X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike.c;h=7caaec9dd194a2d6219909a1856766e04c749950;hb=7d71ffdb2d5d0466c6daac495207c5c38fa3d5fe;hp=cc218a374568531f28b34be530a036be2b6b52d8;hpb=45533f77052e408bede422f211736f2979fe19a4;p=plomrogue diff --git a/roguelike.c b/roguelike.c index cc218a3..7caaec9 100644 --- a/roguelike.c +++ b/roguelike.c @@ -3,11 +3,48 @@ #include #include #include +#include +#include #include "windows.h" #include "draw_wins.h" #include "roguelike.h" #include "keybindings.h" +uint16_t rrand(char use_seed, uint32_t new_seed) { +// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. + static uint32_t seed; + if (0 != use_seed) + seed = new_seed; + seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). + return (seed / 65536); } // Ignore least significant 16 bits (they are less random). + +uint32_t load_seed() { +// Load seed integer from seed file. + uint32_t seed; + const uint16_t nchar = UCHAR_MAX + 1; + FILE * file = fopen("seed", "r"); + unsigned char a = fgetc(file); + unsigned char b = fgetc(file); + unsigned char c = fgetc(file); + unsigned char d = fgetc(file); + seed = (a * nchar * nchar * nchar) + (b * nchar * nchar) + (c * nchar) + d; + fclose(file); + return seed; } + +void save_seed(uint32_t seed) { +// Save seed integer to seed file. + const uint16_t nchar = UCHAR_MAX + 1; + unsigned char a = seed / (nchar * nchar * nchar); + unsigned char b = (seed - (a * nchar * nchar * nchar)) / (nchar * nchar); + unsigned char c = (seed - ((a * nchar * nchar * nchar) + (b * nchar * nchar))) / nchar; + unsigned char d = seed % nchar; + FILE * file = fopen("seed", "w"); + fputc(a, file); + fputc(b, file); + fputc(c, file); + fputc(d, file); + fclose(file); } + void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->curses) @@ -30,11 +67,11 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { width++; resize_active_window (win_meta, height, width); } } -struct Map init_map () { +struct Map init_map (uint32_t seed) { // Initialize map with some experimental start values. struct Map map; - map.width = 96; - map.height = 32; + map.width = 64; + map.height = 64; map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); @@ -43,7 +80,7 @@ struct Map init_map () { for (y = 0; y < map.height; y++) for (x = 0; x < map.width; x++) { terrain = '.'; - ran = rand(); + ran = rrand(0, 0); if ( 0 == ran % ((x*x) / 3 + 1) || 0 == ran % ((y*y) / 3 + 1) || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) @@ -66,9 +103,9 @@ void map_scroll (struct Map * map, char dir) { void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; - char d = rand() % 5; - char ty = world->monster->y; - char tx = world->monster->x; + char d = rrand(0, 0) % 5; + uint16_t ty = world->monster->y; + uint16_t tx = world->monster->x; if (1 == d) ty++; else if (2 == d) @@ -108,8 +145,8 @@ void move_player (struct World * world, char d) { static char prev = 0; char success = 0; char * dir; - char ty = world->player->y; - char tx = world->player->x; + uint16_t ty = world->player->y; + uint16_t tx = world->player->x; if ('s' == d) { dir = "south"; ty++; } @@ -149,55 +186,32 @@ void player_wait (struct World * world) { next_turn (world); update_log (world, "\nYou wait."); } -void save_map (struct Map * map) { -// Save map to file "map". - FILE * file = fopen("map", "w"); - fputc(map->width / CHAR_MAX, file); - fputc(map->width % CHAR_MAX, file); - uint16_t y, x; - for (y = 0; y < map->height; y++) - for (x = 0; x < map->width; x++) - fputc(map->cells[y * map->width + x], file); - fclose(file); } - -struct Map load_map () { -// Load map from file. - FILE * file = fopen("map", "r"); - struct Map map; - map.width = (fgetc(file) * CHAR_MAX) + fgetc(file); - long pos = ftell(file); - int c = fgetc(file); - uint32_t i = 0; - while (EOF != c) { - i++; - c = fgetc(file); } - map.cells = malloc(i * sizeof(char)); - map.height = i / map.width; - fseek(file, pos, SEEK_SET); - c = fgetc(file); - i = 0; - while (EOF != c) { - map.cells[i] = (char) c; - c = fgetc(file); - i++; } - fclose(file); - return map; } +int main (int argc, char *argv[]) { + uint32_t seed = time(NULL); + int opt; + while ((opt = getopt(argc, argv, "l")) != -1) { + switch (opt) { + case 'l': + seed = load_seed(); + break; + default: + exit(EXIT_FAILURE); } } + rrand(1, seed); -int main () { struct World world; init_keybindings(&world); world.turn = 0; world.log = calloc(1, sizeof(char)); update_log (&world, "Start!"); - struct Map map = init_map(); + struct Map map = init_map(seed); world.map = ↦ struct Player player; - player.y = 16; - player.x = 16; + player.y = 8; + player.x = 8; world.player = &player; struct Monster monster; - monster.y = 16; - monster.x = 80; + monster.y = 55; + monster.x = 55; world.monster = &monster; WINDOW * screen = initscr(); @@ -253,10 +267,8 @@ int main () { keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) keyswin_mod_key (&world, &win_meta); - else if (key == get_action_key(world.keybindings, "load map")) - map = load_map(); - else if (key == get_action_key(world.keybindings, "save map")) - save_map(&map); + else if (key == get_action_key(world.keybindings, "save seed")) + save_seed(seed); else if (key == get_action_key(world.keybindings, "map up")) map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down"))