X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike.c;h=2952daf94e548e33acd16d5a9a94cc82677b0e51;hb=1b2763d9c191be9e3917ca3c180d918ace19810b;hp=532ae70ec08993b5b8666773e3f725f10a3e1614;hpb=cff3e45e2913b44b88bb75ed10a4931a224a943e;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 532ae70..2952daf 100644 --- a/roguelike.c +++ b/roguelike.c @@ -1,4 +1,5 @@ #include +#include #include #include #include @@ -7,6 +8,12 @@ #include "roguelike.h" #include "keybindings.h" +uint16_t rrand() { +// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. + static uint32_t seed = 0; + seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). + return (seed / 65536); } // Ignore least significant 16 bits (they are less random). + void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->curses) @@ -42,7 +49,7 @@ struct Map init_map () { for (y = 0; y < map.height; y++) for (x = 0; x < map.width; x++) { terrain = '.'; - ran = rand(); + ran = rrand(); if ( 0 == ran % ((x*x) / 3 + 1) || 0 == ran % ((y*y) / 3 + 1) || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) @@ -65,7 +72,7 @@ void map_scroll (struct Map * map, char dir) { void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; - char d = rand() % 5; + char d = rrand() % 5; char ty = world->monster->y; char tx = world->monster->x; if (1 == d) @@ -143,11 +150,45 @@ void move_player (struct World * world, char d) { prev = success * d; next_turn (world); } -void player_wait(struct World * world) { +void player_wait (struct World * world) { // Make player wait one turn. next_turn (world); update_log (world, "\nYou wait."); } +void save_map (struct Map * map) { +// Save map to file "map". + FILE * file = fopen("map", "w"); + fputc(map->width / CHAR_MAX, file); + fputc(map->width % CHAR_MAX, file); + uint16_t y, x; + for (y = 0; y < map->height; y++) + for (x = 0; x < map->width; x++) + fputc(map->cells[y * map->width + x], file); + fclose(file); } + +struct Map load_map () { +// Load map from file. + FILE * file = fopen("map", "r"); + struct Map map; + map.width = (fgetc(file) * CHAR_MAX) + fgetc(file); + long pos = ftell(file); + int c = fgetc(file); + uint32_t i = 0; + while (EOF != c) { + i++; + c = fgetc(file); } + map.cells = malloc(i * sizeof(char)); + map.height = i / map.width; + fseek(file, pos, SEEK_SET); + c = fgetc(file); + i = 0; + while (EOF != c) { + map.cells[i] = (char) c; + c = fgetc(file); + i++; } + fclose(file); + return map; } + int main () { struct World world; init_keybindings(&world); @@ -218,6 +259,10 @@ int main () { keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "load map")) + map = load_map(); + else if (key == get_action_key(world.keybindings, "save map")) + save_map(&map); else if (key == get_action_key(world.keybindings, "map up")) map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down"))