X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=server%2Factions.py;h=0fd598671e60133be0f330844b87eb4b84a85dc5;hb=3cabe85ab81f36148792ce45cd9001ceb3758629;hp=302c36d7c8c00d801b6ad61d8f31f9e21d703677;hpb=d29cadf50b9a1daed21fa1d68a5c86ca5d953856;p=plomrogue
diff --git a/server/actions.py b/server/actions.py
index 302c36d..0fd5986 100644
--- a/server/actions.py
+++ b/server/actions.py
@@ -16,7 +16,7 @@ def actor_wait(t):
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
from server.build_fov_map import build_fov_map
- from server.world import decrement_lifepoints
+ from server.config.misc import decrement_lifepoints_func
from server.utils import mv_yx_in_dir_legal
from server.config.world_data import directions_db, symbols_passable
passable = False
@@ -38,7 +38,7 @@ def actor_move(t):
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- decrement_lifepoints(world_db["Things"][hit_id])
+ decrement_lifepoints_func(world_db["Things"][hit_id])
return
passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db