X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=roguelike.c;h=8235d7c1ad7aa1eeac1ee0d63bd1b68affc361b9;hb=a470e49ace2874380e6018a6166dd2a61e3c689c;hp=ac7252ea3f4ec105cb28692310363b0ee0cedb2c;hpb=0aa35d081a2386ff02562a38a55c75215e3159e5;p=plomrogue diff --git a/roguelike.c b/roguelike.c index ac7252e..8235d7c 100644 --- a/roguelike.c +++ b/roguelike.c @@ -1,188 +1,9 @@ #include #include -#include #include #include "windows.h" - -struct World { - struct KeyBinding * keybindings; - struct KeysWinData * keyswindata; - int turn; - char * log; - struct Map * map; - struct Monster * monster; - struct Player * player; }; - -struct KeyBinding { - char * name; - int key; }; - -struct KeysWinData { - int max; - char edit; - int select; }; - -struct Map { - int width; - int height; - int offset_x; - int offset_y; - char * cells; }; - -struct Player { - int y; - int x; }; - -struct Monster { - int y; - int x; }; - -void draw_with_linebreaks (struct Win *, char *, int); -void draw_text_from_bottom (struct Win *, char *); -void draw_log (struct Win *); -void draw_map (struct Win *); -void draw_info (struct Win *); -void draw_keys_window (struct Win *); -void toggle_window (struct WinMeta *, struct Win *); -void init_keybindings(struct World *); -struct Map init_map (); -void next_turn (struct World *); -void update_log (struct World *, char *); -void save_keybindings(struct World *); -int get_action_key (struct KeyBinding *, char *); -char * get_keyname(int); -void mod_key (struct World *, struct WinMeta *); -void keyswin_move_selection (struct World *, char); -char is_passable (struct World *, int, int); -void move_player (struct World *, char); -void player_wait(struct World *); - -void draw_with_linebreaks (struct Win * win, char * text, int start_y) { -// Write text into window content space. Start on row start_y. Fill unused rows with whitespace. - int x, y; - char toggle; - char fin = 0; - int z = -1; - for (y = start_y; y < win->height; y++) { - if (0 == fin) - toggle = 0; - for (x = 0; x < win->width; x++) { - if (0 == toggle) { - z++; - if ('\n' == text[z]) { - toggle = 1; - continue; } - else - mvwaddch(win->curses, y, x, text[z]); - if ('\n' == text[z+1]) { - z++; - toggle = 1; } - else if (0 == text[z+1]) { - toggle = 1; - fin = 1; } } } } } - -void draw_text_from_bottom (struct Win * win, char * text) { -// Draw text from end/bottom to the top. - char toggle = 0; - int x, y, offset; - int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in - for (x = 0; x < win->width; x++) { // a window of available width, but infinite height. - z++; - if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping - break; // the loop. Make sure they don't count as cell space themselves. - if ('\n' == text[z+1]) { - z++; - break; } - else if (0 == text[z+1]) { - toggle = 1; - break; } } - z = -1; - int start_y = 0; - if (y < win->height) // Depending on what is bigger, determine start point in window or in text. - start_y = win->height - y; - else if (y > win->height) { - offset = y - win->height; - for (y = 0; y < offset; y++) - for (x = 0; x < win->width; x++) { - z++; - if ('\n' == text[z]) - break; - if ('\n' == text[z+1]) { - z++; - break; } } - text = text + (sizeof(char) * (z + 1)); } - draw_with_linebreaks(win, text, start_y); } - -void draw_log (struct Win * win) { -// Draw log text from world struct in win->data from bottom to top. - struct World * world = (struct World *) win->data; - draw_text_from_bottom(win, world->log); } - -void draw_map (struct Win * win) { -// Draw map determined by win->data Map struct into window. Respect offset. - struct World * world = (struct World *) win->data; - struct Map * map = world->map; - struct Player * player = world->player; - struct Monster * monster = world->monster; - char * cells = map->cells; - int width_map_av = map->width - map->offset_x; - int height_map_av = map->height - map->offset_y; - int x, y, z; - for (y = 0; y < win->height; y++) { - z = map->offset_x + (map->offset_y + y) * (map->width); - for (x = 0; x < win->width; x++) { - if (y < height_map_av && x < width_map_av) { - if (z == (map->width * player->y) + player->x) - mvwaddch(win->curses, y, x, '@'); - else if (z == (map->width * monster->y) + monster->x) - mvwaddch(win->curses, y, x, 'M'); - else - mvwaddch(win->curses, y, x, cells[z]); - z++; } } } } - -void draw_info (struct Win * win) { -// Draw info window by appending win->data integer value to "Turn: " display. - struct World * world = (struct World *) win->data; - int count = world->turn; - char text[100]; - snprintf(text, 100, "Turn: %d", count); - draw_with_linebreaks(win, text, 0); } - -void draw_keys_window (struct Win * win) { -// Draw keybinding window. - struct World * world = (struct World *) win->data; - struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; - struct KeyBinding * keybindings = world->keybindings; - int offset = 0; - if (keyswindata->max >= win->height) { - if (keyswindata->select > win->height / 2) { - if (keyswindata->select < (keyswindata->max - (win->height / 2))) - offset = keyswindata->select - (win->height / 2); - else - offset = keyswindata->max - win->height + 1; } } - int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 - char * keydesc = malloc(keydescwidth); - attr_t attri; - int y, x; - char * keyname; - for (y = 0; y <= keyswindata->max && y < win->height; y++) { - attri = 0; - if (y == keyswindata->select - offset) { - attri = A_REVERSE; - if (1 == keyswindata->edit) - attri = attri | A_BLINK; } - keyname = get_keyname(keybindings[y + offset].key); - snprintf(keydesc, keydescwidth, "%-9s", keyname); - free(keyname); - for (x = 0; x < win->width; x++) - if (x < strlen(keydesc)) - mvwaddch(win->curses, y, x, keydesc[x] | attri); - else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); - else - mvwaddch(win->curses, y, x, ' ' | attri); } - free(keydesc); } +#include "draw_wins.h" +#include "roguelike.h" void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. @@ -191,6 +12,21 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) { else append_window(win_meta, win); } +void growshrink_active_window (struct WinMeta * win_meta, char change) { +// Grow or shrink active window horizontally or vertically by one cell size. + if (0 != win_meta->active) { + int height = win_meta->active->height; + int width = win_meta->active->width; + if (change == '-') + height--; + else if (change == '+') + height++; + else if (change == '_') + width--; + else if (change == '*') + width++; + resize_active_window (win_meta, height, width); } } + void init_keybindings(struct World * world) { // Initialize keybindings from file "keybindings". FILE * file = fopen("keybindings", "r"); @@ -249,6 +85,17 @@ struct Map init_map () { map.cells[(y * map.width) + x] = terrain; } return map; } +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if ('n' == dir && map->offset_y > 0) + map->offset_y--; + else if ('s' == dir) + map->offset_y++; + else if ('w' == dir && map->offset_x > 0) + map->offset_x--; + else if ('e' == dir) + map->offset_x++; } + void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; @@ -349,8 +196,8 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } -void mod_key (struct World * world, struct WinMeta * win_meta) { -// In keybinding window, mark selection modifiable, modify key. Ensure max of three digits in key code field. +void keyswin_mod_key (struct World * world, struct WinMeta * win_meta) { +// In keybindings window, mark selection modifiable, modify key. Ensure max of three digits in key code field. world->keyswindata->edit = 1; draw_all_windows (win_meta); int key = getch(); @@ -442,19 +289,10 @@ int main () { keypad(screen, TRUE); raw(); struct WinMeta win_meta = init_win_meta(screen); - - struct Win win_keys = init_window(&win_meta, "Keys"); - win_keys.draw = draw_keys_window; - win_keys.data = &world; - struct Win win_map = init_window(&win_meta, "Map"); - win_map.draw = draw_map; - win_map.data = &world; - struct Win win_info = init_window(&win_meta, "Info"); - win_info.draw = draw_info; - win_info.data = &world; - struct Win win_log = init_window(&win_meta, "Log"); - win_log.draw = draw_log; - win_log.data = &world; + struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win); + struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win); + struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win); + struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win); int key; while (1) { @@ -463,9 +301,9 @@ int main () { if (key == get_action_key(world.keybindings, "quit")) break; else if (key == get_action_key(world.keybindings, "scroll pad right")) - win_meta.pad_offset++; - else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) - win_meta.pad_offset--; + scroll_pad (&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "scroll pad left")) + scroll_pad (&win_meta, '-'); else if (key == get_action_key(world.keybindings, "toggle keys window")) toggle_window(&win_meta, &win_keys); else if (key == get_action_key(world.keybindings, "toggle map window")) @@ -474,22 +312,22 @@ int main () { toggle_window(&win_meta, &win_info); else if (key == get_action_key(world.keybindings, "toggle log window")) toggle_window(&win_meta, &win_log); - else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle forwards")) cycle_active_window(&win_meta, 'n'); - else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle backwards")) cycle_active_window(&win_meta, 'p'); - else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) - shift_window(&win_meta, 'f'); - else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) - shift_window(&win_meta, 'b'); - else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) - resize_window(&win_meta, '*'); - else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0) - resize_window(&win_meta, '_'); - else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0) - resize_window(&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0) - resize_window(&win_meta, '-'); + else if (key == get_action_key(world.keybindings, "shift forwards")) + shift_active_window(&win_meta, 'f'); + else if (key == get_action_key(world.keybindings, "shift backwards")) + shift_active_window(&win_meta, 'b'); + else if (key == get_action_key(world.keybindings, "grow horizontally")) + growshrink_active_window(&win_meta, '*'); + else if (key == get_action_key(world.keybindings, "shrink horizontally")) + growshrink_active_window(&win_meta, '_'); + else if (key == get_action_key(world.keybindings, "grow vertically")) + growshrink_active_window(&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "shrink vertically")) + growshrink_active_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); else if (key == get_action_key(world.keybindings, "keys nav up")) @@ -497,15 +335,15 @@ int main () { else if (key == get_action_key(world.keybindings, "keys nav down")) keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) - mod_key (&world, &win_meta); - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) - map.offset_y--; + keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "map up")) + map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down")) - map.offset_y++; + map_scroll (&map, 's'); else if (key == get_action_key(world.keybindings, "map right")) - map.offset_x++; - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) - map.offset_x--; + map_scroll (&map, 'e'); + else if (key == get_action_key(world.keybindings, "map left")) + map_scroll (&map, 'w'); else if (key == get_action_key(world.keybindings, "player down")) move_player(&world, 's'); else if (key == get_action_key(world.keybindings, "player up"))