X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=server%2Fcommands.py;h=90de4a9f05092086caf050f441e27672ab72d530;hb=f8865085362ad23898ac4b6a00db3b915226d9d3;hp=1ce6464a3527965e16da391940217f86cc9269c7;hpb=65c57618b95b9111b07f8fbc4c38c99d942a272a;p=plomrogue diff --git a/server/commands.py b/server/commands.py index 1ce6464..90de4a9 100644 --- a/server/commands.py +++ b/server/commands.py @@ -87,8 +87,8 @@ def command_makeworld(seed_string): """Call make_world().""" val = integer_test(seed_string, 0, 4294967295) if None != val: - from server.config.misc import make_world_func - make_world_func(val) + from server.make_world import make_world + make_world(val) def command_maplength(maplength_string): @@ -142,7 +142,6 @@ def command_worldactive(worldactive_string): world_db["WORLD_ACTIVE"] = 1 else: print("Ignoring: No map defined for world to activate.") - return def command_tid(id_string): @@ -150,34 +149,28 @@ def command_tid(id_string): Default new Thing's type to the first available ThingType, others: zero. """ - id = id_setter(id_string, "Things", command_tid) - if None != id: + tid = id_setter(id_string, "Things", command_tid) + if None != tid: if world_db["ThingTypes"] == {}: print("Ignoring: No ThingType to settle new Thing in.") return - type = list(world_db["ThingTypes"].keys())[0] + ty = list(world_db["ThingTypes"].keys())[0] from server.new_thing import new_Thing - world_db["Things"][id] = new_Thing(type) + world_db["Things"][tid] = new_Thing(ty) def command_ttid(id_string): """Set ID of ThingType to manipulate. ID unused? Create new one. - Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to - "", others: 0. + Set new type's TT_CORPSE_ID to self, other fields to thingtype_defaults. """ - id = id_setter(id_string, "ThingTypes", command_ttid) - if None != id: - world_db["ThingTypes"][id] = { - "TT_NAME": "(none)", - "TT_TOOLPOWER": 0, - "TT_LIFEPOINTS": 0, - "TT_PROLIFERATE": 0, - "TT_START_NUMBER": 0, - "TT_SYMBOL": "?", - "TT_CORPSE_ID": id, - "TT_TOOL": "" - } + ttid = id_setter(id_string, "ThingTypes", command_ttid) + if None != ttid: + from server.config.world_data import thingtype_defaults + world_db["ThingTypes"][ttid] = {} + for key in thingtype_defaults: + world_db["ThingTypes"][ttid][key] = thingtype_defaults[key] + world_db["ThingTypes"][ttid]["TT_CORPSE_ID"] = ttid def command_taid(id_string): @@ -185,9 +178,9 @@ def command_taid(id_string): Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait". """ - id = id_setter(id_string, "ThingActions", command_taid, True) - if None != id: - world_db["ThingActions"][id] = { + taid = id_setter(id_string, "ThingActions", command_taid, True) + if None != taid: + world_db["ThingActions"][taid] = { "TA_EFFORT": 1, "TA_NAME": "wait" } @@ -316,16 +309,13 @@ def command_taname(name): or name == "pickup": world_db["ThingActions"][command_taid.id]["TA_NAME"] = name if 1 == world_db["WORLD_ACTIVE"]: - wait_defined = False for id in world_db["ThingActions"]: if "wait" == world_db["ThingActions"][id]["TA_NAME"]: - wait_defined = True break - if not wait_defined: + else: set_world_inactive() else: print("Ignoring: Invalid action name.") - # In contrast to the original,naming won't map a function to a ThingAction. def setter(category, key, min, max=None): @@ -517,6 +507,6 @@ def play_move(str_arg): def command_ai(): """Call ai() on player Thing, then turn_over().""" - from server.config.actions import ai_func - ai_func(world_db["Things"][0]) + from server.ai import ai + ai(world_db["Things"][0]) turn_over()