id, 65535) + for id in world_db["Things"] + if animate_in_fov(world_db["Things"][id], maplength)] def rand_target_dir(neighbors, cmp, dirs): candidates = [] @@ -1219,19 +1286,6 @@ def get_dir_to_target(t, filter): dirs = "edcxsw" eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] neighbors = get_neighbor_scores(dirs, eye_pos) - if "f" == filter: - inhabited = [world_db["Things"][id]["T_POSY"] - * world_db["MAP_LENGTH"] - + world_db["Things"][id]["T_POSX"] - for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]] - for i in range(len(dirs)): - mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"]) - pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \ - + libpr.result_x() - for pos in [pos for pos in inhabited if pos == pos_cmp]: - neighbors[i] = 65535 - break minmax_start = 0 if "f" == filter else 65535 - 1 minmax_neighbor = minmax_start for i in range(len(dirs)): @@ -1242,19 +1296,23 @@ def get_dir_to_target(t, filter): if minmax_neighbor != minmax_start: dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs) if "f" == filter: + distance = get_map_score(eye_pos) + fear_distance = world_db["MAP_LENGTH"] + if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0: + fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"]) + attack_distance = 1 if not dir_to_target: - if 1 == get_map_score(eye_pos): - dir_to_target = rand_target_dir(neighbors, 0, dirs) - elif 3 >= get_map_score(eye_pos): + if attack_distance >= distance: + dir_to_target = rand_target_dir(neighbors, + distance - 1, dirs) + elif fear_distance >= distance: t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] return 1 - elif dir_to_target and 3 < get_map_score(eye_pos): + elif dir_to_target and fear_distance < distance: dir_to_target = 0 - elif "a" == filter and 10 <= get_map_score(eye_pos): - dir_to_target = 0 return dir_to_target dir_to_target = False @@ -1278,13 +1336,16 @@ def get_dir_to_target(t, filter): def standing_on_food(t): - """Return True/False whether t is standing on a consumable.""" + """Return True/False whether t is standing on healthy consumable.""" + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for id in [id for id in world_db["Things"] if world_db["Things"][id] != t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"] if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] - ["TT_TOOL"] == "food"]: + ["TT_TOOL"] == "food" + if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] + ["TT_TOOLPOWER"] > eat_cost]: return True return False @@ -1294,18 +1355,14 @@ def get_inventory_slot_to_consume(t): cmp_food = -1 selection = -1 i = 0 - hunger_u = hunger_per_turn(t["T_TYPE"]) - type = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] - consume_hungering = world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ and world_db["ThingTypes"][type]["TT_TOOLPOWER"]: nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering) + tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost) if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \ - or (cmp_food < 0 and 0 > t["T_SATIATION"] + nutvalue) \ or tmp_cmp < cmp_food: cmp_food = tmp_cmp selection = i @@ -1314,42 +1371,51 @@ def get_inventory_slot_to_consume(t): def ai(t): - """Determine next command/argment for actor t via AI algorithms. - - AI will look for, and move towards, enemies (animate Things not of their - own ThingType); if they see none, they will consume consumables in their - inventory; if there are none, they will pick up what they stand on if they - stand on consumables; if they stand on none, they will move towards the - next consumable they see or remember on the map; if they see or remember - none, they will explore parts of the map unseen since ever or for at least - one turn; if there is nothing to explore, they will simply wait. - """ + """Determine next command/argment for actor t via AI algorithms.""" # 7DRL add: Don't pick up or search things when inventory is full. + if t == world_db["Things"][0]: + log("%AI------") t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - if not get_dir_to_target(t, "f"): - sel = get_inventory_slot_to_consume(t) - if -1 != sel: - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] - t["T_ARGUMENT"] = sel - elif standing_on_food(t) \ - and (len(t["T_CARRIES"]) < # # - world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # # + if get_dir_to_target(t, "f"): + if t == world_db["Things"][0]: + log("%FLEE") + return + sel = get_inventory_slot_to_consume(t) + if -1 != sel: + if t == world_db["Things"][0]: + log("%EAT") + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] + == "use"][0] + t["T_ARGUMENT"] = sel + elif standing_on_food(t): + if t == world_db["Things"][0]: + log("%STANDINGON") + if (len(t["T_CARRIES"]) < # # + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # # + if t == world_db["Things"][0]: + log("%(pickingup)") t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] + if world_db["ThingActions"][id]["TA_NAME"] == "pick_up"][0] - elif (not - (len(t["T_CARRIES"]) < # # - world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # # - and get_dir_to_target(t, "c"))) and \ - (not get_dir_to_target(t, "a")): - get_dir_to_target(t, "s") + else: + if t == world_db["Things"][0]: + log("%AIMING_FOR_FOOD") + going_to_known_food_spot = get_dir_to_target(t, "c") + if not going_to_known_food_spot: + if t == world_db["Things"][0]: + log("%AIMING_FOR_WALKING_FOOD") + aiming_for_walking_food = get_dir_to_target(t, "a") + if not aiming_for_walking_food: + if t == world_db["Things"][0]: + log("%SEARCHING") + get_dir_to_target(t, "s") def turn_over(): """Run game world and its inhabitants until new player input expected.""" + # 7DRL: effort of move action is TA_EFFORT / sqrt(TT_LIFEPOINTS) id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: @@ -1378,7 +1444,14 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + #if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + effort = ThingAction["TA_EFFORT"] # # + if ThingAction["TA_NAME"] == "move": # # + type = Thing["T_TYPE"] # # + max_hp = (world_db["ThingTypes"][type] # # + ["TT_LIFEPOINTS"]) # # + effort = int(effort / math.sqrt(max_hp)) # # + if Thing["T_PROGRESS"] == effort: # # eval("actor_" + ThingAction["TA_NAME"])(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 @@ -1993,6 +2066,7 @@ commands_db = { "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # # "LUMBER": (1, False, specialtypesetter("LUMBER")), # # "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # # + "TOOL_1": (1, False, specialtypesetter("TOOL_1")), # # "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), @@ -2048,6 +2122,7 @@ world_db = { "PLANT_1": 0, # # "LUMBER": 0, # # "TOOL_0": 0, # # + "TOOL_1": 0, # # "EMPATHY": 1, # # "ThingActions": {}, "ThingTypes": {}, @@ -2056,7 +2131,7 @@ world_db = { # 7DRL-specific! """Special type settings.""" -specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # # +specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0", "TOOL_1"] # # """Mapping of direction names to internal direction chars.""" directions_db = {"east": "d", "south-east": "c", "south-west": "x",